Ikaanos_citizen

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Oct 9, 2022
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By the way, is there a continuation of Kymanto's quest after selling Aria? I don't want to help her with the rebellion by role playing reasons, it's absurd like turkeys voting for Christmas.
 

bolondro2

Active Member
Oct 12, 2018
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By the way, is there a continuation of Kymanto's quest after selling Aria? I don't want to help her with the rebellion by role playing reasons, it's absurd like turkeys voting for Christmas.
Not really, if you go with the right mindset.

Aria starts the game as an Idealist but if you corrupt her high enough (and you don´t need to go over the roof, I believe that 50 it´s the cut number) she don´t make any substantial change in the social structure of Ikaanos. You have just changed Mordekai as a Chancellor and replaced him with one who is deeply in love with you, it´s ( or can be) your wife and the mother of your kids and, if you have expend some effort in training her, is highly competent. And that it´s reflected in your standing (80) in the new republic, you have become the force behind the throne, or at least one of the main forces behind the throne

Most of the times, the guys who fight against an evil tyrant don´t want to replace the regime with a decent, benign one. They just want the shinny chair for themselves. Don´t think of it as a revolution or a rebellion, think of it as a coup d´etat.
 

Sarius_1

Newbie
Nov 4, 2017
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I saw a post on ITCH where in the patch notes he said they closed up exploits that allowed people to enable incest or other blocked content. So take that as you will. He certainly made it difficult enough that a couple guys that were writing scripts for the game got pissed and left the game.

BTW there is dialogue during those scenes that makes me think it was intended at some point. Man I wish I could figure out what I did to unlock it that one time lol.
It is possible to enable incest by editing the code a bit and there is not too many code-pieces you need to edit for it. I just tried and got it to work.

What i did:
- remove both occurences of
Code:
and _incestblock isnot true
- remove
Code:
and _npc.mychild isnot true
where necessery (occurs 6 times in the code, 4 of which have to do preventing incest, 1 is for a tooltip about npc removal on dismissal i think and 1 has something to do with affection deterioration. So you would want to remove 4 of these.)
- replace
Code:
<<if _npc.mychild is true>>
<<set _blocksex2 to true>>
with
Code:
<<if _npc.mychild is true>>
<<set _blocksex2 to false>>

If you follow these steps (in v0838, i have no idea how the code will change in future versions) you should be able to try to be intimate with any adult girl in your household.
 

Xythurr

Well-Known Member
Oct 29, 2017
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It is possible to enable incest by editing the code a bit and there is not too many code-pieces you need to edit for it. I just tried and got it to work.

What i did:
- remove both occurences of
Code:
and _incestblock isnot true
- remove
Code:
and _npc.mychild isnot true
where necessery (occurs 6 times in the code, 4 of which have to do preventing incest, 1 is for a tooltip about npc removal on dismissal i think and 1 has something to do with affection deterioration. So you would want to remove 4 of these.)
- replace
Code:
<<if _npc.mychild is true>>
<<set _blocksex2 to true>>
with
Code:
<<if _npc.mychild is true>>
<<set _blocksex2 to false>>

If you follow these steps (in v0838, i have no idea how the code will change in future versions) you should be able to try to be intimate with any adult girl in your household.
Would I blow your mind if I told you I got it working earlier today by editing only one value?
 

hinosit

Member
Aug 6, 2018
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So I was giving this game a go,
Did a few replays and didn't want to do the stat grind again, then one thing let to an other ...

now I have a pretty extensive cheat list, so I might as well share.
This is composed on game version: 0.8.2.2
As always, before you start cheating make a backup of your save, you might break stuff.

Press 'F12' go to the console tab, here is an tutorial and use the for item descriptions.

Besides money, all other values are set to 200, any of those can be changed to other WHOLE numbers, don't use decimals or floats. '10' is ok, '5.2' is not.

There is a newer list of cheats available here The new cheats
So this can now serve as an archive I guess.

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Other then that fun little game you got here GD-Studios, the setting/world feels very well flashed out and the writing is very well done. I can easily see this growing into a text based 'Elder Scrolls' like game. There is already an fair amount of stuff to do. so keep it up.

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I found out that the keywords to change affection and corruption are masterlove and likesadist

example: xxx = slave name here

xxx.masterlove = 100 (affection at maximum)

xxx.likesadist = 100 (corruption at maximum)
 

w81890123

New Member
Feb 14, 2022
7
0
68
OK I understand that CLEA cant be enslaved in an easy way
Could someone points out how to edit their wage with a sugarcube code?
I can still cheat myself i sucessfully enslave them in a Civilized way
 

Sarius_1

Newbie
Nov 4, 2017
20
32
53
OK I understand that CLEA cant be enslaved in an easy way
Could someone points out how to edit their wage with a sugarcube code?
I can still cheat myself i sucessfully enslave them in a Civilized way
SugarCube.State.active.variables.npc.av39.salary = 15
should set her wage to 15
 
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OneMoreZoner

Newbie
May 23, 2022
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Grim about to create _blocksex3 and _incest2block: :HideThePain:
O woe, an era known as the Incest Wars shall soon be upon us :ROFLMAO:

Seriously, in a household with nearly 100 members, the MC's offspring should get a visual marker, similar to the wife icon.

Because in a long game kids will mix in with other NPCs and players will forget which is which.

And then there'll be bug reports like:

Why can't I 'send off' Talika? Why naughty buttons not working for random npcs?!?
 
Last edited:
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chicho1958

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I'm having an issue with Beloved Father quest from Mai-Lynn, got to where I went to city hall and said there's 2 doors to open and take Lynn with me as a follower, but doesn't say where to go, any help will appreciate it.
 

OneMoreZoner

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May 23, 2022
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That's why you send them off so you can earn influence from their careers or lose it depending on how you raised them.
Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules). (y)
 

elfhumper

Member
May 5, 2024
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Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules). (y)
TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.
I have 30 kids in my house along with 30 other NPC's and the available interactions alone tells me. Not only that if they actually read when they go to interact the game tells you that they are your son or daughter.
 
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chicho1958

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Is there any walkthrough for quests on what to do? I'm stuck with mae-lynn after i went to town hall, don't know where the 2 doors are located.
 
Mar 5, 2024
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You missed two lines just above that shows the blockenslave on Celeste and Erica. And yes only Skye and Felix so I was only partly wrong. Felix and Skye have status 5 using the console with automod Felix.status for example showed he is 5.
And you can enslave mercs now.


The MC can now enslave mercenaries (and some paragons) by convincing them to sign an indentured servanthood contract (Talk>Affect>Enslave). While the roll is extremely difficult to succeed, trying to persuade high-Respect, high-Affection, high-Corruption NPCs when Ikaanos is affected by low Prosperity/Control will turn a lot of factors to your favor.

A mercenary/paragon that enters slavery immediately loses his salary.

Code:
<<if _npc.girlid is 218 or _npc.girlid is 217>><<set _blockenslave to true>><</if>>

<<if _npc.status is 3 and _npc.enslave isnot true and _blockenslave isnot true>>[[Enslave|Talk][$action to 13]]<</if>>

<<if _npc.status is 5 and (_npc.girlid is 40 or _npc.girlid is 34)>><<set _parok to true>><</if>>
<<if _npc.enslave isnot true and (_npc.status is 4 or _parok is true)>>
[[Enslave|Talk][$action to 16]]
I would say you were about 2/11 right about paragons - not bad indeed.
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ps. As always, everybody who is able to read and interpret my posts (and verify), does know, if and how much I was right or wrong concerning my posts concerning paragons.

pps. The two lines were not missed, but left out intentionally (as it seemed to me that you did miss the lines I did quote, but not the two lines before, which honestly had nothing to do with paragaons or even both of the girls not been able to be enslaved, if they would get their status upgraded to merc - a few documents claim that I am able to read, write and interpret code, but that must be a fluke ;-) ).
 
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Thanks. Cleaned up some scripts after reading your list. (y)

Stealth armor has an additional checker further down in the same passage that should exclude it from "_badass". The case of additional "_badass" due to follower melee weapons is a known issue (engine limitation/poor design) that I'll hopefully be able to fix in a not-too-distant update. Atm, the enemy can't remember which weapon that follower used in his/her last round.
If you mean the following code:
[SPOILER="Code]
Code:
<<if _stop isnot true>>
<<if $randomroll is 1>><<set $event1 to true>><</if>>
<<if $randomroll is 2>><<set $event2 to true>><</if>>
<<if $randomroll is 3>><<set $event3 to true>><</if>>
<<if $randomroll is 4>><<set $event4 to true>><</if>>
<<if $randomroll is 5>><<set $event5 to true>><</if>>
<</if>>




<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>

<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>

<<if $event2 is true and $cs1_state gte 1 and ($cs1_armor is "stealth" or $cs1_armor is "aet")>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>

<<if $event2 is true and $cs1_state gte 1 and $cs1_traitstealth gte 90>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>


<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>

<<if $event3 is true and $cs2_state gte 1 and ($cs2_armor is "stealth" or $cs2_armor is "aet")>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>

<<if $event3 is true and $cs2_state gte 1 and $cs2_traitstealth gte 90>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>


<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>


<<if $event4 is true and $cs3_state gte 1 and ($cs3_armor is "stealth" or $cs3_armor is "aet")>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>

<<if $event4 is true and $cs3_state gte 1 and $cs3_traitstealth gte 90>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>


<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>

<<if $event5 is true and $cs4_state gte 1 and ($cs4_armor is "stealth" or $cs4_armor is "aet")>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>

<<if $event5 is true and $cs4_state gte 1 and $cs4_traitstealth gte 90>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>


<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>

<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>

<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>

<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>

<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
[/SPOILER]

Then it does not (and stealth armor is not mentioned in that passage anywhere else). That code is one of the main cluprits for my targeting examples being correct.

The badass is calculated for everyone, at the beginning of the passage. Then the randomroll is always rolled from 1 to 5, regardless of how many are currently stealthed and how many targets are actually present. Here in case of stealthed and non-stealthed possible targets only a randomroll for the non-stealthed (but still alive and present) targets should be rolled. If there are only stealthed targets a randomroll for the stealthed should be rolled (and there is then no reason, to give a badass discount to the shadowborn). The rolled random number sthould always denote a real target, with no need for the above quoted code to be used to switch targets (ie. can then be safely deleted). In case of advanced targeting only the badass value of either non-stealthed or stealthed (possible) targets should be used and compared, regardless of whether you want in case of a tie to randomly shoot only at the tied badasses or at all stealthed or non-stealthed targets.

Considering the code in the gym competition passage, I know that you can think of a way to do that (btw. random(1, _somenumber) or random(1, _targets.length) should work fine, as long as the array _targets is not empty or _somenumber is defined and has positive integer value), so no need to post some sample code.
 
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