4.50 star(s) 287 Votes

RereiRaRerena

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Aug 25, 2018
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Now, that's a nice ending i got there for this new chapter :3. Is the wife going to be there in the next morning? ^_^, i kind of want to see what interactions is melody going to have with her :3
 
Mar 30, 2018
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I have a question, but I don't want to spoil
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I would love so much a cross over with DmD at Koko's concert. Or at least having Koko crushing into this game as MC's friend. I like this character, and her music activity would be a perfect bridge to link both games.
 

goobdoob

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Dec 17, 2017
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It's purely a renpy thing. When we first started adding animations to our game none of them worked. That's because we knew there would be no music so we completely disabled the sound.

Turns out in renpy, not only do you have to have the sound turned on, but your animation must have an audio track. Which means whenever we make an animation we have to add a sound track that is nothing but silence.

Took us two frustrating days of playing with our settings to figure that out.

Renpy can be a funny fucking animal sometimes.
I just hit "mute all", quit, reloaded and went through the Melody/Sophia scene. No problems with the animation playing. I'm going to assume this is a Windows thing - I'm on a Mac.

Did you find this mentioned anywhere in the Ren'Py documentation or on their discussion boards?

To be honest, that is one of the reasons I chose Unity. XD
Chose Unity for what?
 

RomanHume

Purveyor of Porn
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Jan 5, 2018
2,390
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To be honest, that is one of the reasons I chose Unity. XD
I've never played with Unity. Our programming background is in data analytics and not game design. But we knew enough python to adapt quickly to Renpy. That is not to say I wouldn't consider Unity for some future game, but we're too busy trying to keep our schedule up to learn a new system at the moment.

I just hit "mute all", quit, reloaded and went through the Melody/Sophia scene. No problems with the animation playing. I'm going to assume this is a Windows thing - I'm on a Mac.

Did you find this mentioned anywhere in the Ren'Py documentation or on their discussion boards?
Well, I don't recall it in the documentation, but the need for a silence track we did come across that answer on a board some where. Eventually we tested it in a brand new Renpy file and everything worked. That was when we figured it had to be a setting we tweaked. Eventually through trial and error we isolated the problem to the disabled volume button.

The hard part was that when you search for "Renpy Animations Not working" you get a handful of causes that revolve around the codec. Everyone is quick to blame codec and we knew that wasn't the problem because it worked in a brand new file.

So yeah. Melody players, volume! It's a thing!
 
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goobdoob

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I've never played with Unity. Our programming background is in data analytics and not game design. But we knew enough python to adapt quickly to Renpy. That is not to say I wouldn't consider Unity for some future game, but we're too busy trying to keep our schedule up to learn a new system at the moment.
One thing I really miss playing Unity VNs is rollback. It's so nice to be able to use the scroll wheel to go back and see something again, or make another choice.

Plus, with Ren'Py you can save anywhere. I've played Unity games that don't let you save while it's displaying dialog. That might be a programming issue, but getting it for free is better than having to do it yourself.
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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I've never played with Unity. Our programming background is in data analytics and not game design. But we knew enough python to adapt quickly to Renpy. That is not to say I wouldn't consider Unity for some future game, but we're too busy trying to keep our schedule up to learn a new system at the moment.
I mostly based it on two things. The first being that I am dyslexic, and Unity is more visual than Ren'Py, and supposedly is better for things like minigames, and second, I want to make a a full, 3D RPG one day, so Unity seemed like a better one to learn. I am more of a designer/writer than a programmer or artist, so I will have to get some help there, but we all have to play to our strengths. XD

One thing I really miss playing Unity VNs is rollback. It's so nice to be able to use the scroll wheel to go back and see something again, or make another choice.

Plus, with Ren'Py you can save anywhere. I've played Unity games that don't let you save while it's displaying dialog. That might be a programming issue, but getting it for free is better than having to do it yourself.
Very true, I plan to try to recreate as many of those Quality of Life elements as I can. Vinoma does a good job with most of them, but their save feature leaves a lot to be desired.

What finally sold me was the fact that in one afternoon I was at least able to visually set up my start menu, when in days of messing with Ren'Py I was still having trouble getting things to go where I wanted (getting everything to work after that was another story, not to mention it crashing and deleting my whole project a couple of times).
 
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Enyos

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Mar 29, 2018
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After playing many of the games on here, I can definitely say that Ren'Py is easier on the consumer than the Unity programs I've encountered. As @goobdoob noted, you can save anywhere and rollback dialogue. It also holds advantages with presets for a developer. After messing around with Ren'Py scripts recently, I can see that the basic setup of dialogue and choices system is very simple. Although, when it gets into creating different paths (and not just unlocked choices for rep points, but actual diverted paths) it gets extremely tedious and complicated from a script writers perspective.

This project seems pretty linear, so it's not as script intensive as some (like what High Life intends to try and do), but it's far more work than I could do on my first, or even second go at making a VN, lol. Kudos to all of you Dev's out there for all of the work you put into making renders, animations and complicated scripts. :)
 
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Enyos

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Mar 29, 2018
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I mostly based it on two things. The first being that I am dyslexic, and Unity is more visual than Ren'Py, and supposedly is better for things like minigames, and second, I want to make a a full, 3D RPG one day, so Unity seemed like a better one to learn. I am more of a designer/writer than a programmer or artist, so I will have to get some help there, but we all have to play to our strengths. XD


Very true, I plan to try to recreate as many of those Quality of Life elements as I can. Vinoma does a good job with most of them, but their save feature leaves a lot to be desired.

What finally sold me was the fact that in one afternoon I was at least able to visually set up my start menu, when in days of messing with Ren'Py I was still having trouble getting things to go where I wanted (getting everything to work after that was another story, not to mention it crashing and deleting my whole project a couple of times).
You may want to check out Unreal Engine for 3d open roaming area programs. It's akin to a wiring diagram for linking the parts together, and a lot of visual work for bringing in CAD blueprints and poly character models. There's a fair amount of assets that people have made for use in it, and a lot of major game developers make extensive use of Unreal. My degree is in 3d drafting, so it just seems natural that it's what I'd use for an actual game, but personally I would plan on using Ren'Py for a VN.
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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After playing many of the games on here, I can definitely say that Ren'Py is easier on the consumer than the Unity programs I've encountered. As @goobdoob noted, you can save anywhere and rollback dialogue. It also holds advantages with presets for a developer. After messing around with Ren'Py scripts recently, I can see that the basic setup of dialogue and choices system is very simple. Although, when it gets into creating different paths (and not just unlocked choices for rep points, but actual diverted paths) it gets extremely tedious and complicated from a script writers perspective.

This project seems pretty linear, so it's not as script intensive as some (like what High Life intends to try and do), but it's far more work than I could do on my first, or even second go at making a VN, lol. Kudos to all of you Dev's out there for all of the work you put into making renders, animations and complicated scripts. :)
My project is far from linear, more like the Summertime Saga, or other adventure game style games, Amity Park, Rick and Morty, Man of the House, etc.
I also really hate the way Ren'Py clutters up my C:\ with saves, when there is a perfectly good folder for them in the game folder.
So far, I haven't figure out the rollback, but it does have a chat log feature built in. But making the UI as user friendly as possible is one of my main goals.

You may want to check out Unreal Engine for 3d open roaming area programs. It's akin to a wiring diagram for linking the parts together, and a lot of visual work for bringing in CAD blueprints and poly character models. There's a fair amount of assets that people have made for use in it, and a lot of major game developers make extensive use of Unreal. My degree is in 3d drafting, so it just seems natural that it's what I'd use for an actual game, but personally I would plan on using Ren'Py for a VN.
Yeah, I did have Unreal, but for the 2D game I want to make now, I have heard it's not a good option, where as Unity will do both, and some of their new 3D stuff is stunning.
My father used to use CAD, so I have a mild familiarity with it, though that was about 30 years ago... Being dyslexic make that stuff hard, worse now that I am physically disabled too. I also knew a few people who know C# or variations of it, so I might be able to get some help that way too.
 
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Enyos

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Mar 29, 2018
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My project is far from linear, more like the Summertime Saga, or other adventure game style games, Amity Park, Rick and Morty, Man of the House, etc.
I also really hate the way Ren'Py clutters up my C:\ with saves, when there is a perfectly good folder for them in the game folder.
So far, I haven't figure out the rollback, but it does have a chat log feature built in. But making the UI as user friendly as possible is one of my main goals.


Yeah, I did have Unreal, but for the 2D game I want to make now, I have heard it's not a good option, where as Unity will do both, and some of their new 3D stuff is stunning.
My father used to use CAD, so I have a mild familiarity with it, though that was about 30 years ago... Being dyslexic make that stuff hard, worse now that I am physically disabled too. I also knew a few people who know C# or variations of it, so I might be able to get some help that way too.
I concur, that Ren'Py can get awfully messy when working down multiple paths aside from rep points. However, it is an awesome tool for creating a straight VN, based mostly for story. I just adore Ren'Py for projects like Melody, because it is so user friendly (on both ends) and intuitive.

Unity would probably be the better platform for animations and multiple paths, but I'm not well versed in it (yet). Unreal is basically ONLY for roaming 3d games, and you can get near Daz quality models with great physics. The stuff I've seen in it recently has blown me away. Crash physics, penis flopping, butt and breast jiggle, all with high quality characters in a massive open world environment (check out Conan Exiles mods).
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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I concur, that Ren'Py can get awfully messy when working down multiple paths aside from rep points. However, it is an awesome tool for creating a straight VN, based mostly for story. I just adore Ren'Py for projects like Melody, because it is so user friendly (on both ends) and intuitive.

Unity would probably be the better platform for animations and multiple paths, but I'm not well versed in it (yet). Unreal is basically ONLY for roaming 3d games, and you can get near Daz quality models with great physics. The stuff I've seen in it recently has blown me away. Crash physics, penis flopping, butt and breast jiggle, all with high quality characters in a massive open world environment (check out Conan Exiles mods).
Just starting out in it myself too really, since it is based on an anime, I want to have hand drawn art, not like Daz, I prefer layered sprites if I can manage it. But if I get to a 3D game, that will be a completely different story. But that project still has a ton of world/lore building to do just to get the idea sorted on paper, while making a sex game seems a lot more fun and an easy place to start. Besides, no one else is making it, so someone needs to! XD
 
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Catwashere

Futa lover!
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Jan 28, 2018
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If this script/story is all created by one person and original then damn this person is great.

"It is a love affair not of bodies, but of mind and spirits."
 
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Mooncake!!!

Newbie
Sep 28, 2017
77
484
Ok so this has started happening a lot. I have a work around. So go to renpy and download the 7.0.0 sdk (not the 7.1.0). After you install it you'll have a renpy 7.0.0 sdk directory. Just move/copy the game dir that gives you a white screen to the top level of that directory (where the renpy.exe file is). Then run the renpy.exe and it will bring up the game selection window (should only have the game you put there, the tutorial, and the question the first time), select the game you want to run and then click on launch project and it will run that game. So far this has worked for all the white screen games I've tried.
As I said in my last answer, I was gonna test in my free time. I did it this weekend and it worked perfectly!!!
Thanks for the help!!!
 
D

Deleted member 819466

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Hi everyone, I didn't read through all 207 pages of this thread, so apologies if this has been asked and answered.... is there a romance story line with Melody herself? The aunt and the neighbor aren't doing it for me. Just curious, thx <3
 
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4.50 star(s) 287 Votes