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Sophisticurves

Active Member
Feb 27, 2019
602
1,575
304
GD-studios

Noticed a minor bug in the 0.841 version. When taking a slave girl to the bathroom and selecting the blowjob, come in mouth, the swallowed semen statistic won't be affected. Tested it after having started a new game and with Adora Sanor.
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,261
4,255
436
MastersOfRaana-0.8.4.1c
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Sariia

Newbie
Feb 2, 2022
19
37
103
does this work on version: 0.8.4.1b ?
I said I'd let you know, so here it is: The incest patch for the latest version :D

Okay, so, in the last one, I noticed a wall of error messages upon ending each day (not game-breaking, easily ignorable).

Though since it was a blemish nonetheless, I've made sure there are no such messages in this version, because I've gotten even better at manuevering the code :coffee:

Enjoy the incest. Enjoy a daily Lovisa+Tori threesome, if you will ;)
 

Xythurr

Well-Known Member
Oct 29, 2017
1,753
3,868
386
I said I'd let you know, so here it is: The incest patch for the latest version :D

Okay, so, in the last one, I noticed a wall of error messages upon ending each day (not game-breaking, easily ignorable).

Though since it was a blemish nonetheless, I've made sure there are no such messages in this version, because I've gotten even better at manuevering the code :coffee:

Enjoy the incest. Enjoy a daily Lovisa+Tori threesome, if you will ;)
Thanks a bunch!
 
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psychocricket

Member
Jun 19, 2018
158
165
247
It's kinda unfortunate that her signature skill gets disabled just because you want to be a good slave trainer.
I think the logic is that she fights harder if you're in the mood to allow her to fight for whatever "liberation" is in her mind. If you manage to break Clea past whatever mental safeguards she's put up (By console commands or otherwise) it's more or less your character succeeding in convincing Clea she doesn't need to fight for "liberation" anymore.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,620
366
GD-studios

Noticed a minor bug in the 0.841 version. When taking a slave girl to the bathroom and selecting the blowjob, come in mouth, the swallowed semen statistic won't be affected. Tested it after having started a new game and with Adora Sanor.
It should take that into account - did the text specifically mention the "load" being properly taken?
 

iaxs4444

New Member
Sep 22, 2017
5
8
187
Added a few line of codes to (imperfectly) address the conclude day log not showing changes issue. Two new buttons called "Set Compare Value" & "Compare Log" are added next to the Save Game button. When the Set Compare Value button or the Conclude Day button at the home screen is pressed, the current npc values are stored. Passing midnight per se does not change the stored values. When Compare Log button is pressed, the current npc values are compared with the stored values to produce a log.

- I have no experience in HTML / SugarCube programming, so this mod could well be buggy.
- the Compare Log button won't work initially. You need to press the Set Compare Value or Conclude Day button to store the npc values first.
- I will not be updating this. Anyone is welcomed to use these codes in future versions / their own mod. No need to ask for permission.
 

ognelab

New Member
May 9, 2019
10
3
143
I was checking out how the new tavern jobs work in the latest version and noticed a few things that seem odd to me. (Just a heads-up: my understanding of the code is pretty limited, so I might have missed something.)

I noticed a mismatch between the tooltips and the code when assigning jobs to waitresses.
From what I saw in the code, for female waitresses, having 80+ Beauty only adds 1 to Chaos and doesn't impact the competence score as stated in the tooltip.

In the /* REP MODIFIERS */ section of the code, the number of workers affects Chaos, but the values used still go from 0 to 10, even though the max number of workers is now 7. Looks like that might need some rebalancing.

I started digging into this because I was confused about the effects of clothes and accessories. They don’t seem to be taken into account when checking Beauty or Charisma, even though it would make sense if they were. I mean, a nice dress, some perfume, or anything that improves appearance or charm should matter for a waitress, right?
In this case (and many others, IMO), there shouldn’t really be a difference between “natural” Beauty and Beauty boosted by accessories.

Anyway, it would be super helpful to know exactly when the modified values for Charisma and Beauty are used, and when it's just the base stats.
 
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Zarkhy

Engaged Member
Nov 4, 2018
2,123
1,517
338
I started digging into this because I was confused about the effects of clothes and accessories. They don’t seem to be taken into account when checking Beauty or Charisma, even though it would make sense if they were. I mean, a nice dress, some perfume, or anything that improves appearance or charm should matter for a waitress, right?
In this case (and many others, IMO), there shouldn’t really be a difference between “natural” Beauty and Beauty boosted by accessories.

Anyway, it would be super helpful to know exactly when the modified values for Charisma and Beauty are used, and when it's just the base stats.
IIRC the modified value is taken into account for the requirement to work at the Golden Dragon, but even that's a rather recent change.

Not sure if it even affects sale values at the auctions.

Maybe some day ^^
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,620
366
I was checking out how the new tavern jobs work in the latest version and noticed a few things that seem odd to me. (Just a heads-up: my understanding of the code is pretty limited, so I might have missed something.)

I noticed a mismatch between the tooltips and the code when assigning jobs to waitresses.
From what I saw in the code, for female waitresses, having 80+ Beauty only adds 1 to Chaos and doesn't impact the competence score as stated in the tooltip.

In the /* REP MODIFIERS */ section of the code, the number of workers affects Chaos, but the values used still go from 0 to 10, even though the max number of workers is now 7. Looks like that might need some rebalancing.

I started digging into this because I was confused about the effects of clothes and accessories. They don’t seem to be taken into account when checking Beauty or Charisma, even though it would make sense if they were. I mean, a nice dress, some perfume, or anything that improves appearance or charm should matter for a waitress, right?
In this case (and many others, IMO), there shouldn’t really be a difference between “natural” Beauty and Beauty boosted by accessories.

Anyway, it would be super helpful to know exactly when the modified values for Charisma and Beauty are used, and when it's just the base stats.
Yeah, I spotted a missing script in the Beauty checker for waitresses. Fixed.

The Beauty and Charisma mods are added as an enhanced temporary attribute(s) in the NPC Menu but I've included a formal wear buff in 0842 (for Performers).
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,620
366
Not sure if it even affects sale values at the auctions.

Maybe some day ^^
This was also an oversight. The SellSystem passage took the non-temporary variable into account when it should actually read the temporary variable (_beauty) that is modified by clothes and accessories. Fixed.
 
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l.lotler

Newbie
Nov 15, 2017
38
52
189
How does processing scrap iron in a workshop work? I've got the function turned on, 17k of the stuff lying around and nothing is being done with it. Why is that?
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,827
15,435
864
I think the logic is that she fights harder if you're in the mood to allow her to fight for whatever "liberation" is in her mind. If you manage to break Clea past whatever mental safeguards she's put up (By console commands or otherwise) it's more or less your character succeeding in convincing Clea she doesn't need to fight for "liberation" anymore.
Yeah, I get the logic and immersion factor. But we could also consider that a perfectly trained slave might use her honed skills for the benefit of her master (although she can't be enslaved, but fully trained mercs and servants still act as slaves and even call themselves such at times lol). And AFAIK, Liberation is a mental state that she has, so tacking on an assassination combat skill onto it doesn't seem truly necessary. It's the only combat skill that gets disabled by training values.

It wouldn't be farfetched to separate her assassination from liberation, tbh. And make liberation even harder to suppress if they want to.
 

Lurker452

Member
Jun 13, 2022
247
340
186
How does processing scrap iron in a workshop work? I've got the function turned on, 17k of the stuff lying around and nothing is being done with it. Why is that?
It only processes what comes from the merchandise processed *while it is on*. This allows you to save scrap for injectors.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,753
3,868
386
Hey guys is there much different between making a young MC over an older one? I usually make an older one so I was just wondering if it's different enough to be worthwhile.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,827
15,435
864
Hey guys is there much different between making a young MC over an older one? I usually make an older one so I was just wondering if it's different enough to be worthwhile.
I made young one for the stats at first, then I saw daddy issues perk that so many girls have and went with a daddy mc lmao.
 
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