Your standing in the Academy is 2, not 30. Raise it by tutoring Academics or Science to access Seve. Also, you might need to build a gazebo then upgrade it for a pool in your backyard to do pool parties. Your girls are depressed.save from my progres
I'd get him sooner rather than later, even if you don't care to have him, because you have to keep him in a cell for a week anyways and losing Deadly Enemy is a slow process.I still have not started prowler 3 because it has a unique NPC I have to catch and I do not care to have him in my house just yet. I should try it now, kill the beast, and then roll back the save to keep that unique guy open.
While I don't exactly agree with those other two guys on much of anything they're saying, my big gripe with the game is that it's not properly stated how exactly something like Chef skill is calculated.Uhm well, now i have to ask, when did you play this game last time..? Because there's pretty extensive explanation to "Head Chef" in the game as it is now. It's under a button placed next to the "Head Chef" job assignment, just like for every other job assignment in the game:
While there are areas of the game which could indeed use some more info, for the most part i find it self-describing well enough, and much better than many others.You don't have permission to view the spoiler content. Log in or register now.
Ah, I think there's no special trick to it. Extremely high dex evasion builds can cheese it without taking damage but even a normal fully trained party with high ranged and melee (120-150), as high a strength as they could have, and Duraplate armor at the least can do it powerstriking with greatswords. Train some more if you cannot. This fight's difficulty can vary at the stage of the game you are in. At day 100, it can be very challenging and at day 300 you can probably take it with no casualty, depending on how you play. If you are at the later stage of the game and money is not a problem, check your main combat NPCs in NPC Menu ---> Actions ---> Doctor's Hall to give them health implants. There's two levels and it can add +25 (costs $50,000) and +50 HP (costs $95,000) for a total of +75 HP. Some NPCs (aka the big mercs) may need more affection before allowing you to install implants on them. Without knowing what stage of the game you are in and what you have available, that's all I can help. Well, I could suggest which NPCs you should focus on if you want to minmax so there's that but it can feel very limiting because there's a narrower list for that and it's not strictly necessary for this fight..Did anyone manage to kill the void beast? I got sorta close but I wonder what the strat is to kill it
It is an intuitive train of thought to assume that more upgrades on your designated combat Training Room improve your chances. Hiring a trainer too. Push It is not very intuitive, sure. The mention of Aria's statue is just tacked on so someone would not say "You forgot this", it's not the point. The point is the rolls follow a certain set of calculations and there is a way to game that to your advantage. Could the game be better at informing you? Sure.You know that because you dig into the code itself - which in itself has nothing to do with gameplay. A player can only react and process what is presented by either the game or the help - wiki in this case. To come to a conclusion, as you present it, one has to dig into the code, as that conclusion is impossible to draw by just the info given to the regular player. This is exactly why i used 'obstruction' in my wording. The necessary information to achieve a simple thing or to develop a strategy towards a simple goal is impossible to gather without diving into the code itself at times.
Just to translate your comment into monetary figures: 13k just for the dojo, at least 32k for Aria and being able to end her quest-line. Nothing what you list has anything to do with 'general info' but is yet again another high level strategy answer. For a generic player it is not possible to see the value in the upgrades if results are mostly random thus pure luck. So for them buildings become 'obsolete' as they dont really offer value for result since the rolls are still random. Random means you will get rolls both in low and high. Even with the best bonus there are still lows.
its the damn retarded dice roll just remove it and let people gain stat normally why the hell training become a gamble. You train in a group of 4, with people around the same stats. 3 passes but then retarded dice roll decides to give one a failure, then you reload and try again now a different person get the failure, repeated that enough of time and you'll probably want to bash the face of the one responsible for that retard training mechanic.
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Hit "F5" I think, saves a hard reload
You said there was no explanation about Head Chef, not Chef Skill.There is not a single line about what the Chef skill actually is
/* nikas clothes */
<<if _npc.dayblock is 9 and _npc.charisma lte 59 and _lossroll is 4>><<set _npc.charisma+=1>><</if>>
<<if _npc.willpower gte 30 and _npc.happiness gte 40 and _lossroll is 1 and _npc.charisma lte 59>><<set _npc.charisma+=1>><</if>>
As per MoR-wiki:And now for something completely different: a bug, probably.
The second line doesn't check for assigned job and grants potential charisma gain to anyone in the household, not just to person working at Nika's. Which, given where it's positioned in the code, probably wasn't actual intention..?Code:/* nikas clothes */ <<if _npc.dayblock is 9 and _npc.charisma lte 59 and _lossroll is 4>><<set _npc.charisma+=1>><</if>> <<if _npc.willpower gte 30 and _npc.happiness gte 40 and _lossroll is 1 and _npc.charisma lte 59>><<set _npc.charisma+=1>><</if>>
Ahh okay. Weird place to put it (in the middle of workplace-oriented checks) but it does seem intentional, then.As per MoR-wiki:
Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).
Yeah, I've noticed a bit of that having gone through the code. Happy to be of help since it's usually you illuminating the inner workings of games to me.Ahh okay. Weird place to put it (in the middle of workplace-oriented checks) but it does seem intentional, then.