warmnut

New Member
Nov 9, 2017
11
9
Cant do the serene selene quest as i cant even find the third habitat in question, am i being dumb or is there only two and the quest item just isn't showing up
 

Iexist

Well-Known Member
Jul 20, 2018
1,819
2,786
This game is absolutely AMAZING! I did NOT expect the level of quality at all. Or the number of fetishes for that matter. It's really, really, REALLY good. I've had more fun with this game than with plenty of other games with high quality art or whatever.

I didn't read all the scenes yet... there's only so much horny I can handle after all... but I'll probably come back to the game to read more of them from time to time. For obvious reasons. XD

As someone who's played both CoC and TiTs in various iterations, and other text games in general... I can honestly say that this game doesn't lose out to them in any way. Indeed, in a number of ways, it's definitely better than the aforementioned two games, because the combat and progression system is significantly more interesting and with a higher potential. Additionally, a lot of the scenes in those games tend to be a lot.... weaker than what Mercanoid has, simply because they need to account for the insane amount of customization in them.

Having a static character might seem limiting in some ways, but it's definitely the best choice if you actually want a wide variety of smut.... which I'm more interested in, to be honest, than having the most ideal player-character possible.

If want that, I'll just go RP. Or write my own smut in general. That has its own issues, but it's going to beat out any game in terms of ideal protagonist anyway.

Mio's super fun anyway. Her reaction to the various situations in the tentacle-lab are hilarious. In plenty of games, I end up going for side-stories and stuff because of my completionist tendencies more than actual interest... but this game actually made me want to do all the rescues and find all the scenes and whatnot. Got the Good End on the first try without even trying.

I won't comment much on the fact that there could be MOAR of... everything really. Levels. Skills. Items and Weapons. Characters. Scenes... Just. MOAR. XD Instead, I'll say that I eagerly await your next project(s) and I hope my financial situation will allow to provide at least some funding.

Seriously. This is an amazing game, and an amazing framework to build on. You should be proud. I've seen many H-games over the years, and plenty of them lose out to this one in many ways, in spite of better funding and often bigger and/or more experienced teams.
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Cant do the serene selene quest as i cant even find the third habitat in question, am i being dumb or is there only two and the quest item just isn't showing up
Selene doesn't say anything about a third habitat. She says it's one of the southern rooms, so, Habitat A.

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This game is absolutely AMAZING! I did NOT expect the level of quality at all. Or the number of fetishes for that matter. It's really, really, REALLY good. I've had more fun with this game than with plenty of other games with high quality art or whatever.

I didn't read all the scenes yet... there's only so much horny I can handle after all... but I'll probably come back to the game to read more of them from time to time. For obvious reasons. XD

As someone who's played both CoC and TiTs in various iterations, and other text games in general... I can honestly say that this game doesn't lose out to them in any way. Indeed, in a number of ways, it's definitely better than the aforementioned two games, because the combat and progression system is significantly more interesting and with a higher potential. Additionally, a lot of the scenes in those games tend to be a lot.... weaker than what Mercanoid has, simply because they need to account for the insane amount of customization in them.

Having a static character might seem limiting in some ways, but it's definitely the best choice if you actually want a wide variety of smut.... which I'm more interested in, to be honest, than having the most ideal player-character possible.

If want that, I'll just go RP. Or write my own smut in general. That has its own issues, but it's going to beat out any game in terms of ideal protagonist anyway.

Mio's super fun anyway. Her reaction to the various situations in the tentacle-lab are hilarious. In plenty of games, I end up going for side-stories and stuff because of my completionist tendencies more than actual interest... but this game actually made me want to do all the rescues and find all the scenes and whatnot. Got the Good End on the first try without even trying.

I won't comment much on the fact that there could be MOAR of... everything really. Levels. Skills. Items and Weapons. Characters. Scenes... Just. MOAR. XD Instead, I'll say that I eagerly await your next project(s) and I hope my financial situation will allow to provide at least some funding.

Seriously. This is an amazing game, and an amazing framework to build on. You should be proud. I've seen many H-games over the years, and plenty of them lose out to this one in many ways, in spite of better funding and often bigger and/or more experienced teams.
Very kind of you, thank you. ♥

Back when I was starting up with making games again, I did a lot of polling to places about various aspects. With regards to 'custom character, less detail' versus 'static character, more detail', the latter always won by 66~%. There's been a lot of CoC and TiTS competitors over the years, and a lot of them go for even more customization: they're impressive, but they're not for me. I want to occupy the opposite niche through experiences like MERCANOID.

There could've been more, but MERCANOID is already far larger than the scope it initially started with: just 3 enemy encounters and the ending. It grew from there, and I'm very happy with it as a game and as a demo and showcase for me in general!... but I desire to put that time and energy into something new, next. (That said: a 1.1 update with some extra scenes is possible.)
 

kiDRetadoR

Member
May 17, 2020
269
161
So, I find myself gratefully surprised by this game.

It is actually a very fun, and I have to say, nicely immersive experience thus far. The story-writing is very very good, I can feel how passionate Pyksies was about this side of the game, which I honestly appreciate myself, as there's way too many games out there that just focus way too much on the porn and completely forget about gameplay and storywriting.

There has been quite a few scenarios already where I found myself laughing at some of the interactions between the characters, there's some nice dynamics going on there. The D&D like system of how your weapon scales, and how you can upgrade your weapon, as well as many of the other systems currently in game are really really good and in-depth. Another sign of passion not only for just the sexual scenes but striving to make an actually fun and rewarding to play game.

I have to say, I haven't even paid attention much to the sexual scenes that happen in the game, the gameplay hooked me up so much that I just have them unlocked, ready to be checked whenever I desire, but I haven't gotten to that point yet. I do have to say, I was a little curious that you couldn't get something going with the people you rescue along your mission. I still have quite a few side quests to do and didn't even get to the SLED part yet, but it would be nice if we could have some of those in the future, if they're planned.

I was also checking the CODEX, for some of the information there, and I do have to say.. huuuuuuge thank you for bringing demonic races into the game, it is one of my utmost favorite races besides elfic races so I'm definitely going to make sure to have some fun with those whenever I get to it heh. I also appreciate the futa content, the only one I seem to have found up until now is the secret scene with our companion, I forgot her name, B4B3? thanks to the enhancements Ervina made to her code hehe.

I do hope to see some more futanari content in the future, as that is also another one of my utmost favorites, but going by what I've experienced in-game so far, I'm sure you'll be more than capable to bring up some spicy and varied content throughout the game's life cycle.

I will be following this game's development up-close, as I have to say it has become a very nice experience to delve in. Something new and definitely worth the while. Keep up the good work, I await the next updates with great enthusiasm :D
 
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Hmm...

Member
Oct 26, 2017
141
421
Rather than repeating what praises have already been said, I'll just say that I enjoyed this so much that I donated some cash through Itch.io. I wish you success on your future endeavors.
 
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tipoima

Member
Jul 20, 2018
367
322
Couple of questions:
1) What do clothing stats affect? My guess was that intimidation increases morale damage while sex appeal made enemies more likely to use focus damage, but I couldn't tell any difference.
2) What does increase morale damage?

Also, using Core Push in the tutorial battle unlocks normal combat options. Fleeing either softlocks you or teleports you into the first hallway (depending on whether you unlocked it)
 
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Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
So, I find myself gratefully surprised by this game.

It is actually a very fun, and I have to say, nicely immersive experience thus far. The story-writing is very very good, I can feel how passionate Pyksies was about this side of the game, which I honestly appreciate myself, as there's way too many games out there that just focus way too much on the porn and completely forget about gameplay and storywriting.

There has been quite a few scenarios already where I found myself laughing at some of the interactions between the characters, there's some nice dynamics going on there. The D&D like system of how your weapon scales, and how you can upgrade your weapon, as well as many of the other systems currently in game are really really good and in-depth. Another sign of passion not only for just the sexual scenes but striving to make an actually fun and rewarding to play game.

I have to say, I haven't even paid attention much to the sexual scenes that happen in the game, the gameplay hooked me up so much that I just have them unlocked, ready to be checked whenever I desire, but I haven't gotten to that point yet. I do have to say, I was a little curious that you couldn't get something going with the people you rescue along your mission. I still have quite a few side quests to do and didn't even get to the SLED part yet, but it would be nice if we could have some of those in the future, if they're planned.

I was also checking the CODEX, for some of the information there, and I do have to say.. huuuuuuge thank you for bringing demonic races into the game, it is one of my utmost favorite races besides elfic races so I'm definitely going to make sure to have some fun with those whenever I get to it heh. I also appreciate the futa content, the only one I seem to have found up until now is the secret scene with our companion, I forgot her name, B4B3? thanks to the enhancements Ervina made to her code hehe.

I do hope to see some more futanari content in the future, as that is also another one of my utmost favorites, but going by what I've experienced in-game so far, I'm sure you'll be more than capable to bring up some spicy and varied content throughout the game's life cycle.

I will be following this game's development up-close, as I have to say it has become a very nice experience to delve in. Something new and definitely worth the while. Keep up the good work, I await the next updates with great enthusiasm :D
Thank you very much for the kind words! It's nice when a player enjoys the story and lore as as they do the smut! ♥

Just to clarify though, MERCANOID is done. A 1.1 update with some extra scenes is possible, but it's not on my priority list at the moment - I want to move onto something new, something bigger and less restrictive than MERCANOID's 'superdungeon' scenario. MERCANOID ate a lot of my time, and while scenes with rescuees and alternative ending choices were absolutely on my radar, at a certain point I had to reign in scope and move on.

Never say never, tho.

Rather than repeating what praises have already been said, I'll just say that I enjoyed this so much that I donated some cash through Itch.io. I wish you success on your future endeavors.
Endlessly appreciated, thank you! ♥

Couple of questions:
1) What do clothing stats affect? My guess was that intimidation increases morale damage while sex appeal made enemies more likely to use focus damage, but I couldn't tell any difference.
2) What does increase morale damage?

Also, using Core Push in the tutorial battle unlocks normal combat options. Fleeing either softlocks you or teleports you into the first hallway (depending on whether you unlocked it)
1) In MERCANOID, nothing. MERCANOID is built upon a framework I intend on using for more games, and while I tried my absolute best to fit in an example of everything in the timeframe I allowed myself, the clothing stats do not have an effect. In practice, Clothing is meant to affect how people view the protagonist on first impression. I didn't want to tie too much actual effect to your outfit choice, as that would be restrictive!... but I wanted there to be some logic there. So, in future, bigger games, dressing skimpy will have people comment on that, and may even affect how some bolder NPCs treat the player. Dressing for intimidation can make people take the protag more seriously, but can also overly intimidate the more timid.
tldr: unexplored mechanic to get more use in future titles.

2) Morale damage against enemies is actually set as a percentage of their HP lost. Not all enemies can be spared. It can also be decreased in certain situations:
You don't have permission to view the spoiler content. Log in or register now.
Again, in future titles, against a wider variety of more intelligent and emotional enemies, this mechanic should be expanded upon.

Unofficial 3) ACK. I threw that tutorial together late in development, thank you! I'll put in some restrictions to prevent that.
E: Fixed!
 

gordonfrohman

New Member
Dec 6, 2021
4
4
Hello, enjoyed the game greatly. The progression pacing felt just right, and the combat system was fun with balancing flow and glow. Appreciated the content toggles and not having to force losses to get content, massive plus for me. I did have a few questions.

If I'm counting right, all the scenes involving pregnancy of some kind are:
-The Glob Defeat (globnancy?)
-The Bearslug Defeat (eggnancy)
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Is that everything involving pregnancy or have I missed some sections?

Secondly, I know that you have said you'll probably only add more scenes to this game, so I'll change the question to: in any future games, do you plan to have pregnancy mechanics outside of bad ends? Fertility/virility stats, cycles, all of that deal?

Again, enjoyed the game. My only complaint is that I enjoyed it so much I want to do more, although I guess that will be resolved once you release any other games.
 
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Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Hello, enjoyed the game greatly. The progression pacing felt just right, and the combat system was fun with balancing flow and glow. Appreciated the content toggles and not having to force losses to get content, massive plus for me. I did have a few questions.

If I'm counting right, all the scenes involving pregnancy of some kind are:
-The Glob Defeat (globnancy?)
-The Bearslug Defeat (eggnancy)
You don't have permission to view the spoiler content. Log in or register now.
Is that everything involving pregnancy or have I missed some sections?

Secondly, I know that you have said you'll probably only add more scenes to this game, so I'll change the question to: in any future games, do you plan to have pregnancy mechanics outside of bad ends? Fertility/virility stats, cycles, all of that deal?

Again, enjoyed the game. My only complaint is that I enjoyed it so much I want to do more, although I guess that will be resolved once you release any other games.
Glad to hear you enjoyed the game!

I wanna say the Drikk, FUM and Gulper have breeding elements, but I'd need to go back and reread the scenes to be sure.

As for pregnancy/breeding mechanics, it's unlikely. I have some personal hangups over the idea of fighting whilst pregnant, along with pumping out a bunch of sentient kids who then either have to be A) swiftly written out of the story or B) integrated into a world of raunchy oversexed nonsense. Monster babies/egglaying kind of gets around the kids part, but not the fighting-whilst part.

So, it's unlikely. Not impossible, but it would have to be specific premises/scenarios for it to happen.
 
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gordonfrohman

New Member
Dec 6, 2021
4
4
I wanna say the Drikk, FUM and Gulper have breeding elements, but I'd need to go back and reread the scenes to be sure.
I'll have to check myself later.

As for pregnancy/breeding mechanics, it's unlikely. I have some personal hangups over the idea of fighting whilst pregnant, along with pumping out a bunch of sentient kids who then either have to be A) swiftly written out of the story or B) integrated into a world of raunchy oversexed nonsense. Monster babies/egglaying kind of gets around the kids part, but not the fighting-whilst part.

So, it's unlikely. Not impossible, but it would have to be specific premises/scenarios for it to happen.
Understandable, I know most games with those mechanics don't usually call attention to your pregnancy in combat which I found a little strange, but also fine because getting damaged at all in that state probably isn't pleasant to write about. Also in most other games, they usually have some sort of nursery where your children happily live pure lives away from all the nasty stuff so you don't have to think about anything uncouth happening to them. Although I think only games with a focus on the mechanic have the children actually play a part in gameplay, with them usually being either actual NPCs you interact with at home base or monsters that join the fight against you/with you (and sometimes just harmlessly leave to join the unnamed masses of random encounters).
Either way, those are just the examples of it being integrated I could come up with off the top of my head. Not trying to force anything on you creatively. Just appreciated the writing and was interested in seeing it expanded upon.
 
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kiDRetadoR

Member
May 17, 2020
269
161
Thank you very much for the kind words! It's nice when a player enjoys the story and lore as as they do the smut! ♥

Just to clarify though, MERCANOID is done. A 1.1 update with some extra scenes is possible, but it's not on my priority list at the moment - I want to move onto something new, something bigger and less restrictive than MERCANOID's 'superdungeon' scenario. MERCANOID ate a lot of my time, and while scenes with rescuees and alternative ending choices were absolutely on my radar, at a certain point I had to reign in scope and move on.

Never say never, tho.


Endlessly appreciated, thank you! ♥


1) In MERCANOID, nothing. MERCANOID is built upon a framework I intend on using for more games, and while I tried my absolute best to fit in an example of everything in the timeframe I allowed myself, the clothing stats do not have an effect. In practice, Clothing is meant to affect how people view the protagonist on first impression. I didn't want to tie too much actual effect to your outfit choice, as that would be restrictive!... but I wanted there to be some logic there. So, in future, bigger games, dressing skimpy will have people comment on that, and may even affect how some bolder NPCs treat the player. Dressing for intimidation can make people take the protag more seriously, but can also overly intimidate the more timid.
tldr: unexplored mechanic to get more use in future titles.

2) Morale damage against enemies is actually set as a percentage of their HP lost. Not all enemies can be spared. It can also be decreased in certain situations:
You don't have permission to view the spoiler content. Log in or register now.
Again, in future titles, against a wider variety of more intelligent and emotional enemies, this mechanic should be expanded upon.

Unofficial 3) ACK. I threw that tutorial together late in development, thank you! I'll put in some restrictions to prevent that.
E: Fixed!

Ahhhh, I see. So this is a finished project, well, thank you for the effort spent on this game as it is truly appreciated and a truly satisfactory experience.

If I may, what are your ideas for the next games you will do in the future, if you do make any other games. I would totally play another game you make, considering you have proven to be a very good game developer.
 
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Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Ahhhh, I see. So this is a finished project, well, thank you for the effort spent on this game as it is truly appreciated and a truly satisfactory experience.

If I may, what are your ideas for the next games you will do in the future, if you do make any other games. I would totally play another game you make, considering you have proven to be a very good game developer.
I've got a (virtual) notebook full of ideas for more games. I want to make some varied experiences - MERCANOID here is what I consider a 'Superdungeon' game, just one big hostile space, linear progression. I'd like to try my hand at making a series of sandbox games exploring different cradles of life in the Glowing World era of my setting - 'Present Day' to MERCANOID's 'future'. I've got an idea for a series of combinaition life-sim/mecha exploration games, and various ideas for small 'rainy day' projects that might be more on the scope of my old CYOAs, just, better.

There's a lot I'd like to make. Probably not enough time to make it all, and more ideas come and go. I write the ones I think are good down! I'm working on something new already, an expansion to my framework (along with bugfixes from all the new players and reports), but it might be a while before I have anything meaningful to post about it. I drop occasional posts about what I'm up to and such on my discord, though.
 
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kiDRetadoR

Member
May 17, 2020
269
161
I've got a (virtual) notebook full of ideas for more games. I want to make some varied experiences - MERCANOID here is what I consider a 'Superdungeon' game, just one big hostile space, linear progression. I'd like to try my hand at making a series of sandbox games exploring different cradles of life in the Glowing World era of my setting - 'Present Day' to MERCANOID's 'future'. I've got an idea for a series of combinaition life-sim/mecha exploration games, and various ideas for small 'rainy day' projects that might be more on the scope of my old CYOAs, just, better.

There's a lot I'd like to make. Probably not enough time to make it all, and more ideas come and go. I write the ones I think are good down! I'm working on something new already, an expansion to my framework (along with bugfixes from all the new players and reports), but it might be a while before I have anything meaningful to post about it. I drop occasional posts about what I'm up to and such on my discord, though.
Interesting, interesting. I'm looking forward to those, whenever they come

I'd totally join your Discord, but I have lost my trust in that platform for any sort of NSFW related content. But my DM's are open, should the opportunity ever arise to exchange talks :).

Also, I believe to be almost at the end of the game and there's one little fellow that I'd like to "save" if possible.. and that is, the Slammia that you find in the monster pens. I've explored the map (except for the Sled Bay area) thoroughly, and I haven't found any means to awake her from her slumber and bring her to the safe area. Might not be the greatest idea, considering her character buuuut I just want to see what happens. Do you have any tips you can give me as to how I can save her?
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Interesting, interesting. I'm looking forward to those, whenever they come

I'd totally join your Discord, but I have lost my trust in that platform for any sort of NSFW related content. But my DM's are open, should the opportunity ever arise to exchange talks :).

Also, I believe to be almost at the end of the game and there's one little fellow that I'd like to "save" if possible.. and that is, the Slammia that you find in the monster pens. I've explored the map (except for the Sled Bay area) thoroughly, and I haven't found any means to awake her from her slumber and bring her to the safe area. Might not be the greatest idea, considering her character buuuut I just want to see what happens. Do you have any tips you can give me as to how I can save her?
Figure out who her parents are.

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gordonfrohman

New Member
Dec 6, 2021
4
4
Figure out who her parents are.
Wow, I didn't even find Meh until just now when kiDRetadoR mentioned her. I think I had trouble figuring that you could enter the monster pens. The entrances on the map looked like glass to me, so I thought you could only enter the pens on the right side.
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Wow, I didn't even find Meh until just now when kiDRetadoR mentioned her. I think I had trouble figuring that you could enter the monster pens. The entrances on the map looked like glass to me, so I thought you could only enter the pens on the right side.
They're a tad too hard to read in the 11*11 24px tile map size, yeah. Lessons for another game, at this point.
 
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kiDRetadoR

Member
May 17, 2020
269
161
They're a tad too hard to read in the 11*11 24px tile map size, yeah. Lessons for another game, at this point.
Yeah, I was about to reply to Gordon saying that I also had a bit of hard time figuring out that you could enter the monster pens.

Took quite a bit of tinkering around with the tiles until I was like: "Oh-ohhhhhhhh.. I could enter here, I had absolutely no idea XD"

But absolutely, there's always things that we learn throughout this life. That's what it's for really heh
 
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D4n0w4r

Member
May 21, 2020
353
1,183
I got to say, I'm impressed. Finally, someone completes a Twine project that isn't stuffed with real porn gifs and stolen art assets. If you're looking for any assistance in regards to spriting or editing on your next game, hit me up.
 
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MZZ

Member
Jun 15, 2018
245
259
The writing is very pleasant to read, well spend 5 eurobucks :)
The "Fantasize" option is a fantastic idea!

A few things I would like:
- As a button for the middle screen, A bigger overview map where the explored mini maps are stitched together. Deluxe if the known points of interest are pointed out. (Where was the door with the keypad again? Where was the breakroom? etc)
- The crafting menu is a bit messy from the text
Some colors which parts are OK and which are missing could help.
"Bio 2 (have 4), Tek 3 (have 1) "
"Bio (4/2)
Tek (1/3)"
- Consumeables could have their own menu point in combat, I kinda forget that I have them :LOL:

Edit:
Small Bug:
In Room "Product Testing A" after rescuing the Sneerz, the room description does not change and describes her still being bound to the chair.
Only if you leave the room and re-enter is the description updated.
 
Last edited:
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4.90 star(s) 26 Votes