Winterfire

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Sep 27, 2018
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Just a note to generally answer all the latest comments, and those still following this thread and hoping for a comeback. The dev abandoning the game "due to unity" is most likely just an excuse, or at least not the only factor.

Unity's runtime fees (which were dropped a month later, the recent news 1 year later are related to Unity 6) affected only really big devs and companies (those making 1mil a year), moderately big devs (those making 200k a year) only had to pay 1500 dollars to upgrade to Unity Pro and be totally fine (which is still required anyway if you're making that much yearly).

Not saying it was impossible for him to reach that much, he is/was clearly quite talented, but there were (and currently are) much bigger Unity games which have never abandoned and were nowhere close to hit the runtime fees still.


I won't answer to "but unity is still bad" replies (if any) as I do not want to go off-topic on this thread, but just wanted to say it's very unlikely that the dev will resume this project only because Unity 6 also dropped the runtime fees.
 
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jackeasy

Active Member
Aug 23, 2017
624
934
Just a note to generally answer all the latest comments, and those still following this thread and hoping for a comeback. The dev abandoning the game "due to unity" is most likely just an excuse, or at least not the only factor.

Unity's runtime fees (which were dropped a month later, the recent news 1 year later are related to Unity 6) affected only really big devs and companies (those making 1mil a year), moderately big devs (those making 200k a year) only had to pay 1500 dollars to upgrade to Unity Pro and be totally fine (which is still required anyway if you're making that much yearly).

Not saying it was impossible for him to reach that much, he is/was clearly quite talented, but there were (and currently are) much bigger Unity games which have never abandoned and were nowhere close to hit the runtime fees still.


I won't answer to "but unity is still bad" replies (if any) as I do not want to go off-topic on this thread, but just wanted to say it's very unlikely that the dev will resume this project only because Unity 6 also dropped the runtime fees.
..Yea... The thought that it was being used as an out crossed my mind. Just a convenient exit strategy for a genre that seems cursed to never deliver.
 

anonsquid

Newbie
Dec 6, 2020
97
84
You know what? Fine. Hentai breeding games suck anyway. Who even wants to play that garbage? Apparently not the developers since every time we are close to getting a new one, the project usually ends up keeling over and dying.
 
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Raejyn

Newbie
Oct 10, 2020
53
40
How do you save? I've played about 2 hours on 4 separate occasions (about 10 hours of game time), and have to restart from beginning every time.
 

Winterfire

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Sep 27, 2018
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How do you save? I've played about 2 hours on 4 separate occasions (about 10 hours of game time), and have to restart from beginning every time.
It's an auto save, not a manual save.
You can see the save icon in the left bottom of the screen, I believe it auto saves every 5 minutes, or everytime you change map.

Also, tiny off-topic (Questions related to the breeding genre in general): https://f95zone.to/threads/animations-in-breeding-games-and-is-it-ntr-other-questions.227581/
 

Raejyn

Newbie
Oct 10, 2020
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Jace 552277

Newbie
Apr 23, 2018
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Breeders of the Nephylem is still going. I wouldn't say it's going strong, but TBH it's pretty much good as is. Though I wish the 3d models there would have more variety.
Honestly, the updates on BotN have kinda gone the way of Cloud Meadows. Fewer with more time in between and significantly less content in each one. The only actual content that has been added in something like over a year has been the recent clothing system/merchant which amounts to allowing players to buy the clothes they could have chosen at character creation. Not really advancing the game towards completion in any meaningful way.

I agree that we've probably got enough content to fill the game with, but the dev seems to be deliberately drawing things out instead of fleshing out and polishing the systems.
 
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