Choosing the hardest difficulty was a mistake.
100% agree. I think it obviously was designed without the player being able to double jump and they threw it in last minute. I'd bet the "enhanced jump" in the bottom left of the skill grid was even supposed to be the double jump as unlocking it does very little (if anything?)this game would hugely profit if they didnt give you the double jump at the start of the game.
90% of rooms have plattforms or other stuff youre supposed to use to avoid pits...
you doublejump over them. seriously, 90% of rooms you just double jump through them no problem
Disturbingly bad. 30 min long tutorial. Nonexistant enemy variation. Mediocre scenes, actually even at the lower side of mediocre.But hows the actual gameplay? Everyone seems to be commenting on the translation but not much on the gameplay.
The passive skill boosts your double jump - it's needed for reaching certain chests and later boss fights.100% agree. I think it obviously was designed without the player being able to double jump and they threw it in last minute. I'd bet the "enhanced jump" in the bottom left of the skill grid was even supposed to be the double jump as unlocking it does very little (if anything?)
I tend to disagree. Making the platforming harder would turn more people away than it currently disappoints.this game would hugely profit if they didnt give you the double jump at the start of the game.
90% of rooms have plattforms or other stuff youre supposed to use to avoid pits...
you doublejump over them. seriously, 90% of rooms you just double jump through them no problem
It's.. honestly not that bad. The dialogue is still grokkable and not terribly prevalent or even all that important (the plot is VERY bare bones.. this is not a plot-centric game). There's so little in fact, someone with motivation and know-how could probably whip out a manual in a day.I effin hate MTL. This game strikes so many of my zones until I opened the thread and saw shitty MTL.
I mean, that's literally what Cheat Engine is designed to do. The fix is to have the self-control not to use a third-party hacking tool if you want any form of challenge.a defect found in the game, I just saw that the cheat engine works on the game, we can increase the xp to pass the levels quickly, and the crystals too regardless of the difficulty of the game
I believe charge shot is pressing up and shoot at the same time there's no holding it though to switch you can hold left or right then press menu and it'll cycle and healing and sp is up or down and menu I thinkSo, anyone figure out how to do a charged shot? The sister says you can do it by 'holding the button'.
She also says you can switch shots with this elusive menu button and directional buttons, and also quickuse potions this way.
So far I have not found how to use this button which does not exist on the keyboard.
When I connect a controller I see that I can sort of do this, but then the MC keeps running left on his own... Very buggy.
The (obviously MTL'd) instructions are indeed useless, but trying everything is always reliable.So, anyone figure out how to do a charged shot? The sister says you can do it by 'holding the button'.
She also says you can switch shots with this elusive menu button and directional buttons, and also quickuse potions this way.
So far I have not found how to use this button which does not exist on the keyboard.
When I connect a controller I see that I can sort of do this, but then the MC keeps running left on his own... Very buggy.