Clemency

Well-Known Member
Jan 21, 2024
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What's happen if you refuse to pay 2000k to furry for Eliana? He say it will do stuff with a warlord
I think it sets a Furry disposition variable that will only really matter when the Furry Tavern conflict storyline is added in the future. Just like selling Iona to him. It does not matter right now.
Also good point, I don't think the two markets are sufficiently distinguished atm.
True. Grim has been floating an update of slave auctions a few months ago before he got swamped with finishing the new updates.

As for distinguishing them, I think decent INT/Academics/Medicine/Charisma should be much more common in Crystal Heights. NPCs come with Prestige at 10+ or something. An extremely rare chance to get a girl with fancy background and the trait Lower Nobility. As for Divine Juices, simple virgin farm girls, girls with high survival, higher prevalence of the Wild-Born trait, and higher STR.

Crystal Heights becomes more a trademark for girls who underwent thorough training, were under previous households, were educated or served affluent families, or are from richer families that fell from grace. Divine Juices feature more girls taken fresh from farms, bandits, raiding parties, or from the Kingdom of David.

I think parts of this are already in the game since certain backgrounds and certain renders cannot appear in Crystal Heights, only Divine Juices (or from captives). And vice versa.

For example: the girl on the left cannot appear in Crystal Heights if the codes are correct (but she can appear from captives pool of renders). The girl on the right cannot appear in Divine Juices since she is more the "refined household" type.
inter_casual.png inter_casual.png
As for factory work... lol, I thought nobody would actually take that job.
People still take it to raise Medicine or Stealth. Best to see the factory job not as a "gain money" job, but a "gain stats" job.

Used to be, if you knew about it, you could abuse the factory work to gain uncapped STR and Stamina before it got patched. No longer possible since several versions ago.
 
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Clemency

Well-Known Member
Jan 21, 2024
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So, is making guns at workshop still the best way to make fat stacks?
Yes, selling rifles and knives still remain the best easily repeatable, easily scaled money-making activity in the game, as long as their market supply is still less than 15,000. Especially when you have successfully lobbied in the senate for Market+, which raises the Prometheus Trade modifier, which ups the sell price of things you can sell at Hamah Bay.

After that, well, dump enough food to the Catholic Church or swords to Warrior's Hall and they will be your primary money-maker in day 3,000, especially with a fully-trained Armand.

Alternatively, I think chax has made a guide somewhere for manually scrapping merch, which guarantees gold yield and maybe durasteel yield too.
 
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Riujin

Member
Jul 29, 2018
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Do you need to use blunt weapon to capture? or even swords are fine? This got me confused, I'm stuck with batton from the start of the game
 

DrLizardman

Active Member
Apr 28, 2021
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should i help Aria Bianchi or sell him what's the difference and what is the best way
Helping Aria is an older quest, you get some loot and a few slaves but nothing crazy, selling her is the newest quest and has a grand questline with one of the strongest npcs in the game and other goodies. If just going for content/loot go for that one, if going for roleplay, pick whatever you want.
 
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Helping Aria is an older quest, you get some loot and a few slaves but nothing crazy, selling her is the newest quest and has a grand questline with one of the strongest npcs in the game and other goodies. If just going for content/loot go for that one, if going for roleplay, pick whatever you want.
thanks btw if i need to donate men to the factions how can i find these man is there a recruit or something ?
capture slaves and donate is so boring
 

VeryFunnyAardvark

New Member
Jul 24, 2023
10
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SugarCube.State.variables.npc.av38.traitammo = 100
Interesting - this seems to work on scripted characters (with fixed names? AV 1 - 52) only - my friend tried it on captured characters from the AVRan set (AV100 ff) with less success. Any way to doctor those?

Thank you very much in advance :)
 

Zarkhy

Well-Known Member
Nov 4, 2018
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Interesting - this seems to work on scripted characters (with fixed names? AV 1 - 52) only - my friend tried it on captured characters from the AVRan set (AV100 ff) with less success. Any way to doctor those?

Thank you very much in advance :)
Try the "Cheat Console" linked in the op.

Haven't tried Ammo Pack myself, but it's there, listed. And with the cheat console you can just write the NPCs name (careful you don't have multiple same names).
 
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json.err

Newbie
Sep 14, 2016
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Interesting - this seems to work on scripted characters (with fixed names? AV 1 - 52) only - my friend tried it on captured characters from the AVRan set (AV100 ff) with less success. Any way to doctor those?

Thank you very much in advance :)
Should be no difference if it's scripted or random character. The issue is likely in the understanding how game engine works. You have to move to some other page (i.e. click something) for the changes to be applied. In most cases you won't see them if you reload page or save/load right away.
 
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VeryFunnyAardvark

New Member
Jul 24, 2023
10
3
13
Should be no difference if it's scripted or random character. The issue is likely in the understanding how game engine works. You have to move to some other page (i.e. click something) for the changes to be applied. In most cases you won't see them if you reload page or save/load right away.
Right - let's make Astrid Av107 a starlet... in the "Your House" view - hit F12 for the console on Chrome

enter

"SugarCube.State.variables.npc.av107.traitstarlet = 100"

I get

"100"

I leave the house for the "Redhaven" view - i.e. clicked something / pulled another page - return, click on Av107 traits... and no starlet... works with the scripted ones, though.

Any obvious mistakes here?
 

DarkEnchanter

Member
Dec 30, 2023
198
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Right - let's make Astrid Av107 a starlet... in the "Your House" view - hit F12 for the console on Chrome

enter

"SugarCube.State.variables.npc.av107.traitstarlet = 100"

I get

"100"

I leave the house for the "Redhaven" view - i.e. clicked something / pulled another page - return, click on Av107 traits... and no starlet... works with the scripted ones, though.

Any obvious mistakes here?
You can also manipulate your savefiles directly, then you don't have such problems. Use this website:



Your search function in the browser should be turned on by CTRL + F (STRG + F)
 
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