Good guys finish last - actually simp guys get dropped in the AVN landscape, so only way to win anybody over is to not roll over to their unreasonable emasculating demans and stand up for yourself.
Yea then don't give meaningless choices? Like someone above implied- "the dude is man out of time, in a place where women rule". Makes no sense to give choices that make you look less masculine for no reason. Neither does it suit his personality, nor fits the narrative.
The only reason I have negative opinion about this game is the fallacy that is the illusion of choice. The dev could have just made it pretty simple and stuck to a kinetic novel approach starting off. Instead, he tricks the player into thinking that the world and its present circumstances actually are starting to have an affect on MC's thinking and he has the option to adapt into a different/diplomatic person. And perhaps he does... deeper into the story. But early on? Nope, definitely not. Made no sense to give player the impression that MC's personality is sculptable.