This is definitely an improvement, and I appreciate the author taking comments here into account. You can save before each event now, and this is crucial to accessing content because you MUST save-scum to find the right combos, else you miss a lot of content.
The save-scumming requirement actually highlights the biggest flaw with the game: that you have no way of knowing what combos will work, and so you have to try different ones until you reach the right ones. That makes the whole "game" aspect of the events, because they now become tedious do-overs until you find the right combos. Since this is the heart of the game right now, it's something the author should take a good look at. I'd recommend some clues in dialogue beforehand.
The game does have some interesting elements. The scenario is different from anything we have seen before. The models are max plastic, though, and some of the poses are awkward, as in "you can't actually have sex in that position." Those are pretty minor, though.
Beyond the save-scumming, my biggest gripe is probably the maps. Lots of parallel corridors where you have to run from one end to the other, and then run back, and so forth. The club springs to mind (why would anyone put the dressing room next to the front door?). Pathing is a real problem in those places, so you gets lots of clicks for zero gameplay.
There certainly are some hot moments in the game (hint: go for sex with Pizza guy, not the BJ), and I saw no obvious bugs, so it is (annoyances about notwithstanding) fun to play. A walkthrough to avoid the time wasted on the sex combos will make it more fun. More coherent maps with the timewasting corridors would help as well. Still, it is definitely worth playing as is.