Ooh,Fixed (in 0841)!
Also added skins and merchandise.
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The ability to buy merchandise in particular is actually interesting.
Ooh,Fixed (in 0841)!
Also added skins and merchandise.
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I think you can also send people from Fort Sera once you've taken control of it.So i got the lumbermill but i cant figure out how to assign guards to it. View attachment 4596529
do i seriously have to befriend random slaves and stuff in order to send them as guards? because i cant send hired people there and i also lose the people i send.
If you have Fort Serra you can send soldiers from them. Mind you, you don´t need a big amount, half a dozen would do the trick. In my current run I bought the mill early, so I don´t have for Serra yet, so I send some random female slaves that I have captured.So i got the lumbermill but i cant figure out how to assign guards to it. View attachment 4596529
do i seriously have to befriend random slaves and stuff in order to send them as guards? because i cant send hired people there and i also lose the people i send.
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Nanny discussion:-snip-
| Stat | Threshold 1 | Threshold 2 | Penalty Threshold |
| Combat School (war) | 60 melee/ranged for +3 | 90 melee/ranged for +2 | <25 melee/ranged for -1 |
| Physical Training (phys) | 60 str/dex for +3 | 90 str/dex for +2 | <25 dex for -1 * |
| Corruption (cor) | 60 corruption for +3 | <25 corruption/Pure for -1 | |
| Free Thinking (will) | 60 willpower for +3 | <25 w.p./Submissive for -1 | |
| Discipline (dis) | 60 discipline for +3 | <25 discipline for -1 | |
| Mental Training (int) | 60 int for +3 | 90 int for +2 | <25 int for -1 |
| Education (edu) | 60 academics/tech for +3 | 90 academics/tech for +2 | <25 academics/tech for -1 |
| Adventures (sur) | 60 survival for +3 | 90 survival for +2 | <25 survival |
As others have said, the easiest way is doing the Fort Sera questline in the marsh.So i got the lumbermill but i cant figure out how to assign guards to it. View attachment 4596529
do i seriously have to befriend random slaves and stuff in order to send them as guards? because i cant send hired people there and i also lose the people i send.
Can you please add bulk purchase buttons for swords and rifles? It's annoying as hell waiting for the button to reappear while fulfilling the Fort and Sunderland quests.Fixed (in 0841)!
Also added skins and merchandise.
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Your nursery stats are only considered at the moment your kid finishes growing up. As long as your total accumulated points are maxed out, you can accelerate their growth as much as you want.I have a question regarding the nanny system. If I use the setting that speeds up the kids growth am I nerfing their stats? Should I just wait for them to age out normally?
And why are you buying swords and rifles??? Build them in your workshops!Can you please add bulk purchase buttons for swords and rifles? It's annoying as hell waiting for the button to reappear while fulfilling the Fort and Sunderland quests.
Me. Is it really necessary to have 2 workshops? I do pretty well with one since I finally have a trained up crew with high discipline.I wonder how many people still has two workshops and how many demolished the second one to make room for the Annex in their yard after Aria's second long questline is complete.
Unless they no longer want a Training Dojo I guess. The educator job can suffice as substitute for it. Or they demolish the Grove or Stables.
If your goal it´s not to be the main tank or go hunting Charuks, you can think as "free points" or almost free points. In early stages (until the 2nd Aria Quest) with a decent armor and Caithlin as a head nurse, you don´t need stimpacks at all. In late stages of the game you can learn incantations that allow you to heal yourself 100 points in exchange for 1 will point, just for the Aria Quest or the Denghi thing.Total lube need to be 'off' it worked for me with Adora.
Btw during my character creation I choose as disadvantage : the 'Stimpack allergy' (cannot heal via items) is it a good pick or it's too penalizing late game or for certain quest ?
Rarely build ONE workshop.I wonder how many people still has two workshops and how many demolished the second one to make room for the Annex in their yard after Aria's second long questline is complete.
Unless they no longer want a Training Dojo I guess. The educator job can suffice as substitute for it. Or they demolish the Grove or Stables.
You can just make that one orphanage a child labor camp which doesn't require any slaves...Rarely build ONE workshop.
Never had more than 10 slaves.
Never built new version of annex.
Never built a stable.
Never built a dojo.
I always keep the grove.
Everyone plays different.