Technically true, but realistically building standing and power with the factions is eventually your biggest source of income and for most of them a workshop is really the only viable way to do that. I'm only 4 months into my current game and there's no way this would be remotely possible without a workshop.Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
And now updated again with a bunch of small fixes and optimizations + combined End of Day / Morning blowjob button.And now updated again with a birthday reminder:
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Edit: And updated again with a Valerie Borsow quest tracker to prevent player from missing the quest being added or updated, while socializing at Furry's Tavern.
Except that I forgot to attach the updated html.txt file. Corrected version uploaded now.And now updated again with a bunch of small fixes and optimizations + combined End of Day / Morning blowjob button.
(First click to end the day and check if something interresting has happened and then just click again to continue).
I think that I have stumbled upon a relatively simple way for the mod to auto save scum wanted and unwanted traits for specific npcs.If you're looking to add things to the mod, the main thing I would be interested in would be the ability to guarantee certain traits on an NPC when I pick them up. For most uniques I tend to save scum workaholic on them which is very tedious. For a few specific combat NPCs like Kate, the ex arena champ, Truls, Cassius, and Aaron I will save scum malevolent which is equally tedious. Workaholic you can grind out naturally if you want but save scumming is the only way to get malevolent and brawler.
Well the ones I care about might be different than the ones someone else cares about. I used to save scum workaholic on a lot of my NPCs. I don't bother with that anymore. I just grind it out via janitor or maid now. The ones I do still save scum now are Scavenger on Bud and Kelly, Malevolent on Cassius, and both Malevolent and Brawler on Aaron. Everyone else I just take whatever I get now.I think that I have stumbled upon a relatively simple way for the mod to auto save scum wanted and unwanted traits for specific npcs.
I expect it to be extremely fast and completely automatic.
If you give me a save with the relevant npcs already added to household and specify exactly which traits each npc should or should not have, then I'm 98% sure that it can easily be added as a config option in the mod.
Yes, for sure people would want it to be different.Well the ones I care about might be different than the ones someone else cares about. I used to save scum workaholic on a lot of my NPCs. I don't bother with that anymore. I just grind it out via janitor or maid now. The ones I do still save scum now are Scavenger on Bud and Kelly, Malevolent on Cassius, and both Malevolent and Brawler on Aaron. Everyone else I just take whatever I get now.
const saveScumTargets = {
[20, "traitnymfo >= 100", "traitfem <= 0"] //Loren (avid 20), must be nymphomaniac, must not be feminist
[...]
[...]
}
Here's my current save. I have all of the uniques except the Urchin and the ones that are part of Aria's questline which I haven't done yet. (and Helo since I decided to leave the Titans up to keep downward pressure on control).Yes, for sure people would want it to be different.
I was thinking of adding a config object along these lines:
That would work great for anyone who has a fixed AvID, which is probably not true for all.Code:const saveScumTargets = { [20, "traitnymfo >= 100", "traitfem <= 0"] //Loren (avid 20), must be nymphomaniac, must not be feminist [...] [...] }
Reason that I wanted a save with them already added was to quickly see what makes them unique so that, I don't implement something in 30 minutes only to spend 3 hours trouble shooting why it doesn't work as expected![]()
Great, I'll check into it tomorrow.Here's my current save. I have all of the uniques except the Urchin and the ones that are part of Aria's questline which I haven't done yet. (and Helo since I decided to leave the Titans up to keep downward pressure on control).
So my initial impression when I first started seeing the tier 7 bounties was that it was just too hard to guarantee a capture on everything, but that was on day 155 or so when I first started seeing them and had significantly lower ranged skill. Now that everyone has max strength and 120+ ranged I'm finding that just giving everyone a plasma gun and a whip like I did for the tier 6 bounties works just as well for the tier 7 bounties. I can guarantee a capture on even the 2 cyber cannon version, although for that one I'm pretty much guaranteed to lose someone.Is trying to capture slaves during late game bounty hunts a thing or is the only goal to kill the enemy as quickly as possible at that point?
Every month or so.i am relatively new to the thread, i wanted to ask is there a routine to the public releases?
The planned savescum feature turned out to be a failure.Well the ones I care about might be different than the ones someone else cares about. I used to save scum workaholic on a lot of my NPCs. I don't bother with that anymore. I just grind it out via janitor or maid now. The ones I do still save scum now are Scavenger on Bud and Kelly, Malevolent on Cassius, and both Malevolent and Brawler on Aaron. Everyone else I just take whatever I get now.
He's guaranteed to be actually. He can randomly be wild born but it doesn't take much to train his survival up to 60 if he's not. I wish Loren could be a scavenger. Seems like it would fit well with her other guaranteed hunting stuff.Edit: One small observation though. Have you missed that Kyle can also be scavenger?![]()
Turns out that he has a 20% chance with an additional 100% chance to be scavanger. I did not expect that.He's guaranteed to be actually. He can randomly be wild born but it doesn't take much to train his survival up to 60 if he's not. I wish Loren could be a scavenger. Seems like it would fit well with her other guaranteed hunting stuff.