Dungeon is easy for me if you go the basic route. Obviously, it requires 3 extra buttons but I am good with it as there is lots of extra space on menu.I have now decided that I will add a few situational aware / semi interactive buttons.
In dungeon they will do things like whip + fuck and in battle they will probably be options for everyone to do melee attack or ranged attack (or alterantively be a single instruction for each npc for the remainder of the battle... I will probably have to experiment a bit to figure out what battle automations makes most sence)
But I will most likely not spend time implementing it until a few weeks from now.
I was thinking more like this:Dungeon is easy for me if you go the basic route. Obviously, it requires 3 extra buttons but I am good with it as there is lots of extra space on menu.
Now, drag and drop feature will be good and will require prequiste to check if character is in dungeon if yes then go to whip/fuck if not then take to dungeon and perform the action. Either way it eliminates couple clicks.
Sickness debuffs are instant. They wake up with less stamina etc but the sickness itself is "gone" after Conclude Day.whats the deal with sickness?
ive been notified a couple of times that one of my slaves has one but when i check i cant find any info.
is this something to keep an eye on or can i just ignore it?
edit:
maybe someone has advice on how to level manipulate without books or courses?
i know persuasion and chore crits are supposed to increase it but iam not having much luck.
what chores/interactions are best suited for this?
Maybe you're there during the Midnight shift? All household income/expenditures are added or deducted at 00:00.Hi!
Don't know whether it was reported already or not.
I have a problem with the decereasing of the amount of money (~$2k-$3k) that occurs after visiting "Divine juices" and starting session there. I usually choose "drink", "socialize", "eat food" options.
Also had the same problem with the decrease of money after playing some poker games in the "Dockgrave tavern".
Yeah for mercs their traits are set the first time you're in the same room with them. If they're outside then it's the first time you enter the same zone even if you don't talk to them. So to save scum traits on Aiko for instance you have to never enter Kasey Park until you're ready to hire her. Then save just before entering the zone, hire her, go home and check her stats, reload if you don't like her traits.I have now experimented a little on this topic.
For most npcs you can simply hover mouse on the avatar immediately after adding them to find out what random traits they have and just press F5 until happy.
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For mercenaries the randomness typically happens a few clicks before adding them.
In that situation you can use this method:
1. Make a quick save at some point where you are absolutely sure the npc has not been randomized.
2. Add them to find out the avid.
3. Quick load.
4. Console: SugarCube.State.active.variables.npc.avid
5. Click one step closer to adding the npc.
6. Repeat 4-5 until console suddenly shows a different result
7. Quicksave at this point.
8. Now you have the optimal scum point where you can add, hover and reload until happy.
The more direct approach would of course be to edit start_game.html and remove any unwanted randomness for the specific npc... But that would be out of scope for the automation mod.
Edit: For mercenaries who are found via red button directly on map, it unfortunately seems to be that they get created when player first enters that specifc map. So Aiko, Dexter and a few others would be quite complicated to save scum regardless of method... I guess I could add a reset feture for them... But that would then belong in a future cheat section which is unlikely to happen.
For me the dojo is a temporary building. I'm always going to build one but once I get MC and my A team to 130 strength, dex, and stamina I don't need it anymore. I can still pump everyone else to 100 or so without it.I always fill the entire yard with gardens only. Then after I have sold enough food to have ~$80k in cash, I build a workshop in the external plot next to the house and once that workshop is max upgraded I replace two of the gardens with stables and dojo and also a gazebo with pool in the small slot.
But I will probably keep the grove next game. It will take a little longer to afford the external plot with workshop that way, but I don't see how it matters if I become millionaire at age 18.4 instead of age 18.3.
If you want to make Bud always scavenger you can edit start_game.html like this:Yeah for mercs their traits are set the first time you're in the same room with them. If they're outside then it's the first time you enter the same zone even if you don't talk to them. So to save scum traits on Aiko for instance you have to never enter Kasey Park until you're ready to hire her. Then save just before entering the zone, hire her, go home and check her stats, reload if you don't like her traits.
For mercs who are inside their traits are set the first time you enter the building they're in. So for instance if you go buy some ammo from the weapon store, Bud's traits have just been locked in.
For mercs there are usually a pretty small subset of random traits they can get, and for some of them that subset of traits is nothing (like Dexter). The most common trait I like to save scum on mercs is workaholic since several of them can get it randomly. The other one I insist on for mercs is scavenger on Bud since that's really the only reason to get him if you're not going to fight with him.
The worst case scenario is Aiko and Felix since they're both in the same zone. So if you want Felix to be both a workaholic and a techie and you also want Aiko to be a warrior you're going to be there awhile. Fortunately Aiko is guaranteed workaholic so I don't bother save scumming her traits. I just insist that Felix be a workaholic and take whatever Aiko gets randomly.
You can't assign slaves as foreman any more.It weird that I can't assign more foreman for my workshop, anyone know how to solve this problem?
afaik its only free peeps thats allowed to be foremen.It weird that I can't assign more foreman for my workshop, anyone know how to solve this problem?
That is the case.hello, question. is it normal for the log to be empty? some days ill get a large amount of stat increases and decreases, other times the log is just completely empty which is strange, considering I have like 64 peeps it probably shouldnt ever be empty, right?
actually, now that I type this, I realize that it may be empty because I sleep past 12am often. Is this the case?
are you talking about the foremen? one workshop, one foreman.I can only assign like only 2?