Could be improved, I agree. That said, the tile descriptions always give you that information.Yeah, I was about to reply to Gordon saying that I also had a bit of hard time figuring out that you could enter the monster pens.
Took quite a bit of tinkering around with the tiles until I was like: "Oh-ohhhhhhhh.. I could enter here, I had absolutely no idea XD"
But absolutely, there's always things that we learn throughout this life. That's what it's for really heh
By all means, I'd love to see some examples of spriting. DM me, here or on Discord?I got to say, I'm impressed. Finally, someone completes a Twine project that isn't stuffed with real porn gifs and stolen art assets. If you're looking for any assistance in regards to spriting or editing on your next game, hit me up.
Oop - thanks for the bug report! A little oversight, fixed now.The writing is very pleasant to read, well spend 5 eurobucks
The "Fantasize" option is a fantastic idea!
A few things I would like:
- As a button for the middle screen, A bigger overview map where the explored mini maps are stitched together. Deluxe if the known points of interest are pointed out. (Where was the door with the keypad again? Where was the breakroom? etc)
- The crafting menu is a bit messy from the text
Some colors which parts are OK and which are missing could help.
"Bio 2 (have 4), Tek 3 (have 1) "
"Bio (4/2)
Tek (1/3)"
- Consumeables could have their own menu point in combat, I kinda forget that I have them
Edit:
Small Bug:
In Room "Product Testing A" after rescuing the Sneerz, the room description does not change and describes her still being bound to the chair.
Only if you leave the room and re-enter is the description updated.
Thanks for the kind words! A bigger map is something that would be good to include. As for the crafting menu... I actually have implemented a system from coloured 'better' and 'worse' value comparisons for my Vehicle Module I'm working on. I could possibly implement that into the crafting and modding system too. I'll look into it. (These colours can also be changed in the accessibility menu - default is green and red, but either colour can be changed.)
As for consumables, I think those are fine as they are, but I'll keep an eye on any feedback in that area.