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megamanx06

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Mar 13, 2019
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I was curious about enslavement chances so I dug through the code and found this. Sharing it in case anyone else finds it helpful
Edit: Note that this is the calculation for enslavement through dialog. There are special story cases where you can enslave NPCs without this logic
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I translated this to make it a bit more readable:
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Most interesting takeaway for me at least is that bribes don't seem to do all that much in the grand scheme of things. You're probably better off working on one of the other stats unless you just can't succeed without the extra +10/20/30
 
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khumak

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Oct 2, 2017
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I was curious about enslavement chances so I dug through the code and found this. Sharing it in case anyone else finds it helpful
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I translated this to make it a bit more readable:
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Most interesting takeaway for me at least is that bribes don't seem to do all that much in the grand scheme of things. You're probably better off working on one of the other stats unless you just can't succeed without the extra +10/20/30
From what I've noticed, some of the NPCs that you can enslave are difficult enough that it's literally impossible unless they're at undying affection, zero or less willpower, you bribe them, and MC has more than 150 manipulate skill. Most of them aren't THAT hard, but Dexter and anyone with a salary greater than his are extremely difficult. Even if you start with manipulate beyond the training caps (like 150+) so you can pump it up beyond 200, some of them I still couldn't enslave without at least a small bribe. I think with it that high I managed all of them without having to do the big bribe on anyone though (except maybe Milou and Felix, didn't know they were even possible since they're paragons but rumor is they are).

Some of the mercs and servants can be enslaved at just loving affection and without knocking their willpower down first, but I think enslavement has been made more difficult than it used to be in recent versions. I used to be able to enslave everyone with a salary less than Dexter's without messing with their willpower.
 

joolfoold

Member
Apr 24, 2022
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I figured I would share what variables I've found and scripts I've made. I know there are already a couple posts with this stuff but I'm fairly certain I've covered some stuff they've missed.
Do you know hot to set the mc traits ?
 

JaxMan

Active Member
Apr 9, 2020
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No. I'm talking about the kissing option right under caress during seduction. I did finally get a kissing skill increase for MC doing that but the chance must be significantly lower than 1% unless I've just been really unlucky with it, and it doesn't actually give you any message about a kissing skill check but it's pretty common for that option to give kissing skill increases to the girls. The request sex/makeout option does mention a kissing skill check and that one seems to give MC kissing skill more often for me, but it's stil pretty rare.



She shows up immediately after you tell Aria that you'll help her with the rebellion, as soon as you leave the house in an unmissable encounter.
Body kissing also has a chance to increase mc kissing skill. I usually alternate between them once alternating between caress/kiss no longer gives an increase to charm.
 
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psychocricket

Member
Jun 19, 2018
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I was curious about enslavement chances so I dug through the code and found this. Sharing it in case anyone else finds it helpful
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I translated this to make it a bit more readable:
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Most interesting takeaway for me at least is that bribes don't seem to do all that much in the grand scheme of things. You're probably better off working on one of the other stats unless you just can't succeed without the extra +10/20/30
Minor nitpick: Aria and Arizona actually enter your household as slaves (Assuming you actually pursue trying to buy Aria and then subdue Arizona), but can be freed to assume Paragon status. You can't re-enslave them though.
 
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bolondro2

Active Member
Oct 12, 2018
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Hamilton Town Square/Fort Hamilton (The Republic) - donating rifles and auto rifles in Fort Hamilton increase city control by 1 per donate action
I ´m quoting this to remark it, and avoid that the point will be missed in the rest of Clemency very informative post.

This point it´s really interesting, and I have missed in my games. I always have wondered what it´s the difference between donate in the Town Hall and donate in Fort Hamilton, and here it is. Usually increasing city control it´s not a big deal or something that it´s actively pursuit, but can be really important to face the Dengi invasion.

City control 90 add a +20 to the value of Dengi depletion. In my last run, that have been going from 50-55 Dengi per turn to 70-75 Dengi per turn. A 40% increase it´s something major and can make a lot of difference, and I have been struggling to reach it (when the Dengi invasion started I was int the high 80s, and reach 90 in the first/second week of the invasion)
 
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Mr_Shaky

Member
Nov 6, 2017
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Do you know hot to set the mc traits ?
Yes and no. I have no idea if setting MC traits during an ongoing game has any effect. For example:
Giving yourself the Z-mark perk after starting a game does not increase strength, dex, stamina or melee like it does when selecting it during character creation. I don't know about other effects.
Traits that just give stuff like money or items also don't have any actual variables to set that I can find, which makes sense.

I can give you what trait variable names I've found, but I have absolutely no idea if any of them work when added after character creation.

My usual method when cheating traits/perks is giving myself more points during character creation so I can pick any perks I want then, where I know they work.
I added instructions on how to do this to my post. I'll add the MC traits I found too with a big disclaimer about them maybe not working.
 
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Mr_Shaky

Member
Nov 6, 2017
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This does work pretty well, however it includes some scripted NPCs that I've never added to my house (Enya, for example). I'm guessing those are ones I've come 'close' enough to that it triggers their stat creation.

Certain beats manually copying everything out of the game - thank you!
I put up a new version that only takes the ones in your house, I think. Try the new one under assorted scripts.
https://f95zone.to/posts/16538403/
 
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desmosome

Conversation Conqueror
Sep 5, 2018
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What is Ansel good for? Doyle is a much better barkeep, so I really can't think of anything other than janitor lol. Maybe scavanger, but his stats are just awful.
 

Lurker452

Member
Jun 13, 2022
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What is Ansel good for? Doyle is a much better barkeep, so I really can't think of anything other than janitor lol. Maybe scavanger, but his stats are just awful.
Scavenger is a fairly rare trait, and takes a long time to train. Training Survival up to 60 is much faster. He's low on INT too, but that's a minor penalty. Sounds like Scavenging will get more dangerous in the coming updates, so his mediocre combat skills are probably useful as well.
 

Zarkhy

Engaged Member
Nov 4, 2018
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What is Ansel good for? Doyle is a much better barkeep, so I really can't think of anything other than janitor lol. Maybe scavanger, but his stats are just awful.
If you do the tutorial quest, you gain access to Mae, who's unique. That alone makes it worth hiring him initially.

Beyond that, Scavenger probably. Int is much easier to train now.

He's also near enough the 3rd best option for Barkeeper if you just so happen to run 2 taverns, like I tend to do.
 
Jan 5, 2018
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If you do the tutorial quest, you gain access to Mae, who's unique. That alone makes it worth hiring him initially.

Beyond that, Scavenger probably. Int is much easier to train now.

He's also near enough the 3rd best option for Barkeeper if you just so happen to run 2 taverns, like I tend to do.
Who are the first two? Doyle and...?
 

desmosome

Conversation Conqueror
Sep 5, 2018
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I guess having him as janitor the entire time didn't help his stats any lol. I just kinda forgot about him.

I got another question. I got Elixir of Lesano from a quest. Is there any way to get more? And what is "taint"? Is it bad to use this?
 

Zarkhy

Engaged Member
Nov 4, 2018
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I guess having him as janitor the entire time didn't help his stats any lol. I just kinda forgot about him.

I got another question. I got Elixir of Lesano from a quest. Is there any way to get more? And what is "taint"? Is it bad to use this?
If you don't turn in the evidence, you should receive more slowly (1 per 30 days or smth?).

Very high taint will turn a person into a Prowler, apparently. Haven't actually tried it because that sounds bad.

Ah right, because of her ambition. But she's one of my dedicated followers.
Clea, Doyle and Ansel get the +35 boost to barkeeping skill.

While some others might have initially higher bartending skill than Ansel, due to that big bonus his max is much higher. Particularly now that Extroverted and Int can be trained relatively easily.
 

megamanx06

Member
Mar 13, 2019
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Minor nitpick: Aria and Arizona actually enter your household as slaves (Assuming you actually pursue trying to buy Aria and then subdue Arizona), but can be freed to assume Paragon status. You can't re-enslave them though.
I added a note about those two in the post, but the main intention was to share the calculations for enslaving through dialog. Since those two become paragons once you free them, they follow the paragon logic for re-enslavement (meaning you can't, because they aren't Milou or Felix)

(except maybe Milou and Felix, didn't know they were even possible since they're paragons but rumor is they are).
I didn't include that part of the code because it's separated a bit from the main logic but here:
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The way it works: If the NPC is a paragon (status 5), it checks if their ID is 40 (Milou) or 34 (Felix), and if it is, it sets a variable "parok" to true
The next line checks if the NPC is a mercenary (status 4) or if that "parok" variable is true, and if either is true it shows the Enslave option.

So in short, yes, Milou and Felix are hardcoded to be the only enslaveable Paragons
 
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khumak

Forum Fanatic
Oct 2, 2017
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Clea, Doyle and Ansel get the +35 boost to barkeeping skill.

While some others might have initially higher bartending skill than Ansel, due to that big bonus his max is much higher. Particularly now that Extroverted and Int can be trained relatively easily.
I think the importance of this bonus is a bit misleading. Unless I'm missing something, the skills and bonuses of anyone working at the tavern including the barkeeper are only relevant if your reputation is less than 1000. Once you hit 1000 you can assign random scrubs with no skill and venemous affection and earn just as much. This does not include goldwalkers. Those earn based on their suitability as prostitutes.

I just carouse there 3x a day until I hit 1000 reputation and then fill those slots with whoever I'm not doing something else with like training. The bartender bonus and worker skills matter if you assign workers there and want it to just passively gain reputation without you providing any manual help.

I haven't tried putting tavern workers in there after maxing out their stats to see if there's any difference, but a bunch of random venemous scrubs will earn you $1700 or so per day without any goldwalkers at max rep.
 

Clemency

Well-Known Member
Jan 21, 2024
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except maybe Milou and Felix, didn't know they were even possible since they're paragons but rumor is they are
They are. They used to be part of an exploit in the alpha versions where you can farm +1 Manipulate (uncapped) from them every day by convincing them to enter slavery then freeing them again. Because they are Paragons, upon freeing, their status reverts back to Paragon instead of Servant.

Here's them at $0 salary. (Still needs allowance for Ammo Pack and Milou wants $1000 allowance anyway after Aria's questline.)

Screenshot 2025-03-27 071819.png Screenshot 2025-03-27 071828.png
And what is "taint"? Is it bad to use this?
No real effects for now, I think. 100 taint turns an NPC into a prowler, but I am not sure if it is possible without cheats to get to 100. Embryl necklaces have a chance lower taint by -1 daily when worn. It seems at three specific taint thresholds (24, 34, 54), they lose intelligence, beauty, kindness, charisma, academics, and science (-5). They gain strength (+5) and melee (+2). I have not tested this stat loss/gain though.
 
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