Create and Fuck your AI Cum Slut –70% OFF
x

Gamer9999

Member
Aug 20, 2024
209
191
121
Does anyone have any ideas about the "grove" in the backyard?. I find the gains rather minimal but have a certain nostalgia because "father" told the kids it was important. I currently have a gazebo with pool, a garden, a dojo and a stable. So that is the only spot I have left for another garden or maybe an annex.
I'm pretty decent for money per day(can never be too much as I will need it for the fight against Morti) and I also have Burakumin farm and the island farm. They still need some work (upgrades and staff) but maybe I don't really need another garden at home. But I'm also trying not to have the annex mostly to "force" me to keep the staff down :D I don't think it's necessary to have that much staff, but last time I did a full run I had all the mines, the forest, 3 or 4 workshops, a tavern and a huge bucket load of staff. I was mostly making money from production (selling weapons mostly). I'm now trying to have money through businesses and influence (and the staff combinations to make it more profitable)..
In my experience, it is difficult to keep cost low because I collect every unique NPC I can get my hands on. Profit form workshop production of rifles, low city control, and low prosperity is where the real money is. That being said, I tend to keep the grove arond early to mid game because It also helps with shy NPCs. That issue pretty much goes away when you are able to afford luxary household standards so after that the grove can go. If you are looking to increase passive income, I would ally with the underworld bandit faction. The passive income from that faction is pretty high when compared to the other investments you can make. Word of advice, if you decide to go that route, give them guns to gain influence with them. It is way more expencive to gain influence through donating money than it is through wepons.
 
  • Like
Reactions: Fauno36

khumak

Forum Fanatic
Oct 2, 2017
4,054
4,219
488
Does anyone have any ideas about the "grove" in the backyard?. I find the gains rather minimal but have a certain nostalgia because "father" told the kids it was important. I currently have a gazebo with pool, a garden, a dojo and a stable. So that is the only spot I have left for another garden or maybe an annex.
I'm pretty decent for money per day(can never be too much as I will need it for the fight against Morti) and I also have Burakumin farm and the island farm. They still need some work (upgrades and staff) but maybe I don't really need another garden at home. But I'm also trying not to have the annex mostly to "force" me to keep the staff down :D I don't think it's necessary to have that much staff, but last time I did a full run I had all the mines, the forest, 3 or 4 workshops, a tavern and a huge bucket load of staff. I was mostly making money from production (selling weapons mostly). I'm now trying to have money through businesses and influence (and the staff combinations to make it more profitable)..
There are definitely some house/yard upgrades that are better than others. I tend to keep the grove despite the fact that it is just objectively inferior to pretty much all of the other upgrades. I'm a tree hugger. I like the grove despite it being suboptimal.

I would say the most important thing to really get your game going early on is a workshop but it's prohibitively expensive. So I tend to wait til about the end of the 2nd week when I have enough influence to capture and sell the prowlers you find with Laika and Loden and also the ones you can capture in the Space Hulk area. That gets you around 160k or so which is enough by itself to buy an external lot and build but not fully upgrade a workshop. You can build it a bit cheaper in your yard but I have other things I consider higher priority for the yard in the early game like a stables, dojo, etc.

Late game from a min/max perspective I would say your best house layout is 1 tavern (external lot only), 1 stables, 1 annex, and 3 workshops (2 in the yard and 1 in an external lot). Once you really get your passive faction income rolling though there are diminishing returns from having more than 1 workshop. More is still better. But you're fine with just 1 workshop if you'd rather have a couple of gardens, or keep the grove, or keep a permanent dojo (I build one temporarily).

As far as ramping up donations to various factions though there's really no replacement for a workshop. You can eventually do it via the senate but it takes a lot longer than a workshop to build up to that.

Super early game I would say gardens are your best bang for the buck, especially on dying world since they save you so much money on food. Depending on how many people you pick up early on you might have 100ish people times 3 rations per person times $20 per ration in food costs. So $6000 a day on food might very well be your single largest expense until you get Zapin Field up and running.
 
Last edited:

a3on

Member
Jun 4, 2019
143
55
96
How exactly do you go about completing Crusader tasks for the Church? As far as I can tell, there's no indicator on the Tasks page, or my own Journal, nor did any cut scenes play. Is this something that has a random chance to happen, and I need to wait?
they are logged in the newspaper at home.
 

squidney66

New Member
Sep 12, 2024
5
0
11
I married an NPC, made her First Wife, she has 81 beauty, 93 charisma, 90 dancing and does not have the shy trait. I have Emerald City open and have dined at the Golden Dragon. I talked to the owner. He told me the requisites for someone to dance there. The Golden Dragon doesn't show up in her choice of "actions" in the "npc menu." Any idea what I'm missing or am I looking in the wrong place?
 

MonsterClock1

Newbie
Apr 1, 2025
38
61
37
I married an NPC, made her First Wife, she has 81 beauty, 93 charisma, 90 dancing and does not have the shy trait. I have Emerald City open and have dined at the Golden Dragon. I talked to the owner. He told me the requisites for someone to dance there. The Golden Dragon doesn't show up in her choice of "actions" in the "npc menu." Any idea what I'm missing or am I looking in the wrong place?
Jobs & titles > Stores (next to house jobs)
 

DLP

Newbie
Aug 2, 2019
27
8
138
Super early game I would say gardens are your best bang for the buck, especially on dying world since they save you so much money on food. Depending on how many people you pick up early on you might have 100ish people times 3 rations per person times $20 per ration in food costs. So $6000 a day on food might very well be your single largest expense until you get Zapin Field up and running.
Honestly, I've found a good Hunter squad to be incredible at keeping the early game of Rise from the Ashes + Grimdark pretty trivial. If you hire Loren, and send Kyle out too, they tend to generate around 50 rations on their own, which falls a bit as areas deplete. It's still plenty, though, and trivializes the early game as long as you keep your house lean (which, realistically speaking, is optimal since very few jobs will out generate their own cost of living on Dying Worlds early on) until you can save up for a Workshop. That said, I don't think I've ever had more than 100 people, so maybe I play quite differently.
 

Gogugaga7171

Newbie
Mar 27, 2025
33
9
27
it seem like the animation and sandman both the mods has conflicting with each other some of the img and animation are broken to me is there a way to fix this
 
  • Like
Reactions: jordys

khumak

Forum Fanatic
Oct 2, 2017
4,054
4,219
488
Honestly, I've found a good Hunter squad to be incredible at keeping the early game of Rise from the Ashes + Grimdark pretty trivial. If you hire Loren, and send Kyle out too, they tend to generate around 50 rations on their own, which falls a bit as areas deplete. It's still plenty, though, and trivializes the early game as long as you keep your house lean (which, realistically speaking, is optimal since very few jobs will out generate their own cost of living on Dying Worlds early on) until you can save up for a Workshop. That said, I don't think I've ever had more than 100 people, so maybe I play quite differently.
Yeah we definitely have a different play style. I like to pick up every possible unqiue as soon as I can so I can get started on passive training. So I do run a large deficit for awhile since I don't have anything profitable for most of my people to do initially. Food in particular is an issue for me for around 2 months which is about the time frame for me usually to go get Zapin Field set up, at which time food cost drops to zero and prosperity from food donations goes way up.

I did try a game where I kept auto buy food off from day 1 on dying world while still sticking to my usual strategy of picking up as many people as possible as soon as possible. Hunters can't really keep up if you do that. I had about 15 hunters plus 2 gardens and still had to reduce rations so everyone was hungry (but not starving) constantly. I also grabed Mai Lynn early to make her my gardener. Both hunting grounds were perpetually at 0.

In my games Loren alone is enough to keep 1 of the 2 closest hunting grounds perpetually at zero. So you really only have enough hunting grounds for 2 full time hunters.

My focus in the early game pretty much goes like this:

Month 1:
- capture and sell as many non unique slaves as possible
- hire all the top tier mercs and buy MC duraplate and a level 1 health implant (I take stim allergy so this is very important)
- max out master bedroom, dojo, stables, and build a gazebo with a pool for pool parties
- capture and sell all the prowlers when I hit 6k influence and use the proceeds to build my first workshop
- complete the quest to make a vassal out of Fort Sera
- donate enough slaves to Aesir to make them a full vassal as well
- do your brother's quest so you can get Stacey's relic hunter job online
- make sure to pick up Rachel for the Golden Dragon job and Valerie to win those gymnastics competitions
- buy Aria, do her first quest, fuck her a few times to get her to Amiable and tell her you'll help with the rebellion
- Hire Clea
- training focus this month is mostly stamina with maybe a little melee and/or ranged training
- cycle all NPCs through guard duty to train melee/ranged to 80/80 and also cycle them all through educator training under soneone doing combat/physical training to get both physical stats and combat stats even higher
- put Clea on medical training duty to train up EVERYONE to 25+ medical skill so everyone who doesn't have a more important use for a title can be a nurse (this means you hardly ever have to use any stims on your NPCs)
- put Gregory on Intelligence training duty focused on cycling through all of my trainers first to get them to at least 90 intelligence (as well as Armand)


Month 2:
- fully max out the house upgrades so that maid and footman duty trains up workaholic and cycle all NPCs who don't start with workaholic through maid/footman duty until they have it (this takes several months)
- max out stamina completely on MC and train both melee and ranged to at least 120 (can go to 130 but I usually just crit my way past 120)
- pick up every pre-rebellion unique I don't have yet
- go get Zapin Field set up to get food sorted out
- finish wiping out the dockpunks so they stop messing up investment income
- start drinking at the Orient daily to boost science and academic skill to the training caps (50 science/80 academics)
- once science hits 50 start gambling at Fury's to grind Science up to 100
- Make a trip up to the Mastersphere to pick up Milou and the better wrist computer
- go wipe out the bandits occupying Silfren mine, making sure to actually capture Dolcaar (he's a fantastic trainer)
- buy the sawmill as well for massive free wood production
- periodically sell stuff from the workshop in Hannah Bay to fund investments and build/upgrade workshops
- spend most workshop production on swords to donate to Aesir and Fort Sera til they've been boosted to decent levels of income

Month 3+:
- by now I have 4 workshops fully upgraded so it's time to start thinking about starting the rebellion
- keep capturing and donating slaves to fort sera until I have enough to satisfy the manpower requirement for the rebellion
- donate swords til I have enough power for the rebellion
- focus on training Aria as well as fighting with her constantly to get her fame to 500
- go get 2 Cyber Cannons
- buy MC a suit of Hulk armor as well as 2 more for my NPCs (more than that is prohibitively expensive on Dying World
- Clea has a free stealth suit so I only need to buy 1 more stealth suit for Aria
- once science/academics hit 100/80 go take the academy classes and read all the books
- set up Nicole's News Room
- go do the rebellion
 
Last edited:
  • Like
Reactions: burned01

khumak

Forum Fanatic
Oct 2, 2017
4,054
4,219
488
Hi, do I really need to reach 2500 power value and 1800 fighters to complete the mission? View attachment 5502902
Yes you do. You can gradually get it for free if you free Aria and let her build support for you but it takes a long time and her performance as Chancellor depends heavily on how well you've trained her (which you haven't done at all if you freed her to build rebel support). IMO, the best way to build support for the rebels is to just capture tons of random slaves and donate them to fort sera, then transfer 1800 of them to the rebels. That will also raise power a bit. At that point crank out a mountain of swords with your workshops and donate enough of those to raise power to 2500. Done. You could donate money to them as well but I never do.
 
4.50 star(s) 176 Votes