- Oct 10, 2017
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You skipped the entire Helm family storyline?Me who sold lovisa after training her without knowing she was actually a story npc...
You skipped the entire Helm family storyline?Me who sold lovisa after training her without knowing she was actually a story npc...
You'll be able to sell copper in v. 0838. Westside Assembly Plant need some additional time to deplete its current stockpile.![]()
For a quick fix, open your web dev panel and delete the section of text that overlaps itAny way to fix this shit? I can't press check followers cause of the text overlap (i play on joyplay) View attachment 4249549
This is +100.
I sold 2 (only confirmed) unique NPC (and realize that after many in-game days and no save files) because there is no visual indication. i know some, usually japanese, games used this mechanic (enemy capture), but adding a hint would be helpful
You can search the html file's code to see what variables are tied to character activation and then reset them. For Kelly it's related to the Circlet stuff. I had to do that one myself.Speaking of which... Anyone know how to reset the Juno Rowena and Kelly McTierney encounters? I sold them both before I knew how the NPC system works. Also, Nicole Boulay, apparently.
I called them throwaway because their status or effects either are very inferior or hurt your household. If someone wants to play with characters that are very weak or wants their house hurt, that is a valid way of playing surely. It isn't what a typical play would want I think. Rename the category however you want.I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.
You say 'Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household'. Without digging through code or by memorizing the wiki entries the player has no effective way of knowing what is what. If those are not meant to be part of the household, why let them join in the first place? If the game's idea is to only fill the household with chars that are non-throwaways, why not simply disable the ability to add them to the household in the first place?
People have had many issues understanding who is what (just go back the thread and count those posts), the wiki never states anything about that being a main idea of the game, because that would mean there is a certain way a player is supposed to play the game to be successful. A player that hasnt been playing for a longer time can not see the difference in terms of stat limits vs better stats for integrated ones either. So either this really needs fixing asap or at least some proper stating in the wiki.
You seem smart enough to do things yourself in the future so I will explain a basic process of how I found the values you need.If you could tell me how to change prostitution income that would be nice.
I could only find a single line that sets the baseline income for blowjob to $50 which is of course totally different than what the wiki says in either types of whoring but regardless of that, full service and escorting suppose to have a flat base line. I just couldn't find those.
Calling the only NPC category that can reach 180 Beauty and deliver you a 225 Beauty child inferior is fighting words.I called them throwaway because their status or effects either are very inferior or hurt your household. If someone wants to play with characters that are very weak or wants their house hurt, that is a valid way of playing surely.
I think you have misread what I wrote. I made distinctions between non-throwaway random NPCs (two categories) and throwaway random NPCs (a separate category).Calling the only NPC category that can reach 180 Beauty and deliver you a 225 Beauty child inferior is fighting words.
Also I have three Herculean randoms pre-0832 that rolled into combat traits. No crackshot of course but they are much better than my ammo pack users not named Milou, Clea, or Einar because Herculeans used to be uncapped in both STR and Melee training.
Sorry, I missed this one earlier. Busy day.Hi, is there a way to play with a female/futa protagonist? And if not, is there a possibility of it being added in the future?
That's a div overflow problem because the game's code isn't properly set up for flex, is my guess.Sadly i can't paste that into the console since i play on joyplay (on my phone) but the encounter was for the black scorpions (and its not a isolated case my entire ui is overlapping (also i play on the current version)
Thanks. I used to do web development in the past and it still somehow didn't occur to me that the whole game is just the human-readable 17MB HTML file. Even after I kept ignoring the game for a long time because "it's a browser game, so how good could it be?".You can search the html file's code to see what variables are tied to character activation and then reset them. For Kelly it's related to the Circlet stuff. I had to do that one myself.
I think there's a mod somewhere that puts NPC type icons on characters, but only once you already have them in your house.
You're wanting to activate this part of the code, which takes place after a new day start if all of the KellyQuest initiation flags are set to "begin"Thanks. I used to do web development in the past and it still somehow didn't occur to me that the whole game is just the human-readable 17MB HTML file. Even after I kept ignoring the game for a long time because "it's a browser game, so how good could it be?".
Looks to me like there's just a $ownkelly -variable and if that's undefined, it'll roll for her event. Should be clean to just get rid of that in my save. The circlet stuff seems to be from her personal quest and I hadn't talked to her about it yet when I sold her.
_rcc and $ownrrc are undefined. The first time I heard of a Red River Circlet was when I looked at the code.etc.
No this is the first time it ever happenThat's a div overflow problem because the game's code isn't properly set up for flex, is my guess.
Did you have this problem on previous versions?
You are simply wrong. The changes i explain and show do require changes with each update that is the one correct thing you said but everything else you are simple wrong.I'm only mentioning this because I just got done making a reply to someone to explain how to make a custom character, but I want to make sure everyone who reads your post knows that this won't enable the same kinds of interactions that inherently female NPCs have (e.g. sex options). It will only affect display text and whatever art set changes you explicitly define.
In other words, no sex events,no extra sexy dialog, no pregnancy, etc for originally-defined male NPCs that you do a simple "find and replace" method to give female names and art assets to. They won't act like Lovisa does in the game. They'll act like a male character whose code is broken so that they get activated for some things they aren't supposed to - which is what you're doing.
Edit: Also be aware that you'll have to re-do every code change you're doing now when you want to update to a new version of the game. That's the only way to modify Story-Integrated characters.
Simply put, if someone wants to eliminate male NPCs entirely from the game, digging deep into the code is the only way to do so, and it'll have to be repeated at every version change.
If someone just wants to have a female-only household and doesn't care about not having the game's defined mercenaries in the household, the player can just edit their save file's specific code for an Expanded Random NPC or an existing female Explicitly Defined NPC - that won't require redoing everything at version change points unless specific custom dialog is wanted. for that NPC. If specific custom dialog is wanted for an ER NPC or an ED NPC, a few lines of code can be written for that, and then that code just needs to be added to new game versions, rather than changing the updated code for every game version.
Yes if you do a half assed change you get a half assed result. But i don't provide a step by step sex change that is half assed. I provide a step by step method that changes dialogue, names, the code of the game that assigns sex and I provide a method to give the males mercs pictures that are not the same as existing female characters because the game comes with two sets of pictures for the game. so you can get unique pictures for each of the newly changed female mercs.Yeah I don't see the point in that either. If I want an all girl household I'll just dismiss all the guys. It's not like there's a shortage of females in MoR. Plus tweaking the code to make the guys girls does not create female renders for them. So I don't want a female Ayden. Clea already exists and has renders. Ayden can either be dismissed or be an expensive workshop worker... I guess I could see tweaking the gender slider for kids so you can have 100% daughters instead of 75% if you really want to pimp out your daughters when they get old enough but that's not really my thing.
To get the Red River Circlet back:EDIT3: Eh, I'm giving up before I spend a pointless amount of time on this minor thing. I got rid of the scrap heap in the yard to make space for a workshop, so there's no way to do her quest anyway.
If you're comfortable giving me your save file, I can edit the parts of it that don't match mine for the variables related to Kelly, and replace a random slave in your house with her._rcc and $ownrrc are undefined. The first time I heard of a Red River Circlet was when I looked at the code.
Is it a v0.8.3.6/7 thing? I started the save in v0.8.3.5 and(EDIT: no, it's there) I have no recollection of any circlet coming up in the brief time I interacted with her. I was unaware of how little effect the Feminist trait has at that point and figured it'd rub off on the other slaves, so I sold her away straight away. In other words I never got the circlet quest which would've set the variables.
EDIT2: I'm trying to figure out what triggers the Kelly introduction in the first place, but yeah, it's 17MB of JavaScript, so it's kind of hard to parse, especially if you aren't familiar with SugarCube.
EDIT3: Eh, I'm giving up before I spend a pointless amount of time on this minor thing. I got rid of the scrap heap in the yard to make space for a workshop, so there's no way to do her quest anyway.
I'm sorry. I made assumptions based on other lazy mods I have seen people make lately, and didn't try out your code. You're correct and I edited my post to say so. You did good work and it deserves more recognition, and not lazy reading.You are simply wrong. The changes i explain and show do require changes with each update that is the one correct thing you said but everything else you are simple wrong.
So I have no idea why you are telling people this when I can show proof you are wrong.
Yes it takes effort.
yes you have to change the game's code separate from the characters stat block but i state that is the case clearly. I show the code that needs to be changed. to make it easy for people to find and i provide the code player need to copy and overwrite the existing code with.
Yes you have to change the male pictures with female picture but I CLEARLY state that.
Yes you have to change their names.
Yes you have to change the dialogue for these characters to get it aligned with their new gender.
The thing is I am 100% upfront with this knowledge.
Did you even attempt to make the changes I told you to make before you decided it doesn't work?