Create and Fuck your AI Cum Slut -70% Summer Sale
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Zarkhy

Well-Known Member
Nov 4, 2018
1,459
975
yes, I also got to this point BUUUTTT only with max 30 discipline and no jobs with trait like footman you cannot))))
Sloppy does not cap you to 30 discipline. You have a 15% chance of losing a point of discipline down to a MINIMUM of 30. You can have the slave assigned as Guard and under an Educator.

BTW, Educator can also train the Perfectionist trait, though it requires having 80 discipline.

Lastly, there's this from 8.4 changelog:
1747938718875.png
Granted, I haven't personally tested it, but it's in the log, so...
 
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chicho1958

Forum Fanatic
Donor
Apr 28, 2020
4,114
2,381
New perk sloppy for story NPC very bad and strong how to disable it my first NPCs with it and it Incredibly negative perk with the impossibility to remove it
except console
sloppy/perfectionist, when it says sloppy I just give it 100 points and put it perfectionist. I have npc debug. :cool:
 

chicho1958

Forum Fanatic
Donor
Apr 28, 2020
4,114
2,381
Sloppy does not cap you to 30 discipline. You have a 15% chance of losing a point of discipline down to a MINIMUM of 30. You can have the slave assigned as Guard and under an Educator.

BTW, Educator can also train the Perfectionist trait, though it requires having 80 discipline.

Lastly, there's this from 8.4 changelog:
View attachment 4864950
Granted, I haven't personally tested it, but it's in the log, so...
For people who don't cheat they going to have to work on those toons. I don't waste time I just use the npc debug.
 

samarcus

Newbie
Jul 3, 2021
93
317
For me, the whole purpose of the game is to work on those toons, and myself.

You know, a fantasy world where exercising actually makes you stronger.
Too be fair, GD has def made this game grindy for a reason. LOTS of stats to grind to get things wherever you think "perfect" is. LOTS of NPCs to grind out those stats on. Or debug menu for those who can't stand grinding that much.
 

mad_kiwi

Newbie
Jan 9, 2020
43
98
-Option to auto use incense or adding wood to the fireplace at the beginning of each day instead of doing it manually.
i would be fine with this if you had to have a footman/maid staffed for it to work, e.g. you are just delegating the job to them - maybe it's even maid - incense / footman - firewood?
 

chicho1958

Forum Fanatic
Donor
Apr 28, 2020
4,114
2,381
Too be fair, GD has def made this game grindy for a reason. LOTS of stats to grind to get things wherever you think "perfect" is. LOTS of NPCs to grind out those stats on. Or debug menu for those who can't stand grinding that much.
It's because the amount of people, also had the house finished before stepping outside, then picked the ones I needed for guards, maids and rest jobs and boosted their stats for that job, when got hold sera fort i edited the file to have 40k people and like 30k power, cleaned every map and also have suguar cube codes for like 99% of the things I need, after that just doing quests and doing some shooting practice with those invaders.
 

QuickBob

Member
Oct 27, 2019
152
100
Not 100% sure this is an effect of the most recent update, but I didn't notice it being this bad before (might just be more obvious because I have more guards now) but the guards' health loss during an escape attempt is ridiculous.
You're really telling me that one unarmed schmuck trying to escape took 10 damage while my literally dozens of trained, armed guards all took 2-17 damage stopping him?
 
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mengosh

New Member
Aug 16, 2020
5
1
It becomes accessible once you're doing the quest they're talking about.


You assign someone as Educator, you choose what to train and then you assign household members to that Educator to be trained from their 2nd Houserules page.
THANKS
 

DrugsBox

New Member
Dec 20, 2022
2
2
The by far most low effort way is to let Aria go do it herself, she'll increase the rebels manpower and power value a little bit daily.

But the primary way for the player to boost that is donations. The go-to move is to craft swords in a workshop and donate those.

1 stack of a 100 swords = 5 donations of 20 swords = 5 power value.

Additionally if the rebels have some money, but not enough to hire a 100 guys for 300k, occasionally a day-end event will fire where they'll spend a 100k to gain 50 power.

So I tend to keep the rebels at 300k and just keep making swords until the event fires, then go donate them a 100k and all the swords I have.
Thank you Mate :)
 

autizboyz

Member
Apr 28, 2017
265
115
Thank you Mate :)
Easiest and faster way is to pump out rifle, and sell it at hamah bay, and give money to the rebel (until the money turn green in your journal, should be around 300-400k) and cheese the game political event at the end of the day, there should be a rebel event where they arm themselves which is pump their power by 50 at the cost 100k of their money.

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Matsageman

Member
Mar 25, 2018
126
45
Hello, can someone please post the command for the fort Sera that increases the people in it? I saw it in the past but I did not copy it. Thank you kindly.
 

eman2004

Member
Mar 18, 2022
163
22
It becomes accessible once you're doing the quest they're talking about.


You assign someone as Educator, you choose what to train and then you assign household members to that Educator to be trained from their 2nd Houserules page.

What task?
 

autizboyz

Member
Apr 28, 2017
265
115
Question, how do you cap your int which is 130 for achievement? Wiki said, by doing library stuff at the historical society since it's no cap it said, but I do that, and it said I can't increase anymore of academic or something like that got an occult instead, is it random? And also, does game night have cooldown? The rpg hangout thing grey out once i'm done with it, wiki doesn't specify if it's one time thing or not.
 
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