Yuusuke353

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Apr 20, 2020
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Is there any kind of timelimit, when you didn't take any quests? Because, I like to take my time to level up my chars. You could say I max out or over-level, just to one-shot the endboss (if that is possible). So I would probably take ingame weeks, months or even years, before I even leave the city or search out most of the NPCs.
 
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Ennoch

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Is there any kind of timelimit, when you didn't take any quests?
Hmm. Not exactly time limit. You can miss one NPC if you bump into her on Marston and not beat and enslave her right then and there. She won't be there if you leave the map and come back later. So it's a one time only chance that appears after 30 days or so.

You can miss the stormchild simply by visting the slave market on a stormy day and not buying her, again, she won't be there the next time.
Several seemingly generic NPC raiders/bandits are actually unique ones so capture anyone you can. You will definitely miss Cassius if you don't capture him. If you are experienced player, this won't be an issue but if you are new or relatively new you definitely want Cassius in your party.

If you skip an end-day event to enslave an intruder, you will never get Kelly who comes with Crackshot and very good with science.
If you do anything about female urchins stealing your food constantly you will miss out on an npc. You have to let them steal, that is, ignore the report on them untill one seeks you out.

An advice. Try not to focus on a single character too hard or too long early on and focus on building up a strong fighting force of 4 followers because when the Terror pops up, you need to deal with it fast or else the Skyguard takes it out and you miss out a bonus. But it's a real beast and you will need a heavy hitting force in DuraPlate to have a chance. So balance between eco-houseupgrade-your'A'team. It's not actually hard because eco=fighting. Point is, don't neglect fighting.

You won't be one-shotting bosses, the game in this regard is more akin to MMO's. With a fully built and geared up team you just make it kinda easy if you bring 4 followers. You won't win alone.
Yes, the game takes years easily so that's not abnormal here. You WILL leave the city because some quests will take you out of it. There are no random encounters so it's not like you will be slaughtered if you step outside. You pick the fights. 1 exception exist, the game tells you about it.

Do NOT try to push the Prowler quest to it's completion early. The difficulty of the end fight is quite daunting compared to what you will be used to before it.

Don't worry, Aria 30 days just means you can't by her for 30 days. You can leave her there forever if you want.

The only real time limit beside the mandatory instant capture of aformentioned NPC at Marston is Dakota's birthday. Once you upgraded Amiee's shop and rescue Dakota, she will invite you to her birthday. That is of course time limited. Be there on her birthday. The journal will count it for you.

Another one which is easy to miss.. is an endgame NPC, you will only meet her after you install the 3rd Republic. One npc ask you for money and then leaves. The journal will tell that she is off to secure a deal. But that will change into "You have X days to find her or she'll be gone". If you miss this change in the journal, she'll be gone. You will have 15 days once the journal entry changes. It won't warn you about the change. You will have to notice it yourself that the entry changed.
 
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tsap

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Apr 19, 2019
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Is there any kind of timelimit, when you didn't take any quests? Because, I like to take my time to level up my chars. You could say I max out or over-level, just to one-shot the endboss (if that is possible). So I would probably take ingame weeks, months or even years, before I even leave the city or search out most of the NPCs.
I haven't noticed any time limits so far. IMO the game is no race, the player can take her/his/their time settling down and training. I have done usually more or less like you described you would like to do and never knowingly suffered penalties for dawdling.

Edit: After reading Ennoch's message above:
Yeah, there are some early appearing NPC:s. Some of them can be found later too, I've noticed, and those I have never captured I have not lost too much sleep over.
 
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Crimson Fire

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Mar 12, 2022
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And how is that any different from just cheating to give Kate, Rebecca, Aria, or whoever your favorite is Ammo Pack, Crackshot, and Brawler? Can even change their status.
I am not understanding your point? If you don't know what the difference is, I feel like I am fighting an unarmed man in a battle of wits.
 

Sarius_1

Newbie
Nov 4, 2017
19
31
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what is the best way for making money in the game?
I'm sure someone has a better one, but the best I've found so far is workshops. With two fully upgraded and staffed workshops and just by buying materials from the Redhaven market, you can make a $48000/day profit by manufacturing and selling .30-06 rifles. Crafting something else might be even more profitable, but I haven't really had the reason to do any deep research into it with my current income. I did notice that at least with combat knives and spears you'll quickly saturate the market and start getting diminishing returns.
My method to make money is more or less the same. I have only one workshop (fully upgraded + i have a fusion reactor in my house to give it a bit more production) and according to my calculations i get about 40 000$/day profit from it by crafting .30-06 rifles and selling them at hamah bay. For resource aquisition i use Aimees store as you can get them slightly cheaper there after investing in her shop (doesn't make a massive difference). Knives are about as profitable as rifles and you don't have to travel to Hamah bay to sell them for a good profit, but once there are more than 5000 knives on the market in Redhaven the price drops making them less profitable. I decided against building a second workshop, as it would take another 7 high discipline and 1 high intelligence npc to run it and i think it might make me produce rifles faster than they deplete in the market in hamah bay, where i can sell them for 636$ per gun. But probably for the most money per day more workshops are the way to go at that point in the game.
I play on Grim Dark difficulty with a dying world setting and the world is mostly at 0 prosperity and low control. Maybe more prosperity slightly increases profit by making materials more affordable, but i am not sure if sell-prices of wepons might also be affected.

To get the money for my workshop i usually capture random bandits and sell them. Before that i usually go hunting and sell food when necessary to get some money + at night i craft knives to lvl smithing and also make a bit of a profit. This usually yields enough to nor go bankrupt while training combat skills in the dojo.
Surely there are other good ways to make money.

I theroized that maybe in super late game with enough Power Value Goldwalking might become quite profitable by marrying your slaves that are on goldwalking duty as according to the wiki if they are family 1/4 of your power value is added to their daily income, but you would need to have about 25k Power value to have them make $5k/day which is what a workshop worker makes under roughly ideal conditions.
 
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bolondro2

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Oct 12, 2018
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I get an interesting twist in my current game. Playing with my fat ass, allergic to physical training, merchant/academic I have succeed with no big fuss in install Aria as a Chancellor. All fine and dandy, until the pesky Mordekainist try an armoured conter coup at Procom and the bird-brained Aria insist that she must come, disregarding the old saying that Chancellors and Generals fight form a bomb proof bunker with plenty of room for maps, phones and communication devices.

Long story short, in the first round of enemy fire, courtesy of two critical impacts in a row, Chancellor Aria get promoted to Queen Aria. Burger Queen Aria.
I saved the game, load from autosave and make a 2nd try and the thigs went as smooth as expected, dealing with the coup with zero problems.

Have been developed the story line (or there are plans to develop it in a near future) in what Chancellor Aria dies tragically in her first month of command ? Have anyone followed this path? It´s worth following it?

Currently I´m following the non burger Aria line, but I keep the save of Aria´s death, just in case.
 
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Ennoch

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Have been developed the story line (or there are plans to develop it in a near future) in what Chancellor Aria dies tragically in her first month of command ? Have anyone followed this path? It´s worth following it?
I'm not there yet. Have only install my dumb dumb Aria for a month or two. Will keep playing for sure to see how it plays out.

I was definitely wondering if there would be a rouge-republic counter coup. So there is. It's an interesting thing to keep an eye out later on. Maybe in later development the 3rd repblic can actually crumble.

The problem is that we are obvious accomplices so if this would become a reality we should be toast. So i don't see this as a viable story arch.
 

bolondro2

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There are chances to a story plot. Either with Ezra as a Chancellor (and by sheer luck I decide not to be an ass with him) or either with the MC taking the Chancellor role.
 

Bonercat

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Apr 14, 2021
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All these effort to sex-change male NPCs. Just do not hire them.
i dont try the method, but for me personally the reason are the inevitable capturable unique male slave (still a mistake) for example you cant gain access to the village without cleaning the black scorpion and that inevitably make you either capture the boss or not which may have some quest or new feature in the future or you completely missed it if you kill him, same with others like monk cultist which only appear during the prowling in the dark quest, in the end player likely capture them despite wanting harem of woman and waste such limited slot with lest feature other than combat due to them being limited edition. (not everyone know how to code them to respawn without messing something)

Why the sex change effort by the way? I never caught the reason explained behind it.
to eliminate cuck factor i guess, otherwise your daughter may end up scandinavian :sneaky: :p for some reason, since i am sure reading dev roadmap that in the future the dev want to include some NTR feature by your slave, i mean mei backstory for example already show her cheating with other slave.
 

Deleted member 728308

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i dont try the method, but for me personally the reason are the inevitable capturable unique male slave (still a mistake) for example you cant gain access to the village without cleaning the black scorpion and that inevitably make you either capture the boss or not which may have some quest or new feature in the future or you completely missed it if you kill him, same with others like monk cultist which only appear during the prowling in the dark quest, in the end player likely capture them despite wanting harem of woman and waste such limited slot with lest feature other than combat due to them being limited edition. (not everyone know how to code them to respawn without messing something)



to eliminate cuck factor i guess, otherwise your daughter may end up scandinavian :sneaky: :p for some reason, since i am sure reading dev roadmap that in the future the dev want to include some NTR feature by your slave, i mean mei backstory for example already show her cheating with other slave.
interesting, would be nice to be matchmaker for some of our npc
 
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Clemency

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to eliminate cuck factor i guess, otherwise your daughter may end up scandinavian :sneaky: :p for some reason, since i am sure reading dev roadmap that in the future the dev want to include some NTR feature by your slave, i mean mei backstory for example already show her cheating with other slave.
You are way overthinking this. Race is tied to GirlID because certain girls have a look that is associated with a race. There's no NTR feature. You can cuck Gregory and Connor but that's it. No one can get an NPC pregnant except you. You can turn off all TotaLube and it still won't happen. Don't read Caitlin or Leia or Loren's backstory if them having sex bothers you so much. In fact, do not ask the backstory of any slave that's not Lovisa. Even Aisha has some stories and she's a virgin.
 
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Natsidle

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Jan 25, 2018
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Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
 

Clemency

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Jan 21, 2024
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Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
Well if you are having the same house problems as me (i.e. 0 Household Demoralization but NPC willpower is still trending downwards), I find getting them to 40+ Willpower stops that.

Other options include having uncorrupted Feminists and high willpower Advocates to raise Household Emancipation but even at 200 Household Emancipation I find that NPCs that go below a certain willpower threshold will get down to as low as 5 Willpower eventually.

I cannot find an NPC religion effect for Atheists in the wiki.
 

Crimson Fire

Member
Mar 12, 2022
230
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what is the best way for making money in the game?
I'm sure someone has a better one, but the best I've found so far is workshops. With two fully upgraded and staffed workshops and just by buying materials from the Redhaven market, you can make a $48000/day profit by manufacturing and selling .30-06 rifles. Crafting something else might be even more profitable, but I haven't really had the reason to do any deep research into it with my current income. I did notice that at least with combat knives and spears you'll quickly saturate the market and start getting diminishing returns.
My method to make money is more or less the same. I have only one workshop (fully upgraded + i have a fusion reactor in my house to give it a bit more production) and according to my calculations i get about 40 000$/day profit from it by crafting .30-06 rifles and selling them at hamah bay. For resource aquisition i use Aimees store as you can get them slightly cheaper there after investing in her shop (doesn't make a massive difference). Knives are about as profitable as rifles and you don't have to travel to Hamah bay to sell them for a good profit, but once there are more than 5000 knives on the market in Redhaven the price drops making them less profitable. I decided against building a second workshop, as it would take another 7 high discipline and 1 high intelligence npc to run it and i think it might make me produce rifles faster than they deplete in the market in hamah bay, where i can sell them for 636$ per gun. But probably for the most money per day more workshops are the way to go at that point in the game.
I play on Grim Dark difficulty with a dying world setting and the world is mostly at 0 prosperity and low control. Maybe more prosperity slightly increases profit by making materials more affordable, but i am not sure if sell-prices of wepons might also be affected.

To get the money for my workshop i usually capture random bandits and sell them. Before that i usually go hunting and sell food when necessary to get some money + at night i craft knives to lvl smithing and also make a bit of a profit. This usually yields enough to nor go bankrupt while training combat skills in the dojo.
Surely there are other good ways to make money.

I theroized that maybe in super late game with enough Power Value Goldwalking might become quite profitable by marrying your slaves that are on goldwalking duty as according to the wiki if they are family 1/4 of your power value is added to their daily income, but you would need to have about 25k Power value to have them make $5k/day which is what a workshop worker makes under roughly ideal conditions.
I find the accountant in the bank an important NPC to have for wealth generation.

The game is a slave economy so slaves are the key to wealth and power.

Getting a combat team formed is key (which is why I turned all the mercs into Ladies) buying rope and turning combat encounters into a bunch of captured slaves quickly gets you income in the early game and power/standing in the mid to late game. In my opinion the 15pt trait Manhunter is one of the most important traits in character creation it gives +15% chance to capturing slaves and +15% sale price at crystal hills and watery eyes. Combat staffs with manhunter result in greater than 70% capture rates. And now that you can capture more than one slave per battle you will be able to generate income quickly.

Slaves turn from immediate cash gains in the early game to longer term investments in the mid to late game as slaves can be trained, given jobs or used to gift to fort Sera to gain standing and power. Slaves in fort Sera can be used as guards in other investment locations.

Workshops as stated above in the quoted pots are vital but so are the slaves to power them

I would add that multiple workshops are good not for immediate wealth generation but for turning goods into standing. Most places have three goods at least one of which you can create in a workshop if not more and you can make the thing they want and give it to them. Getting to 70ish standing (often the max) or complete take over can also yield you a passive investment income. This is a long play not a short play as the number required are not something you can make in a month but over a year you can spread your influence into multiple power groups using multiple workshops.

At a certain point money becomes less of an important goal. Turning money into standing and power becomes more important. And turning goods into standing also becomes important. I have found that when your income becomes 10k+ per day from investments and not selling goods in a store you have to change gears. You should be taking steps to increase your standing with various power centres and increasing your "influence" to all legit power centres.

In my opinion criminal activities while good for quick cash gains early hurt your influence too much to be a good strategy in the long term. The catholic church is an example regardless of your religion you can gain control of the church by raising your standing and the church provides passive income, same as the other churches in the game. The key with the catholic church is they are able to own regardless of religion. Some you can't gain standing at all without joining and still others allow investment up to standing lvl 70. Pretty much any group that allows you to give them cash or items to increase their power and standing can be invested in up to at least lvl 70 standing and that will provide you income as well eventually.

Remember this game is played over multiple in game years. There is a lot of content and the core game loop of growing your power is pretty good. I also play on dying world and grimdark difficulty but my control in my games shoots through the roof once I get my team in place because so many combat encounters result in increased control. The game's harder difficulty of Grimdark makes long term play easier because it spawns more bandits which means you can capture them. With the change of being able to capture more than one female and one male per battle it is easier to turn combat into gains, but it also switched combat from ranged to melee based as you are doing more combat staff attacks then ranged attacks. This means that getting strong characters with good strength and having melee traits are more valuable now then previously.

I have only recently started a new game because of testing out female conversion tweaks with this version of the game and needed to test characters, quests and so on, I find the game more enjoyable in the early game because i can turn combat strength into wealth gains easier.
 

Sarius_1

Newbie
Nov 4, 2017
19
31
53
Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
Having your Headmaid have high willpower will help keep your NPCs Willpower high.
NPCs with below 40 or so Willpower have a higher chance to have their willpower trend towards the headmaids willpower.
So if your Headmaid has low Willpower all your NPCs with below 40 Willpower will soon have roughly the same Willpower as her.
 

Crimson Fire

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Mar 12, 2022
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Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
Well if you are having the same house problems as me (i.e. 0 Household Demoralization but NPC willpower is still trending downwards), I find getting them to 40+ Willpower stops that.

Other options include having uncorrupted Feminists and high willpower Advocates to raise Household Emancipation but even at 200 Household Emancipation I find that NPCs that go below a certain willpower threshold will get down to as low as 5 Willpower eventually.

I cannot find an NPC religion effect for Atheists in the wiki.
Why do you want NPCs with high willpower? Willpower isn't important in the grand scheme of things.

A slave mistress with 40+ willpower, and 40+ in the pure trait (the default is 50) so they don't need to actually have the pure trait. is not perverted or a nympho has a chance to raise assigned slaves to her by +1 (up to 80) each day. You have to assign slaves to a Mistress to make it work. You assign a slave to a mistress by going to the slave you want assigned click on them go to house rules and on the second page you should see all the slave mistresses in the household each one can have 5 slaves they train.

Actually read this...
Increasing Willpower
  • "Encourage" the NPC (females only).
  • A with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait has a daily chance of increasing the Willpower of Slaves & Convicts assigned to them by +1 (cap: 80).
  • Assign slave to the "Science & Hardware" or the "History & Anthropology" (daily chance of +1 increase 8% and 6% respectively).
  • Assign slave to the .
  • Lecture (= preach) "Pro Willpower" in your , and all will have a reasonable chance of having their Willpower increased by 1 point.
  • NPCs with the trait have a +15% daily chance to increase their Willpower naturally.
  • A Household's value gives a chance of increasing the Willpower of one or more of the NPCs in it each day.
Source
 
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Crimson Fire

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Having your Headmaid have high willpower will help keep your NPCs Willpower high.
NPCs with below 40 or so Willpower have a higher chance to have their willpower trend towards the headmaids willpower.
So if your Headmaid has low Willpower all your NPCs with below 40 Willpower will soon have roughly the same Willpower as her.
Did not know this about the head maid. Thanks for the heads up

For others wanting the source
 

Crimson Fire

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Finally did this whole Rebellion thing and installed a negative willpower no administration skill whatsoever Aria. Meh. Seems to me it doesn't change much if at all. Control immediately fell apart but i don't know if it was because of this or that's a normal thing as it sounds reasonably after a collapse of government.

She failed her "historical moment" speech and since then had a -5 control event and a faield to acquire state funds one but the same time two successful even occurred as well which were both combat oriented.

It was funny to see the republic in minus funds because some project costed 2 million and the republic had only 1.

As of now i don't see how having a beefed up Aria makes any kind of difference. The negatives are minor nuisances really as far as i can tell. Maybe later in development an incompetent Aria will have more severe consequences. Currently i feel like raising her intellect and administration skill is a waste of effort.

Buuut i suppose breaking her willpower and remaining loyal to Kymanto+II.Republic similarly so. I don't see currently how we prosper from selling her broken since putting her on the throne comes with benefits. Might as well make it worthwhile.

I definitely think so that this is a major crossroad since the plot obviously distinctively differs if we put her on the throne or we remain with the II. Republic.

Bit a concern is to found out what the Chancellor wielded. I feel like the storyline is building up to something grim since the clutches of this cult reached too high and too deep. It think whatever wanted to come through the Gate.. succeeded to a degree and Raana is facing some sort of an apocalypse.
I am curious about this whole quest line. I tend to prosper under the current regime so I don't really support Aira I tend to corrupt her and break her and then add her to the household and leave it.

Is there a downside to not installing the 3rd republic?
 
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