Ikaanos_citizen
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- Oct 9, 2022
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By the way, is there a continuation of Kymanto's quest after selling Aria? I don't want to help her with the rebellion by role playing reasons, it's absurd like turkeys voting for Christmas.
Not really, if you go with the right mindset.By the way, is there a continuation of Kymanto's quest after selling Aria? I don't want to help her with the rebellion by role playing reasons, it's absurd like turkeys voting for Christmas.
It is possible to enable incest by editing the code a bit and there is not too many code-pieces you need to edit for it. I just tried and got it to work.I saw a post on ITCH where in the patch notes he said they closed up exploits that allowed people to enable incest or other blocked content. So take that as you will. He certainly made it difficult enough that a couple guys that were writing scripts for the game got pissed and left the game.
BTW there is dialogue during those scenes that makes me think it was intended at some point. Man I wish I could figure out what I did to unlock it that one time lol.
and _incestblock isnot true
and _npc.mychild isnot true
<<if _npc.mychild is true>>
<<set _blocksex2 to true>>
<<if _npc.mychild is true>>
<<set _blocksex2 to false>>
Would I blow your mind if I told you I got it working earlier today by editing only one value?It is possible to enable incest by editing the code a bit and there is not too many code-pieces you need to edit for it. I just tried and got it to work.
What i did:
- remove both occurences of- removeCode:and _incestblock isnot truewhere necessery (occurs 6 times in the code, 4 of which have to do preventing incest, 1 is for a tooltip about npc removal on dismissal i think and 1 has something to do with affection deterioration. So you would want to remove 4 of these.)Code:and _npc.mychild isnot true
- replace
withCode:<<if _npc.mychild is true>> <<set _blocksex2 to true>>
Code:<<if _npc.mychild is true>> <<set _blocksex2 to false>>
If you follow these steps (in v0838, i have no idea how the code will change in future versions) you should be able to try to be intimate with any adult girl in your household.
You did set _npc.mychild to false?Would I blow your mind if I told you I got it working earlier today by editing only one value?
So I was giving this game a go,
Did a few replays and didn't want to do the stat grind again, then one thing let to an other ...
now I have a pretty extensive cheat list, so I might as well share.
This is composed on game version: 0.8.2.2
As always, before you start cheating make a backup of your save, you might break stuff.
Press 'F12' go to the console tab, here is an tutorial and use theYou must be registered to see the linksfor item descriptions.
Besides money, all other values are set to 200, any of those can be changed to other WHOLE numbers, don't use decimals or floats. '10' is ok, '5.2' is not.
There is a newer list of cheats available here The new cheats
So this can now serve as an archive I guess.
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Other then that fun little game you got here GD-Studios, the setting/world feels very well flashed out and the writing is very well done. I can easily see this growing into a text based 'Elder Scrolls' like game. There is already an fair amount of stuff to do. so keep it up.
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OK I understand that CLEA cant be enslaved in an easy way
Could someone points out how to edit their wage with a sugarcube code?
I can still cheat myself i sucessfully enslave them in a Civilized way
SugarCube.State.active.variables.npc.av39.salary = 15 thanks a lotSugarCube.State.active.variables.npc.av39.salary = 15
should set her wage to 15
That didn't happen until v8.3.2 but freeing her before finishing her quest has a chance of breaking the Slavemasters of Raana event chain.Aria always become one the moment you free her in the Actions menu.
O woe, an era known as the Incest Wars shall soon be upon usGrim about to create _blocksex3 and _incest2block:![]()
That's why you send them off so you can earn influence from their careers or lose it depending on how you raised them.Because in a long game kids will mix in with other NPCs and players will forget which is which.
Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules).That's why you send them off so you can earn influence from their careers or lose it depending on how you raised them.
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TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules).![]()
I would say you were about 2/11 right about paragons - not bad indeed.You missed two lines just above that shows the blockenslave on Celeste and Erica. And yes only Skye and Felix so I was only partly wrong. Felix and Skye have status 5 using the console with automod Felix.status for example showed he is 5.
And you can enslave mercs now.
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The MC can now enslave mercenaries (and some paragons) by convincing them to sign an indentured servanthood contract (Talk>Affect>Enslave). While the roll is extremely difficult to succeed, trying to persuade high-Respect, high-Affection, high-Corruption NPCs when Ikaanos is affected by low Prosperity/Control will turn a lot of factors to your favor.
A mercenary/paragon that enters slavery immediately loses his salary.
Code:<<if _npc.girlid is 218 or _npc.girlid is 217>><<set _blockenslave to true>><</if>> <<if _npc.status is 3 and _npc.enslave isnot true and _blockenslave isnot true>>[[Enslave|Talk][$action to 13]]<</if>> <<if _npc.status is 5 and (_npc.girlid is 40 or _npc.girlid is 34)>><<set _parok to true>><</if>> <<if _npc.enslave isnot true and (_npc.status is 4 or _parok is true)>> [[Enslave|Talk][$action to 16]]
If you mean the following code:Thanks. Cleaned up some scripts after reading your list.
Stealth armor has an additional checker further down in the same passage that should exclude it from "_badass". The case of additional "_badass" due to follower melee weapons is a known issue (engine limitation/poor design) that I'll hopefully be able to fix in a not-too-distant update. Atm, the enemy can't remember which weapon that follower used in his/her last round.
<<if _stop isnot true>>
<<if $randomroll is 1>><<set $event1 to true>><</if>>
<<if $randomroll is 2>><<set $event2 to true>><</if>>
<<if $randomroll is 3>><<set $event3 to true>><</if>>
<<if $randomroll is 4>><<set $event4 to true>><</if>>
<<if $randomroll is 5>><<set $event5 to true>><</if>>
<</if>>
<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>
<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event2 is true and $cs1_state gte 1 and ($cs1_armor is "stealth" or $cs1_armor is "aet")>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event2 is true and $cs1_state gte 1 and $cs1_traitstealth gte 90>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event3 is true and $cs2_state gte 1 and ($cs2_armor is "stealth" or $cs2_armor is "aet")>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event3 is true and $cs2_state gte 1 and $cs2_traitstealth gte 90>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event4 is true and $cs3_state gte 1 and ($cs3_armor is "stealth" or $cs3_armor is "aet")>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event4 is true and $cs3_state gte 1 and $cs3_traitstealth gte 90>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
<<if $event5 is true and $cs4_state gte 1 and ($cs4_armor is "stealth" or $cs4_armor is "aet")>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
<<if $event5 is true and $cs4_state gte 1 and $cs4_traitstealth gte 90>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>
<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>