ThisKuro

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Feb 16, 2020
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I played both those games, though I didn't play Corruption long as the girls didn't appeal to me much, fake-looking tits are a huge turn off for me, and that's pretty much all that game had. "Insight of You" I played and enjoyed far longer, but in the end the fact the target of the MC's ire again had those fake-looking tits didn't appeal and otherwise I didn't find her all that sexy anyway. I did like the writing and humor in that game and it got as depraved as I like it sometimes, but in the end you knew the lovely red-headed girlfriend couldn't be corrupted too much as she was the MC's girlfriend and that just left Maya who I did really enjoy but in the end wasn't enough to keep downloading it just to watch her spiral into depravity.

Plus quite frankly I didn't think the target really deserved all that, she was a bitch but that was a pretty extreme comeuppance. I can't recall for sure, maybe she did try to hire a hitman or something, but even that seemed contrived just to kinda justify what she was gonna get. She was mostly just a bitch who ruined some people on her way up the corporate ladder--just like many men before her-- and I didn't think the punishment really fit the crime.

Point being the latter game didn't give me enough reasons to keep downloading as I started to feel a little sympathy for the poor target and she didn't really turn me on to begin with. In this game I don't particularly find Juno attractive, she has a rocking bod but the heavy tattoos don't appeal, though I do like her as a person and find her very useful. Piper is another one that's very useful but she doesn't do much for me either, she comes off as a mannequin or something with a body that for some reason reminds me a little of a blow-up doll.

Were it those two and say Lovisa who I find extremely attractive I might not be as interested in the game as just like with Maya I'd eventually want more girls I was interested in. Here there's Michelle, the tier 2 slave, Aria, Rebecca and others who're not done yet but really excite me at thought of seeing more of them. I want more options than just a few, thus I hope the dev doesn't completely curtail the possibility of new slaves and other characters.

That being said I'm not a fan of WIPs, though I understand why so many devs use them. I prefer however if their existence as WIPs is shorter than what I've seen so far, though I applaud the rate at which Grimdark develops new material and fills those WIPs. I was very happy to see that cute little slut from Furry's is going to get her quest and that we'll get Lovisa's sister, but that I didn't see anything about Valerie Barstow (?) was kind of a disappointment.
Hey bro. I get what you're saying. Your tastes are different and I respect that. By comparing the 2 games, I wasn't trying to highlight how they spiraled into depravity. The idea is that it's more engaging for players to interact with a small amount of girls that are content-rich rather than interact with a bunch of sluts with not much background or content.

Players tend to retain interest with quality over quantity. That's basically my point. Also, it's worth pointing out that if the dev continues adding more slaves like this, it'll affect the quality of the current slaves. They'll stay WIP for longer and the background of each slave will have a tendency to be shallow or unimmersive because the devs attention is now split to developing more girls.

Based on the wikia, currently, there are more slaves who are WIP than 100% in terms of wardrobe and sex scene renders. I don't think it's a good idea to increase the number of WIP slaves. Just saying.

Edit: As a response to a related comment, you said "why can't there be both?" Well ideally there should be both quantity and quality. But the idea is, if we're not getting both, it's more practical to invest in the quality of each slave rather than the quantity. It's one thing if they'll be released in the game at 100%. But the dev releases them at WIP so it's really unimmersive that one could argue that even the quantity aspect is not being achieved properly.

Also, the problem with prioritizing quantity in this kind of game is that you tend to get more of the same thing over and over. Because how many slaves can you introduce into the game until you get characters that are too similar, they're basically the same? Like Rebecca/Aria and Amelia/Piper. Those pairs are almost the same person and they're not personalized enough in terms of interactions to feel a significant difference in their identity. There's a limit to the quantity before it feels like the dev is just copy pasting identities.
 
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ThisKuro

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Feb 16, 2020
25
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The answer is simple: most amateur devs bite more than they can chew. Just a few can actually finish what they started. So, apart from Japanese made porn games made in a much more professional manner, you have only a selection of finished projects which took two, perhaps three years to make and oceans of ver. 0.0432643 games celebrating their 5th, 6th, 7th anniversaries of subscription sponsored WIPing.
To be fair, this might be a long term project for the dev and I'd respect that. However, if he chooses that path, I'd prefer his updates to focus on enhancing the existing ones as much as he can. Hopefully add as much personality as he can to the interactions and make sure they have complete renders before adding new but WIP ones.

Let's be real. A huge factor as to why a lot of people are playing this game is because of his content rich slaves like Lovisa, Juno, Aria, and Michelle. It's definitely not because of slaves like Amelia, Tier 2 Kymanto slaves who are WIP.

If this is a long term project, I'd be more on board with the idea of adding more activities (standing cage, pillory are planned), enriching the personalities of the current lineup by personalizing their interactions and adding personal quests. I like his approach to Caitlin's quests as a means to progress affection. I wish more of those for Caitlin and the other slaves.

I feel like the game is at the sweet spot already in terms of the number of acquirable slaves. They just lack renders and depth.
 
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ShinCore

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May 19, 2020
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Can creator remove the ban on highlighting text in the game? English native is not for everyone
if im not mistaken there is... or was a TTS version of the game in the game files. but i dont think Grim has been updating it
 

ShinCore

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May 19, 2020
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Is there way pregnancy in this game in future?
I noted you upgrade the bedroom but study + guest room is limited upgrade?
One other thing is house selection would been nice to get instead and region area means different story instead of player's brother is dead, alive or abducted?
Give more means have another person give us insight what other means to do in region.
Brother being dead you have to bury him, alive greet player, and abducted ransom letter arrives.
Slaves potential found in areas in wild, or in streets.
tent near resource and have slaves harvest resources.
combat able slaves - get them more so able to attack with accuracy.
Last game I had released all my slaves because I found it pointless.
Can't get them pregnant - progeny offspring to see potential bloodlines? Bastards?
Bastards is that possible?
hes working on it:

 
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ShinCore

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May 19, 2020
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The answer is simple: most amateur devs bite more than they can chew. Just a few can actually finish what they started. So, apart from Japanese made porn games made in a much more professional manner, you have only a selection of finished projects which took two, perhaps three years to make and oceans of ver. 0.0432643 games celebrating their 5th, 6th, 7th anniversaries of subscription sponsored WIPing.
for good or bad, Grim looks like he is going to be allowing for both routes. personal and impersonal options. i normally would agree with you on how it would be unwise for a solo indie dev to try both....

but there have been some developments that may make them possible. time will tell.
 
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ShinCore

Active Member
May 19, 2020
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To be fair, this might be a long term project for the dev and I'd respect that. However, if he chooses that path, I'd prefer his updates to focus on enhancing the existing ones as much as he can. Hopefully add as much personality as he can to the interactions and make sure they have complete renders before adding new but WIP ones.

Let's be real. A huge factor as to why a lot of people are playing this game is because of his content rich slaves like Lovisa, Juno, Aria, and Michelle. It's definitely not because of slaves like Amelia, Tier 2 Kymanto slaves who are WIP.

If this is a long term project, I'd be more on board with the idea of adding more activities (standing cage, pillory are planned), enriching the personalities of the current lineup by personalizing their interactions and adding personal quests. I like his approach to Caitlin's quests as a means to progress affection. I wish more of those for Caitlin and the other slaves.

I feel like the game is at the sweet spot already in terms of the number of acquirable slaves. They just lack renders and depth.
HEY! DONT TALK SHIT ABOUT MY MO.... AMELIA!
 
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oceanbobo4

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Feb 12, 2021
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Is there a way to reach 2nd tier and get Michelle Wolfe WITHOUT any combat?


I'm playing an academic manipulator.
 

ShinCore

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May 19, 2020
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GrimDark — Yesterday at 2:18 AM
Your prostitution Empire is not just about choosing locations, guards and bribing the right people - the psychology and interactions with your workers are also important factors.

Will you encourage (Happiness gains, small risk of Willpower gains) or chasten (Willpower, Happiness and Affection loss) your girls? Will you allow them to keep all tips, or just throw them a few dollars (or keep all to yourself)?

This, synched with cycling your girls from getting worn out, is the key to being a successful pimp. Unless you choose to go all in with slaves from the auctions (randoms) and wear them out completely before sending out new ones. 1664526795556.png
 

ShinCore

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May 19, 2020
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Is there a way to reach 2nd tier and get Michelle Wolfe WITHOUT any combat?


I'm playing an academic manipulator.
gonna need to kill some peeps, but you dont actually need to fight. you can have others do it for you, and you can hang back and snipe folks. or you can swashbuckle it up in the front too.
 
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ffive

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Jun 19, 2022
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Is there a way to reach 2nd tier and get Michelle Wolfe WITHOUT any combat?

I'm playing an academic manipulator.
With sufficient manipulation and a bit of luck you can scare the shit out of people who hold her, and they'll give away both the goods and the girl without a fight.

Am not sure, but it might be easier to scare them if you don't show up alone, but with some hired muscle.

Just don't bring her to her former owner, that part is hardcoded to fail and end up in fighting.
 
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ffive

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So, yeah, the game could really use some sort of a log for character attribute changes.

Seeing Piper gain +1 willpower every single day for no apparent reason can be confusing enough, but when you get Michelle at 7 Willpower in the morning and she's at 14 by midnight when mostly left alone with zero explanation? That's downright vexing shit, right there. ;/
 

Gunner Rey

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Aug 15, 2018
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Hey bro. I get what you're saying. Your tastes are different and I respect that. By comparing the 2 games, I wasn't trying to highlight how they spiraled into depravity. The idea is that it's more engaging for players to interact with a small amount of girls that are content-rich rather than interact with a bunch of sluts with not much background or content.

Players tend to retain interest with quality over quantity. That's basically my point. Also, it's worth pointing out that if the dev continues adding more slaves like this, it'll affect the quality of the current slaves. They'll stay WIP for longer and the background of each slave will have a tendency to be shallow or unimmersive because the devs attention is now split to developing more girls.

Based on the wikia, currently, there are more slaves who are WIP than 100% in terms of wardrobe and sex scene renders. I don't think it's a good idea to increase the number of WIP slaves. Just saying.

Edit: As a response to a related comment, you said "why can't there be both?" Well ideally there should be both quantity and quality. But the idea is, if we're not getting both, it's more practical to invest in the quality of each slave rather than the quantity. It's one thing if they'll be released in the game at 100%. But the dev releases them at WIP so it's really unimmersive that one could argue that even the quantity aspect is not being achieved properly.

Also, the problem with prioritizing quantity in this kind of game is that you tend to get more of the same thing over and over. Because how many slaves can you introduce into the game until you get characters that are too similar, they're basically the same? Like Rebecca/Aria and Amelia/Piper. Those pairs are almost the same person and they're not personalized enough in terms of interactions to feel a significant difference in their identity. There's a limit to the quantity before it feels like the dev is just copy pasting identities.
The true irony here is I don't really disagree with you in essence. I recently subscribed and my main request was to finish the WIPs rather than expand overmuch with a new character I suggested. I do think in the long run you can have both, and when Grimdark said his plans were to finish the renders on most of the existing slaves by spring and not release additional slaves without ~70 or so renders I believed him as it appears he's on that pace already. Therefore I'm not as concerned about it as you guys, I do believe he'll meet his goals and six months isn't that long in a game like this in development especially while there's so much depth (like the sex interactions and the bar encounters) in certain areas already.
 
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Gunner Rey

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With sufficient manipulation and a bit of luck you can scare the shit out of people who hold her, and they'll give away both the goods and the girl without a fight.

Am not sure, but it might be easier to scare them if you don't show up alone, but with some hired muscle.

Just don't bring her to her former owner, that part is hardcoded to fail and end up in fighting.
Yeah, but Old Cooney drops like a rock as soon as you hit him and his 'back-up' is two pathetic urchins, one of whom is already wounded. Bud and the Rifle Savant are all you need to essentially walk over that combat.
 
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Gunner Rey

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Is there a way to reach 2nd tier and get Michelle Wolfe WITHOUT any combat?


I'm playing an academic manipulator.
Get yourself and your slaves combat armor and some thirty-oughts. Hire Felix and the Space Marine (when he shows up) and a crew led by an academic manipulator is good enough to take down all but the most dangerous targets.
 
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ffive

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Incidentally, current description of Advocate trait completely doesn't match how the trait actually works. It claims there's 15% chance for the girl to influence others, but the actual code is

Code:
<<set _ran to random(1, 200)>>

<<if $traitadvoc gte 5 and $bondage lte 0 and $avatarunc isnot true and $happiness gte 10>>

<<set _chance to $discipline>>
<<set _chance+=$av_int>>
<<set _chance-=_ran>>

<<if _chance gte 1>>
This means characters like Rebecca whose combined Discipline and Intelligence is 110, has more than 50% chance to win against a 200 range roll. Juno's combined attributes of ~65 give her 30% chance to win that roll.
 

Gunner Rey

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Incidentally, current description of Advocate trait completely doesn't match how the trait actually works. It claims there's 15% chance for the girl to influence others, but the actual code is
Thanks for the tip, I look at code and I see a butt-texting. Is that from the wiki I presume? I will say this about the wiki in this game: it's better than what you had for Hearts of Iron 4 not only upon release but for a couple years afterwards. That was a 'completed' release from a relatively major development company for a game that sold upwards of a million copies in short order. It led to us having to pretty much figure the game out for ourselves on the strat boards until someone put all that hard work into the wiki finally, as it's much better now than it was in 2018 or so--two years after the release!


Code:
<<set _ran to random(1, 200)>>

<<if $traitadvoc gte 5 and $bondage lte 0 and $avatarunc isnot true and $happiness gte 10>>

<<set _chance to $discipline>>
<<set _chance+=$av_int>>
<<set _chance-=_ran>>

<<if _chance gte 1>>
This means characters like Rebecca whose combined Discipline and Intelligence is 110, has more than 50% chance to win against a 200 range roll. Juno's combined attributes of ~65 give her 30% chance to win that roll.
 

ffive

Devoted Member
Jun 19, 2022
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Thanks for the tip, I look at code and I see a butt-texting. Is that from the wiki I presume?
No, both the code i've quoted and trait description were taken directly from version 0.8.0.2 of the game; i just replaced html-encoded characters for readability.

edit: what that code actually means is, it takes character's combined intelligence and discipline values, and randomly deduces between 0-200 points from that score. If the resulting value is positive the trait triggers and alters other girls' willpower.
 
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