1. wait until tomorrow(I hope) to get the public version with this featureHello, how can i capture a female slave in combat? They often die after combat.
thanks1. wait until tomorrow(I hope) to get the public version with this feature
2. hit potential slave on low HP with a cane and have a rope
Keep in mind that most of the females in combat have low health and little to no armor. So you can 1 shot them with a rifle. I don't risk it. I never hit them with anything other than a whipping cane. With a power attack you can usually take them from full health to captured in 2 hits with a cane anyway. With just about anything else you might kill them.Hello, how can i capture a female slave in combat? They often die after combat.
You're better off home schooling for science/academics. The ones that are potentially worth it IMO are sending Mai Lynn off to cap her gardening or sending pretty much anyone to dance school for discipline/dance/performance. Basically if it can be home schooled, it's better to do that. If it can't then you don't really have any other options.Have anyone used the "send to the academy" options for your slaves?
Assuming she is leaving a 25$ job we have, per month
30*25(not earned)+30*30=1650$ of montly cost.
And you get, if the wiki it´s right, in the Science Academy or the Knowledge
60 points of influence
1.5 points in Science///2.4 points of Academic
.9 points in Academic///0.3 points of Science
.9 points in Discipline
.6 points of Intelligence///1.2 points of inteligence
.3 points of Willpower///0.15 points of willpower.
Seems pretty awful to me.
Mind you, it´s awful but not unrealistic. If you think in years time, it´s fine. But if you think in terms of the usual length of a gameplay, it´s quite useless
Or I have misunderstood something?
Some play a run a thousand days or more. It's a way to trade money which you can have plenty of if you've even a basic economic strategy for more training for your girls.Have anyone used the "send to the academy" options for your slaves?
Assuming she is leaving a 25$ job we have, per month
30*25(not earned)+30*30=1650$ of montly cost.
And you get, if the wiki it´s right, in the Science Academy or the Knowledge
60 points of influence
1.5 points in Science///2.4 points of Academic
.9 points in Academic///0.3 points of Science
.9 points in Discipline
.6 points of Intelligence///1.2 points of inteligence
.3 points of Willpower///0.15 points of willpower.
Seems pretty awful to me.
Mind you, it´s awful but not unrealistic. If you think in years time, it´s fine. But if you think in terms of the usual length of a gameplay, it´s quite useless
Or I have misunderstood something?
I think that's kind of the minimum amount of time needed to make significant progress in some aspects of the game. I tend to start over long before that but eventually I'll manage to get a long play through going.Some play a run a thousand days or more. It's a way to trade money which you can have plenty of if you've even a basic economic strategy for more training for your girls.
What I´m interested about it´s the feature of "establish a Great House". It´s a feature that it´s well developed and gives you access to some sort of political game or it´s still a WIP with just some broad strokes? I have seen some screenshots that hints in this direction, but I don´t know if they are screenshots from 8.2 or screenshots from the tier 2The Tier2+ ($5) version of MoR offers a quest that details the whereabouts and events surrounding your brother, who mysteriously vanished before leaving his mansion to you. This is one of the main quests in Masters of Raana and offers, among other things, a good starting weapon (an ancient Colt .45 Peacemaker) and the possibility to establish a Great House.
I personally hope exact in game developing in exploring&adventuring aspects. They have a good skeleton of mechanic promising world setting and can gain far far more flesh with relative ease.I believe that the future of this game it´s not more slaves or more quest or more " adventurer" features
The political engine/game play will be in the public version. The Great House aspect, I believe, is just the choice to rename your House and gives an extra screen to look at. You're told that your family once belonged to a Great House, but it fell during your father's time, so I suppose you're just somewhat of a commoner with aspirations without it. Perhaps, there will be some other benefit to it in the future.Just some questions about the tier2 version.
If I have not misunderstood it, you need to get a subscribestar//Patreon 5$ tier and you get access to an HTML that enables some features:
What I´m interested about it´s the feature of "establish a Great House". It´s a feature that it´s well developed and gives you access to some sort of political game or it´s still a WIP with just some broad strokes? I have seen some screenshots that hints in this direction, but I don´t know if they are screenshots from 8.2 or screenshots from the tier 2
I believe that the future of this game it´s not more slaves or more quest or more " adventurer" features, but making way to the player being a major faction in Raana politics.
It's coming....Come out,come out!
Public is available on our Discord! I'll upload 0.8.2 here in a couple of hours.You can download it now!
I would recommend starting again, when new updates that introduce brand new systems, its worth experiencing it all from scratch through fresh eyes.So based on the new update do you guys think it's better to make a new game or just continue on? I feel like i would be missing a lot of value (I'm a min maxer) like for example the female slaves that you would be getting from some missions.