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Hookay so, Long time between content, I know it sucks to wait! But this project really did turn from a fun little distraction from the box into it's own beast entirely.
It's resulted in me spending the last month solid modelling away, which, for those of you well versed with my updates, is my self proclaimed weakest part of my skillset.
I've been getting better, but mainly it's been a lot of scratching my head as I solve topology puzzles and piece together how I want things to work.
What follows is some shots of the models I've been making and the structure of the scene I'm working on. which you should consider very much still WIP, most if not all of the materials are placeholder, and not a lot of time or attention has been taken to lighting them, besides ensuring they're clear and visible.
I've done this so that I can bring you all an update in at least the semi-ballpark area of when I usually deliver them.
I did think on this decision a fair bit, because I only really like to show 'show ready' shots for the most part, but I don't really want to rush stages like texturing and rigging.
In order to have those shots in 'show ready' (IE textured) state I would have had to rush things so, you get to see the early parts.
I figured I owed you all something for being so patient, and thought hey some of you might get a kick out of seeing the earlier parts of the creation process.
The keen eyed among you will notice the restraints have been totally re-designed, I was going for an organic, flowing but firm and fitting restraint system, Mixing hard and soft restraint styles (the white straps in the above and following are going to look like seat belts kind of texture when done).
The headset/earphones/visor combination went through a couple iterations until I found something suitably thematic looking that fit into the restraints.
I spent a lot of time building the restraint systems so they all could come apart realistically, so one could envision being placed into them, using real world elements to lend a sense of relatability.
Later in the design process I added these bars to brace the smaller restraint elements.
And of course, Chun-li's powerful thighs, that received extra heavy duty restraints and metal parts.
The imagination of the pod was it was there to address the needs and concerns of a system needing to stimulate and sustain every action the human body takes. I wanted it to look like it was realistically possible for someone to actually have been in there for an extended period of time.
The testicle holder/grabber I designed here is one of my more favourite elements of this system, it allows a lot of variability to the stimulation possible, stimulating testicles in a way that looks like it's fun, whilst also showing what's going on is one of the things I'm always testing out.
We felt this design sat really nicely into the way this scene plays out too, when AIMEE get's all Dommy Mommy on her subjects.
I know I said all the materials are placeholder, but they're not too far away from where I want them to be, value wise, The intent is to keep the same white/black theme of the Cirimani equipment, but this kit is all the backrooms 'black label' stuff.
Then I made this milker, this wasn't supposed to be part of the 'visit' that goes underway in the scene I'm building. But to be imagined as a kind of storage location for the penile equipment whilst not 'in use'
It's based on the serious kit SPT's, although I've embellished some elements, adding additional lines, the idea being this is a system for the delivery, and removal of any fluids from the futa who is stored in the pod.
I agonised a lot over the design of these as it's pretty much 1:1 of the real kit, as far as material and construction goes, and how the devices work.
The 'businesss' end of the new milker I designed for this scene.
This was an exciting piece of design, it was an opportunity for me to show what AIMEE would devise if able to work on a subject that she truly had completely locked down.
Pads and parts to rub/massage/vibrate on all the sensitive spots.
A rotating, squeezing section for the shaft that opens as it arrives.
Collection and storage for 'product'
So, I know it sucks when nothing comes out for a while, but I hope I've pulled the veil back on perhaps why that's been the case.
I've put a stop to the feature creep now and most of the assets are in the state where I want them, I'm very excited for the project, and animation is the stuff that I'm a lot faster at, so, all going well this is on track for release this month.
I say this with... some reservation, as some have asked (quite rightly) for updates on the project, as I have said previously I expected this to have been out this month already, had I re-used some old assets, I would have been able to, and I'm sure It would have been decent.
But I don't settle for decent, and neither should any of you have to.