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ohgodmyeyes

Newbie
Jun 27, 2017
29
88
205
So I've killed them probably too early or without Evelyn as Follower.
And now the quest can't completed. :oops:
From the Wiki:

You can restore The Headkiller's Crew through the Home > Debug Menu on older saves if you took them out in an earlier version. This button will be removed in 0843 as it can be easily exploited. Setting "disp_hk = 1" in the console will however have the same effect in future versions.

 

HansFranz87

New Member
Sep 26, 2023
12
2
23
How would i even progress the "Headkills Crew" quest after talking them down? For me the quest just ended with turning it in at ROOs

Oh, and by the way. How does one assign a slave to the gymnasium?
 

Nellyg

Active Member
Oct 27, 2018
942
594
291
I'm completely lost, love the game but was away for a few updates. Never understood the nursery before but now it's turned into do my head in bigtime and the wiki ...nothing
1745800146828.png 1745800146828.png
 

pedersilver5

Member
Jan 20, 2025
163
47
38
Now hear this: I would recommend this game, but: I played this years ago. When I restarted a NEW game three days ago, there was no saved game, though I remembered much of it. After playing almost two days in a row on the new release, I closed the browser with seven new saves, expecting no problems to start where I left off. That did not happen. When I reopened the game, it had saves from 2022 (apparently the last time I had played it). I tried to replay from there, disappointed, closed it opened the history on that browser, but no saved games. I went to the comments and found other people had similar experiences. Only one suggestion seems to make sense. Save a copy on your pc disk or portable memory... I was so angry the bodies were hitting the floor and blood was flowing (figuratively), I deleted the game, and may wait till the next release to reconsider. So IMPORTANT, it may be because of using the cheats which I used because there is a mild grind, trying to get enough money to rebuild your crumbling mansion, you need the cash. Later I added some of the other, as I had little to no success reviving the business the MC's brother had with the initial purchases or captures. Especially if your trying to make the reputation the game story requires... So suggestion to the Dev: ease up on the grind, we know its a deteriorating world with lost contact with the gateways to home planet. We know there is area competition and competition power plays within the local structure so things are not expected to be simple. But, I have degrees in finance, and economics to the master level, and other degrees in electronics engineering. So, management of resources experience in military industrial complex at management level too. I know how to schedule, coordinate departments, examine forensically accounting records... The game is not on par with expectations in that field. But I enjoy it, I like combat, and rewards systems, and the management. It needed the cheats maybe not to that level, but the saves should work, non-the-less. I would highly recommend your game, but you do not want to piss off the beast when they pay for your games on steam or wherever you plan to take this. Fix the save system, with and without the cheaters in mind. Believe me, they will come back and play it again after the purchase if you take care of them. Its like my libraries of good hard back books, you wait a period and then reopen and read them again. Thanks, that is all. Now sweepers man your brooms, hold a clean sweep down, fore and aft...

Ooops, one more suggestion, when I repaired and upgraded the rooms in the mansion, it always said there were no occupants in those rooms. I go to the basement and find a barracks like area where I guess the MC's henchmen and slaves... householders stay. I would expect with the design saying when occupied those areas improve the attitude and loyalty of the householders... The DEV should include a method to designate as a reward and loyalty system which henchmen, guards and householders are to occupy those rooms. I remember on the old saved game I could assign people to guard the property, it helped prevent the orphans or bandits from breaking in to steal resources including food. This time I saw no option, maybe from the cheats? I went bigtime into the moon religion thing, and preached indoctrinated the householled using all followers trying to get them all into the same religion expecting some benefit with common denominators. What I observed was a + in those with it, and a minus of those observing the alternative religions. So looking at the others, would watch to see if they headed to zero and then + up into the Moon thing. That was also less than satisfying (domination of will sort of play).
 
Last edited:

caju

Well-Known Member
Oct 5, 2017
1,502
1,442
385
Ooops, one more suggestion, when I repaired and upgraded the rooms in the mansion, it always said there were no occupants in those rooms. I go to the basement and find a barracks like area where I guess the MC's henchmen and slaves... householders stay. I would expect with the design saying when occupied those areas improve the attitude and loyalty of the householders... The DEV should include a method to designate as a reward and loyalty system which henchmen, guards and householders are to occupy those rooms. I remember on the old saved game I could assign people to guard the property, it helped prevent the orphans or bandits from breaking in to steal resources including food. This time I saw no option, maybe from the cheats? I went bigtime into the moon religion thing, and preached indoctrinated the householled using all followers trying to get them all into the same religion expecting some benefit with common denominators. What I observed was a + in those with it, and a minus of those observing the alternative religions. So looking at the others, would watch to see if they headed to zero and then + up into the Moon thing. That was also less than satisfying (domination of will sort of play).
You build rooms, then you need to assign people to those rooms.
It appears you havent found out where to assign people to rooms / jobs yet.
The rooms tell you how much / and what they add to the person assigned to the room.
The guard tower can also be used as a room for guards if you likewise assign them to that job.
 

pedersilver5

Member
Jan 20, 2025
163
47
38
You build rooms, then you need to assign people to those rooms.
It appears you havent found out where to assign people to rooms / jobs yet.
The rooms tell you how much / and what they add to the person assigned to the room.
The guard tower can also be used as a room for guards if you likewise assign them to that job.
Interesting now please address: 1) where do you go to assign people to a room. 2) I do not remember a guard tower in the new version. Is that a room in the Mansion or do you build it in the Yard? I had not deleted the junk pile yet, maybe it offers to go there?
 

sangrenord

Newbie
Apr 11, 2025
47
23
17
Interesting now please address: 1) where do you go to assign people to a room.
NPC menu - select character - houserules 1st page, "sleep" tab.

2) I do not remember a guard tower in the new version. Is that a room in the Mansion or do you build it in the Yard? I had not deleted the junk pile yet, maybe it offers to go there?
Manage yard - red roof to the left.

And there's an option to save the game into a standalone disk file, it's at the bottom of the save list. It goes into whatever directory is set for browser downloads.
 

sangrenord

Newbie
Apr 11, 2025
47
23
17
What is the cheapest and most efficient way to raise affection of a male slave? I captured the not-Hendrix guy, and he hates my guts. Can't even compliment his guitar playing skills :rolleyes:
 

Zarkhy

Engaged Member
Nov 4, 2018
2,035
1,438
338
What is the cheapest and most efficient way to raise affection of a male slave? I captured the not-Hendrix guy, and he hates my guts. Can't even compliment his guitar playing skills :rolleyes:
Haven't done the math on "cheapest", but if they're angry, taking slaves to a diner has a chance to give +2 affection & happiness, which will also lower anger by 1, also another +1 from joking successfully. Assign them to a room for a daily +1 affection (once not angry, up to friendly). Allow them to use floor crawlers (and have some girls assigned as crawlers). Giving chocolate bars/candy bowls has a chance to give affection up to neutral-ish, and another separate chance if they have Oral Fixation.
 
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