Hello
SamKassor
Thank you for presenting your project here and for being represented here in the forum.
The female character is very popular/in demand, but is rarely found in a finished/very advanced game. The few graphics are very nicely done, offer many details and very unusual perspectives.
Unfortunately, for me personally, the project was released far too early. The few graphics and the large amount of text give me the wrong impression. The text box should definitely be adapted/revised (size, transparency). You should reconsider the fact that decisions almost always result in a "game over", as I find it pointless and very annoying.
A lot of work is still needed before the existing material actually becomes a meaningful prologue/really playable beta version. Only time will tell whether the wait is worth it.
In any case, the story is promising and I wish you all the best.
Good evening, thank you for having studied the expected mechanisms in this context of RenPy game and for having taken the time, calmly to try this Alpha version (which we know is imperfect, but still sufficiently provided with illustrations to understand what speaks chapter 01)
And I know that in general, we never have enough. We want to see more illustrations and click more... this produces understandable frustration.
For the RenPy structure, well we tame it, and there are curious Python logics, calibrations in X and y to be better defined.
For a contrast effect and RGAA for visually impaired people, I would still like to stay with a text area with enough contrast to read better.
- however, your point is correct and we are going to modify the opacity by a few % (less opaque).
For the quantity of text, we wanted a large number of dialogues which allows CosmoK to be able to express more nuances about the characters. Obviously, this requires calculating more images but it avoids having two alternating images or even a single image. We want to preserve this richness of nuances and installations.
It's a game where you have to read, it's true.
For Game Over, I recognize that it is punitive. (huhu)
And it was done on purpose, anyway it's 50/50 and once the mechanism is understood the player knows what to expect. (a flick of the rear mouse wheel or pad).
However, Game Over should not suddenly leave the game, it's too abrupt. It will return to the game menu.
Only time yes can demonstrate a failure or a success, but CosmoK also studies your feedback, it is now confronted with another context and it is different to do a RenPy compared to what it did before: magnificent Artworks for the F95 community.
He and I are worried because there are a lot of people here, especially demanding people who all already have desires for what they want to see, they often judge harshly, it is relentless and it is utopian to think that our work will appeal to everyone. Some people won't like it.
It will be impossible to twist the game so that each person is satisfied. it will no longer be "chapter 01".
Hence our caution and I repeat, CosmoK and I are starting with RenPy, many parameters must be refined. and Daz side too (not so simple).
Thank you very much for this support and kindness.
♡