HansFranz87

New Member
Sep 26, 2023
12
2
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Personally, the biggest problem i have with the game is that you dont really get new options or big challenges. At the slave management core, the game pretty much always plays the same. After 3 days you have a loving/corrupt slave which will never be a problem anymore.

Imagine the game would have too lewd slaves instantly lay down, ass up if they see a strong male enemy in combat. If you could train slaves to becomes human cows, if you could train slaves to becomes rabbid mad dogs in combat, which you then have to hold in a dog pen or on a leash. Or dairy slaves, public breeders and such.

Personally, i would suggest highly tuning down the effect of normal training in terms of falling in love and obidience, while adding more refined options like training, wellness and personal maids for love interests, drugs, impants, mind control, corruption for exploited slaves and so on.

There should be a hierachy of slaves i want to be working on and a buttom of slaves i just exploit to get things done.
 
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Crimson Fire

Member
Mar 12, 2022
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Exactly how many workers do you have working there that early?

And the loan doesn't really cover the upgrades, needed to boost prodictivity.

It can't be very profitable on day 3.
True-ish but now that you can capture every combatant in a fight vs one male and one female in a fight. Getting warm bodies to work a warehouse isn't really a problem. Either in puting the captured to work directly in your mine/forests/bars/warehouses or buying slaves from the market with the cash you gained from selling your own captured punks. While i wouldn't start a warehouse on day 2 or 3 I do start a warehouse within about two weeks, after the ability to capture every attacker in a fight. The game changed dramatically with the ability to capture multiple people per combat. It became easier to become economically stable and faster with the change. Also needing 3 fewer workers per factory also helped.
 

Crimson Fire

Member
Mar 12, 2022
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544
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I call bullshit. How much non-slaver content is there really?
You start as a slaver with no slaves (you can start with a slave but that requires a perk). You don't have to engage in the slave trade. You can free any slaves you acquire and it is possible to abolish slavery in the game.(Later game but you must be a slaver to go down this route, as you are asked to train a rebel leader who is not a captured slave)

The game's economy is set up what you can make money without slaves and be rich. But it is easier to make money with slaves and it is more profitable. It is also possible to only have criminal slaves, as criminals are designated as lower than a normal slave and the game makes note of a person's status. So it is possible to only deal in criminal slaves. You also will be attacked by criminal gangs that if they are captured by you in combat become your slave. which you can enslave to your household, sell or free. So there are different levels of slaver you want to be.

How you treat your slaves and employees also is up to you. The relationship between employer and employee (paid servants) is closer to Victorian England where if you worked at a shop there was a good chance your employment included board. That is how this game does things too, as you are expected to house those who work for you. It is possible to have unpaid servants that are not slaves as well because you give them a home.

I tend to not own a whole lot of slaves myself instead i have servants / mercs, but I tend to sell violent gang members into slavery. where you draw the line is up to you.
 
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Crimson Fire

Member
Mar 12, 2022
230
544
207
Personally, the biggest problem i have with the game is that you dont really get new options or big challenges. At the slave management core, the game pretty much always plays the same. After 3 days you have a loving/corrupt slave which will never be a problem anymore.

Imagine the game would have too lewd slaves instantly lay down, ass up if they see a strong male enemy in combat. If you could train slaves to becomes human cows, if you could train slaves to becomes rabbid mad dogs in combat, which you then have to hold in a dog pen or on a leash. Or dairy slaves, public breeders and such.

Personally, i would suggest highly tuning down the effect of normal training in terms of falling in love and obidience, while adding more refined options like training, wellness and personal maids for love interests, drugs, impants, mind control, corruption for exploited slaves and so on.

There should be a hierachy of slaves i want to be working on and a buttom of slaves i just exploit to get things done.
Well you can use drugs to addle the minds of people to make them compliant to mind control them. You can train slaves to become rabbid dogs in combat. You can have a hierarchy of slaves based on how you actually treat them. With the exception of a couple of things like human cows or dog pens you can do what you suggest already. Many slaves that have high corruption will literally lay down ass up if you tell them to, those could be you rabbid dog combat slaves.

Most of what you ask for can be done but it can't be done with a press of a button you have to spend weeks training your slaves to be like this.
 

liddlemicky

Newbie
Jul 17, 2018
17
7
179
I have a few girls with domestic 70+ now but I'm still getting a -20 influence debuff for poor service. How do I fix this?
 

Clemency

Well-Known Member
Jan 21, 2024
1,218
1,723
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For money you can get a workshop in 2 days, or 3.

There are a bank. Ask for a loan. Usually I get my workshop working at day 2 or day 3 the latest
I already accounted for the $25,000 loan. The reason I gave 30 days is that you actually have to set your house up in order. That involves upgrades to rooms so at the very least it is not draining any stats, upgrades to the wall, and a very basic level 1 pool so your NPCs does not hate you. Hateful NPCs sabotage things and refuse certain duties. That also includes time to earn the influence needed to enter Emerald City because not everyone starts at enough influence to enter Emerald City, especially at Dying World where iirc the influence requirement at low control is raised.
 
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MisterPinkie

Newbie
Dec 12, 2021
44
167
133
Yeah, do I need to raise their discipline or something? They are mostly still in the 20s and 30s in that regard.
Pretty sure that's from not having enough maids assigned, not their stats. Looking at the 8.4 patchnotes, at a certain level of influence you'll start needing maids for your household, and depending on how many people are in your household you'll need more and more maids. Not 100% sure on the numbers, but I feel like I saw a 1 maid to 10 household members somewhere? The patchnotes say it's dynamic, so it should be easy to check by just assigning one more maid until there's no penalty.

EDIT: Figured I'd just copypaste the relevant segment. Looks like it's just based on current influence, not household size.

Maid/footmen requirement
The upper classes of Ikaanos are defined by their servants. Having a team of cleaners, valets and waitresses are crucial when it comes to maintaining your status as a influential citizen of the republic. There's now a new framework that takes this very important lore factor into account.

Once you hit 25,000+ Influence, other noble citizens will start judging you based on how many servants you can muster. Is your burgeoning household a tidy palace where a visitor can expect a valet will take his coat and pour him a glass of whiskey? Or is it a messy sod-house filled with gunpowder-smelling warriors, "bros" and floor crawlers?

Based on your influence, there's now a "Maid/butler requirement" to uphold this status. If you fail to maintain this *level of service*, you'll suffer a daily Influence loss. The requirement is dynamic: more influence means a higher number of required servants (max: 10) and harder penalties (max -1,000 influence per day). If you can only partly fill this requirement, the influence loss will also be less severe.
 

liddlemicky

Newbie
Jul 17, 2018
17
7
179
Thanks for the help mate. Looks like I hired too many mercs for my household size. After some retasking influence loss has been minimised. Now I just need to figure out how to increase my anemic income aside from arena battles (apparently you can give npcs allowances of $100000/day??? how the hell do you support that???).
 

Zarkhy

Engaged Member
Nov 4, 2018
2,034
1,437
338
(apparently you can give npcs allowances of $100000/day??? how the hell do you support that???).
While eventually you can end up with an insane income by vassalizing all the possible factions and upping their power to ridiculous numbers, the answer to your question is:

You don't.

Maybe you give that amount to someone for a few days once you end up with too much money and nothing to do with it, but you don't leave anyone with that high of an allowance permanently.
 
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Yeahanu

Newbie
Aug 19, 2018
74
55
127
Guys,I Just don't want the grind,is there any way to cheat in joiplay.
Editing save is not a option as save edit is all gibrish
 

Zarkhy

Engaged Member
Nov 4, 2018
2,034
1,437
338
I am starting the game and would like the most trouble-free experience possible. Which class should I pick?
Not a class per se, but if you max out your charisma and manipulation, you'll succeed most conversation checks easily.

And if you max out your int, you'll gain maximum amount of points from books and courses.

Combo that with some combat skills (or traits) and you'll breeze through early game.

You'll probably need some nega traits to make it happen. Debt, Haunted and Sex Addict are mostly harmless.

I usually throw in Stim Allergy, but I know what I'm doing more or less (and I don't play Grimdark or Dying World :p)
 

Clemency

Well-Known Member
Jan 21, 2024
1,218
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And if you max out your int, you'll gain maximum amount of points from books and courses.
No. At 70 INT, you already max out your gain from Daria's lecture and she has the highest requirement. Hemme and Wolf only requires 60. Books do not need INT to max their gains. INT speeds up their progress/reading.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,034
1,437
338
No. At 70 INT, you already max out your gain from Daria's lecture and she has the highest requirement. Hemme and Wolf only requires 60. Books do not need INT to max their gains. INT speeds up their progress/reading.
*You don't need max int to max out gains.

But you still need significant int.

Plenty of people still max out int in character creation because it's a PITA to raise otherwise.
 

HansFranz87

New Member
Sep 26, 2023
12
2
23
Well you can use drugs to addle the minds of people to make them compliant to mind control them. You can train slaves to become rabbid dogs in combat. You can have a hierarchy of slaves based on how you actually treat them. With the exception of a couple of things like human cows or dog pens you can do what you suggest already. Many slaves that have high corruption will literally lay down ass up if you tell them to, those could be you rabbid dog combat slaves.

Most of what you ask for can be done but it can't be done with a press of a button you have to spend weeks training your slaves to be like this.
I disagree
 
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