Pr0GamerJohnny

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Sep 7, 2022
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Having high demoralization could be the issue. My playthoughs tend to end up with high demoralization, corruption, contentment, and efficiency with zero emancipation, purity, depravity, and disrepair. I didn't realize that demoralization could effect affection. I knew it could negatively effect fear but I have never noticed any NPC gaining significant fear even with a high demorlaizaiton value. If that is the case, I will just use lectures at the shrine to wash away the demoralization. The only reason I kept it around in the first place was for the willpower degradation.



I make a point of not keeping NPC's with the malevolent trait unless they are special in some way. Even then I try my to get rid of that trait through training.
Yeah that's a good call - when i deliver every batch of 6 new captured npcs to house after raids, the procedure for me is similar: Do they have malevolent, addiction, or sloppy? Cya, off to sera/CM/WE. Do they have any impressive stats in areas I care about? eg Intel, melee/ranged combat, sci, admin, acad? If not cya.
Things that might be causing affection drops:
  • Fear 2+ because you have high Household Demoralization.
  • You invested into Falth's Brothers.
  • You turned on the salary demands in the settings and now they are asking for salaries that you did not grant.
  • You made them all your wives, and you set a First Wife, making all wives with respect less than 30 loss Affection.
  • Again, check the traits. Superficial could be causing drops. Nature Lover.
  • If it's none of those, send a save file.

Capped at Loving (75), unless grim forgot to put a setter on the Jesters. The only way it's getting to 110 is if she is at 74 Affection and you have 36 Jesters in your house.
whoa jesters affect can stack? i thought you could only have 1 based on wording!

Has anyone built 6 workshops just for a laugh?

6 workshops and a proud statue of Kandor Virax :KEK:
I have 4 and it's already pissing juno off enough o_O

Trying the game my second time, I've having trouble figuring out how you do a NON-industry playthrough. The other sources of cash in the world simply can't compete with production. Like now I'm a pacifist education-focused guy, the idea being to use a few educators with hyperstats and traits and bring everyone up over time.... but money and food are a big issue - and while I can sell captured slaves it's kinda laborious and definitely not the passive income ease of workshops. Are there any other reliable sources of passive income for fairly early game (net between ~ 0 - 40k)
 
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Lurker452

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Yeah that's a good call - when i deliver every batch of 6 new captured npcs to house after raids, the procedure for me is similar: Do they have malevolent, addiction, or sloppy? Cya, off to sera/CM/WE. Do they have any impressive stats in areas I care about? eg Intel, melee/ranged combat, sci, admin, acad? If not cya.

whoa jesters affect can stack? i thought you could only have 1 based on wording!


I have 4 and it's already pissing juno off enough o_O

Trying the game my second time, I've having trouble figuring out how you do a NON-industry playthrough. The other sources of cash in the world simply can't compete with production. Like now I'm a pacifist education-focused guy, the idea being to use a few educators with hyperstats and traits and bring everyone up over time.... but money and food are a big issue - and while I can sell captured slaves it's kinda laborious and definitely not the passive income ease of workshops. Are there any other reliable sources of passive income for fairly early game (net between ~ 0 - 40k)
If food is a "big issue" past the first few in-game weeks, I think you're missing some opportunities.
I'm usually able to do Averil's quest fairly early, which also fairly quickly provides a large surplus of food. Setting Loren to Hunter as her job (with the proper equipment) can also be very helpful and she's available right away. If you're not doing industry I assume you're planting gardens in your yard and assigning a gardener? Also keep an eye out for a qualified pantry girl (or train one); that cuts your household consumption by almost a third overall.
For reference on my most recent game I looked at old saves and three months in (game day 92) I'm at a 319 ration/day surplus. Averil has been in my house for 45 days, and on that playthrough I got distracted so I bought her and did her quest fairly late for me (she's usually an 'early girl' since she's got a lot of potential). I'm sure I've done her quest in the first month at least once.
 

Gamer9999

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Aug 20, 2024
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Yeah that's a good call - when i deliver every batch of 6 new captured npcs to house after raids, the procedure for me is similar: Do they have malevolent, addiction, or sloppy? Cya, off to sera/CM/WE. Do they have any impressive stats in areas I care about? eg Intel, melee/ranged combat, sci, admin, acad? If not cya.
I do the exact same thing except I also try my very best to avoid secretive in the early game becasue it is almost impossible to get rid of. I find that I end up looking for workaholics more than anything else when it is all said and done. Disipline is so important for almost every job and workaholics make fantastic workshop workers. I usually build four workshops so that is a minimum of 32 NPCs between the workers and the foremen in just workshops.
 

Poppin81

Member
Jan 6, 2023
116
76
151
Bought to start a new play through

grimdark
rise from the ashes
a dying world
ironman
dengi invasion

with ironman are all npc perma killed or just non story ones? and what's the relevance of the dice roll selections?
 

JayThomps

New Member
Oct 10, 2023
9
1
136
Can anyone tell me how to remove Aria's 'unbreakable' trait? The 75% chance to increase her willpower by 1-4 is making it impossibe to reduce her to 0 (her affection and corruption are maxed)
 

Thermophob

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Apr 10, 2018
1,999
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Can anyone tell me how to remove Aria's 'unbreakable' trait? The 75% chance to increase her willpower by 1-4 is making it impossibe to reduce her to 0 (her affection and corruption are maxed)
Rough vaginal sex, assign her as follower, and preach against willpower... give her a butplug...
 

Poppin81

Member
Jan 6, 2023
116
76
151
Can anyone tell me how to remove Aria's 'unbreakable' trait? The 75% chance to increase her willpower by 1-4 is making it impossibe to reduce her to 0 (her affection and corruption are maxed)

Yea what Thermophob said, rough sex multiple times a day

I did it all before I knew about preach against willpower which would greatly increase the speed. I mainly used deepthroating about thrice a day lol
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,867
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If food is a "big issue" past the first few in-game weeks, I think you're missing some opportunities.
I'm usually able to do Averil's quest fairly early, which also fairly quickly provides a large surplus of food. Setting Loren to Hunter as her job (with the proper equipment) can also be very helpful and she's available right away. If you're not doing industry I assume you're planting gardens in your yard and assigning a gardener? Also keep an eye out for a qualified pantry girl (or train one); that cuts your household consumption by almost a third overall.
For reference on my most recent game I looked at old saves and three months in (game day 92) I'm at a 319 ration/day surplus. Averil has been in my house for 45 days, and on that playthrough I got distracted so I bought her and did her quest fairly late for me (she's usually an 'early girl' since she's got a lot of potential). I'm sure I've done her quest in the first month at least once.
I'll do averils - but it's not so much food, more just making money in general. Like what passive income earners exist aside from workshops? Everything else seems like several orders of magnitude lower.
 

Poppin81

Member
Jan 6, 2023
116
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151
I'll do averils - but it's not so much food, more just making money in general. Like what passive income earners exist aside from workshops? Everything else seems like several orders of magnitude lower.
I tried to just work at the factory for abit starting out on grimdark but raiders would just break in during the night and steal all your shit lol

even the investment businesses are pretty shit, big money upfront(so are not an early option) and crap daily returns. Just did the gun store in redhaven and it's probably the best one at 750 a day but it was either 75000 or 200000 upfront I forget which.

do you know how the ironman option works ingame?
 

Thermophob

Well-Known Member
Apr 10, 2018
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I'll do averils - but it's not so much food, more just making money in general. Like what passive income earners exist aside from workshops? Everything else seems like several orders of magnitude lower.
Taverns (you can pass earn over 1500 dollars each day), Caitlin's clinic (some 660 dollars a day), Toshi's Garden (little less than 1000 dollars a day)... Fort Sera(just hoard enslaved thugs there), standing with Republic (produce guns and swords and hoard it there), Church in Westside (give them merchandise, food, golden necklaces), etc...
Enslave Rebecca, do her quest, also hire an accountant. You can have over 10.000 dollars easily.
Here is my new playthrough (doing the SMR route now). I didn't even max biggest earners.
meh.png
 
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Clemency

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Jan 21, 2024
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Has anyone built 6 workshops just for a laugh?
I only ever built one.
with ironman are all npc perma killed or just non story ones? and what's the relevance of the dice roll selections?
Everyone can be killed. Randoms and scripteds. Dice rolls, never fully figured that out since some rolls are not based on the dice rolls you select. I just choose the most consistent (5d20).
Like what passive income earners exist aside from workshops?
Factions, typically. Once you cap the market supply of your main earner items, you can invest into Warrior's Hall or the Catholic Church. Worse return-on-investment but if you play for thousands of days, it's a scaling passive income. It won't help you fund New World Order, but you should be past New World Order by that point.

Well, for the Catholic Church specifically, the food from Zapin Fields will be plentiful and you can easily cap the market supply of food, so any spare food afterwards is just a church donation fodder.
is this part of a quest?
Yes. It's a two part cipher for a cybercannon. Either this is from attacking The Goonies in Rosita's quest, or from the rumors job in Divine Juices. So the other one is from the one you did not do.
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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I only ever built one.

Everyone can be killed. Randoms and scripteds. Dice rolls, never fully figured that out since some rolls are not based on the dice rolls you select. I just choose the most consistent (5d20).

Factions, typically. Once you cap the market supply of your main earner items, you can invest into Warrior's Hall or the Catholic Church. Worse return-on-investment but if you play for thousands of days, it's a scaling passive income. It won't help you fund New World Order, but you should be past New World Order by that point.

Well, for the Catholic Church specifically, the food from Zapin Fields will be plentiful and you can easily cap the market supply of food, so any spare food afterwards is just a church donation fodder.

Yes. It's a two part cipher for a cybercannon. Either this is from attacking The Goonies in Rosita's quest, or from the rumors job in Divine Juices. So the other one is from the one you did not do.
It sucks how the factions are a crapshoot for a new player on what actually yields dividends and what doesnt.... feel like this should be more clearly marked somewhere or evidence in story.
 

zzczys

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Jul 20, 2019
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Well hopefully someone can pin/link in op this somewhere;

Of the factions indicated in the faction section of the ledger;
Catholic church - donate to them. You can eventually become faction leader just from donations. No need to convert to their religion.
The Caliphate/muslim faction - donate. Can only reach 70 standing, so cant takeover.
Odensborg/viking - must convert to aseir religion, they do not accept donation from outsiders. Can also become faction leader from donations. Can leave religion once standing maxed, will lose some standing but enough to remain leader.
Marston fort - fort sera
The underworld - you will have to find/reveal their faction base by checking tavern rumors. Can become faction leader from donations. Giving them firearms will also drop city control.

Factions I did not mentioned do not generate income, for now.
For those that provide income, it is dependent on their power value and your standing. The max standing for factions you can lead/vassalize is 150. 100 is enough to become leader of those factions.

Al dahiya network - bonus for muslim PC, based on devotion.

Felton, Falth, and Gero are criminal investments. High city control will reduce income from them, and random end day events will perma remove them.
Carozza mafia is also criminal, but can only be removed by PC action and city control lower than 40.
 
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