reidanota
Well-Known Member
- Nov 1, 2021
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Now look for the other lot that's in the same area...![]()
Now look for the other lot that's in the same area...![]()
Workshops bring more money, but they require more effort by the player.when everything else has a label, I'd never noticed some locations only showed if you hovered the over with the mouse. So... Taverns or sweatshops, what's the most lucrative, assuming you can't have four of each?
when everything else has a label, I'd never noticed some locations only showed if you hovered the over with the mouse. So... Taverns or sweatshops, what's the most lucrative, assuming you can't have four of each?
I would (respectfully) add my two cents about the fact that workshop bring more money, from my personal play-through, a fully upgraded workshop with a full staff and Gregory as a foreman with 96 avg discipline only make 574$ a day, - and 1147$ if you provide them with merchandises (that you have to provide manually in substantial amount from your own pocket) -Workshops bring more money, but they require more effort by the player.
And you can (currently) have max 2 taverns in those two external slots and up to 4 workshops in your yard (or 6 workshops total, with the 2 external slots).
Yeah, I probably should've specified that crafting (primarily) rifles is the method that workshops produce more money than taverns.I would (respectfully) add my two cents about the fact that workshop bring more money, from my personal play-through, a fully upgraded workshop with a full staff and Gregory as a foreman with 96 avg discipline only make 574$ a day, - and 1147$ if you provide them with merchandises (that you have to provide manually in substantial amount from your own pocket) -
what does make the workshop potentially more valuable is that you can craft batch of high tech weapon, and sell them for a profit, but that is something that you (as a player) have to do yourself through the workshop.
I wouldn't personally recommend more than one workshop.
Why not just use ranged weapons to lower their health and then whipping cane to capture them? You can equip yourself and men both, unless the NPC is the Cultist Monk or Black Scorpion.and if i play with range weapons only, so i have low chance to capture anyone, then i miss some content?
You did not select the wrong quest. You decided to kill the cultists instead of letting them summon the void beast. Load an earlier save to avoid the most hassle.I think I selected the wrong Void Beast quest; I didn't get the Void Beast. Is there any way to restart it?
SugarCube.State.active.variables.oldone4 = 17.Most of an NPC's stats and traits are not rolled until you exit the slave hall/processing screen. So their final price is not yet fixed. Value refers, iirc, to how much additional rolls they got for bonuses. And that does not necessarily mean more valuable when processed.but what i should "look" not always current slave value on right top is sth worth i had slave 20+ value and was cheap like water and that "fast selling price" isnt good information
I would avoid two Taverns. I would avoid sweatshops altogether and just go for one Workshop manufacturing.So... Taverns or sweatshops, what's the most lucrative, assuming you can't have four of each?
为什么不直接用远程武器削弱他们的生命值,然后再用鞭子抓住他们呢?你可以给自己和手下都装备上,除非NPC是邪教僧侣或黑蝎子。
你没有选错任务。你选择杀死邪教徒而不是让他们召唤虚空巨兽。读取之前的存档可以避免很多麻烦。
你可以尝试使用SugarCube.State.active.variables.oldone4 = 17将任务重置到接近该点的位置。
大多数NPC的属性和特质要等到你离开奴隶大厅/加工界面后才会判定。所以他们的最终价格尚未确定。我记得,价值指的是他们获得的额外加成次数。但这并不一定意味着加工后的价值更高。
具体来说,对于随机男性奴隶,如果他们的出价很高,那很可能已经是你能卖给他们的最高价了,因为随机男性奴隶的处理方式(通过他们自己的独立奴隶引擎)可能会降低他们的售价,而无需训练。
我会避免开两家酒馆。我会完全避开血汗工厂,只选择一个工坊进行生产。
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thank you !!!!
My Hulk quest seems to be broken, I never got any water reservoir to show up on the map, so I couldn't poison it. At this point my squad is more than capable of taking them down without debuffing them, so I'm hoping when I kill the boss, the quest will still update and give me whatever rewards there are.Hey, I just defeated the Space Hulk, captured Akari, and picked up some "Hulk Tech." What exactly can I do with this "Hulk Tech" item? Is the quest completed now?
No.Will the workshop always prioritize processing merchandise, and start converting scrap metal into steel and refining cloth and gold, once they run out of merchandise?
Do you know which upgrade gives you access to processing scrap metal to steel? Is Industrial Revolution or Complete Mechanization? Hopefully not just the latest. Merchandise processing is next to useless if you can't end up with the materials to batch produce weapons and equipment. Why do we always have to manually process cloth into textiles? Seems like an arbitrary bottleneck, historically, automated textile manufactories predated automated steel mills by decades.No.
Once your workshop is upgraded enough, you can order them to right away process new scrap metal to steel and new c-boards to gold, but that's it.
Processing with no merchandise left to process does nothing, and any existing materials you have to process yourself.
Maybe there isn't as much demand on Raana for cloth because most people seem to dress in mad max leather gear"...historically, automated textile manufactories predated automated steel mills by decades."
It's the latest. And you need adequate main hall which is first upgrade.Do you know which upgrade gives you access to processing scrap metal to steel? Is Industrial Revolution or Complete Mechanization? Hopefully not just the latest. Merchandise processing is next to useless if you can't end up with the materials to batch produce weapons and equipment. Why do we always have to manually process cloth into textiles? Seems like an arbitrary bottleneck, historically, automated textile manufactories predated automated steel mills by decades.
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it's certainly not that, but I love very much to imagine that we can find Grim in the game somewhere, in a dimly lit cave, surrounded by goblins, feeding them soup, one spoon at a time.where?
Then why do we need bloody textiles to produce Duraplate armour? Gameplay is my point here, in order to batch produce high end armour at the workshop, we're always bottlenecked by how much cloth the player can manually process into textiles. With so much raiding to do, slaves to process, people to train, places to go, seems like a waste of time, even if I only sleep 10 minutes per nightMaybe there isn't as much demand on Raana for cloth because most people seem to dress in mad max leather gear![]()