- Jan 21, 2024
- 943
- 1,199
2.) None. There is currently no danger I found for my Scavengers while playing the game. Loden, Jack, Ansel, and Bud have not died or something. I've also heard Alex say there's nothing in the code to endanger them.i have two or three questions that i hope someone here can answer:
1. On the wiki it says Adora gets +15 for head chef skill because she has some kind of affinity with it, but on her page i dont see anything that makes her special in that regard
2. no matter where i search i cant find what the risks are with scavenging assignment. it says there are high risks but what does it mean? can a character die or at most get a stat decrease?
3. is just a general question: what are some assignment/character combinations that you used for slave that dont have special traits or obivous stat/trait combinations? for example dakota could probably be a performer or just a maid depending on how you train her.
for the first two questions i hope someone can give me an answer. the third question is just something i asked because i am not sure how to train certain characters for certain jobs because i personally feel its a waste to just put them in the "filler" jobs like maid or a workshop employee.^^
3.) I just put them in school, trying to get a well-rounded stats for them. That's why I only have one workshop because that job is for the generic guys who are not active fighters. The girls rotate through school, Nika's to develop charisma, etc. Right now, there are more jobs being developed and listed in #progress-list like Nun, cutpurses, bootlegger, forager/hunter, butler etc., but the truth of the matter was that the jump from 0823 having a maximum of 8 slaves you can assign to stores (because the 12? stored in the annex could not be assigned anything) to 083 having a house with 80 NPCs (96 now) was massive, requiring a full rework of how every NPC is stored, and the number of jobs available did not expand, probably because the addition of male slaves and the quests (Aria questline and the Prowler questline) took priority.
I am not going to jump into an argument about pricing. I just want to comment about this part.t has a tremendous lack of giving a player enough information in-game to fulfil certain tasks, without reading pages of an out-of-game wiki first; simple things like what is a unique character are not marked at all
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but give those supporters extra goodies that seem to hinder the core development of those issues, that affect everyone though.
The goodies (MoR Enhanced and early access to alpha) does not hinder the development of tooltips or marking unique NPCs and it's very much a suggestion posted in the #suggestions channel in discord by tier 4 subscribers. Tier 4+ subscribers do not have inherent access to those information in-game. They can only start with higher stats and more traits. They have an easy start but even they could miss out on the fact that Valkyria shows up on only one day out of the entire playthrough and never again or that they accidentally kill/donate/sell Cassius Bauer, the most powerful well-rounded combat NPC in the game, thinking the girl with him in the group was the actual important catch.