Manually it would be a bit tricky I think. But it's now in the Expansion mod. Thanks for the ideaIs there any way or mod to add more nursery slots?
Manually it would be a bit tricky I think. But it's now in the Expansion mod. Thanks for the ideaIs there any way or mod to add more nursery slots?
Thank you m8Manually it would be a bit tricky I think. But it's now in the Expansion mod. Thanks for the idea.
Thank you.Assuming you have already done this quest, you can set it back few stages it in the browser console:
This should put you in a position to talk to the tavern girl again, then just go meet the baddies again, but this time don't forget to fight, make sure to capture at least the cybergirl. If you took Luckie already ignore her 2nd time and just leave.Code:SugarCube.State.variables.quest_ring=1
You're making a higher income from your tavern than I. I'm really in the dark about how to properly manage it, what makes it more profitable and what might hurt the income. That screen is about all the information I can get about it. I see in NPC jobs while hovering what the effect will be according to several measurements, but isn't there an aggregated log where you can see the tavern's prestige, chaos, etc? I've been adding dancers and workers and got only one or two bouncers. At what point does chaos start having a greater influence than competence in your profits? Also, how much does each prostitute add to the tavern's income? Being blind makes it hard to tweak and optimize it.I think i may have found a bug. I have Armand as an accountant, but it seems as he is only boosting the income from city investements, not from my tavern, which is my main source of income for now. The wiki says he should boost all of the business dealings daily. Am i missing something?
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Here's how I go about it, first you need to have it properly upgraded, with a priority for the main hall, the rooms can wait for when you have more funds available.You're making a higher income from your tavern than I. I'm really in the dark about how to properly manage it, what makes it more profitable and what might hurt the income. That screen is about all the information I can get about it. I see in NPC jobs while hovering what the effect will be according to several measurements, but isn't there an aggregated log where you can see the tavern's prestige, chaos, etc? I've been adding dancers and workers and got only one or two bouncers. At what point does chaos start having a greater influence than competence in your profits? Also, how much does each prostitute add to the tavern's income? Being blind makes it hard to tweak and optimize it.
This is disappointing... I like it better when games don't punish the most ranchy choices. But when you say that, does it mean you can't have your prostitutes working in the tavern? My ring is extensive, almost 30 whores now, all corrupted to 50 but not much more (so they like what they're doing). But a majority have other day-jobs, only a handful are tavern prostitutes (well, more like 8 or so, a full page of NPCs). Those are the girls that don't have skills for anything else. Some are bandits I captured that say they have unique scenes, and I didn't want to just sell them off. I guess at 300 buck a night even just in the ring they're pulling their weight, but it sure is better if they can bring me additional benefits? Should I have them as goldwalkers instead?- enable gambling, disable prostitution.
you can absolutely have prostitution enabled and any or all your prostitutes assigned to "tavern" and have them work there, the reason I said to turn it off initially is that you pay 150$ in bribes if it's on, regardless if there's any girls assigned there.This is disappointing... I like it better when games don't punish the most ranchy choices. But when you say that, does it mean you can't have your prostitutes working in the tavern? My ring is extensive, almost 30 whores now, all corrupted to 50 but not much more (so they like what they're doing). But a majority have other day-jobs, only a handful are tavern prostitutes (well, more like 8 or so, a full page of NPCs). Those are the girls that don't have skills for anything else. Some are bandits I captured that say they have unique scenes, and I didn't want to just sell them off. I guess at 300 buck a night even just in the ring they're pulling their weight, but it sure is better if they can bring me additional benefits? Should I have them as goldwalkers instead?
Now look for the other lot that's in the same area...How do you "go to your tavern"? I can't find the way to get there. Doesn't show on the map.
Shit. I just noticed the "old baker's lot" for the first time!