Any Chance the Sexual Information gonna get Translated or that is still complicated?
Also no Skip Read Button?
Shift and PgDn is not it.
As someone who was working on the H-stats translation project (You can see this if you go several pages back) The main reason I dropped it was not because it was too complicated (unless your not a JS programmer of cause) since RPGMV is just a javascript engine. I was informed of the line numbers where the text is located, the issue is locating the exact text to translate. Due the code being messy (could be Mijiishi himself or the way the RPGMV self scripting works, or both) and the lack of any in-code documentation. This is usually done in form of comments in the code itself, added to the list of problems. The last thing was that the fact that actual code which should not be altered/ translated is located in this part of the code and it was trial and error if I translated the text I was looking for or broke the game. In theory the RPGMV IDE itself should incorporate features in it's code view or debugger that should help with this, I myself do not have the IDE, I was looking at the code in Notepad++. To resolve problems caused by T++ I had to revert some parts back to the original JP version since it converted all the characters in the script files to unicode.
To summarise: it just takes too long (without the proper tools) and since the H-stats are only really for display purposes, I did not think that it was worth continuing. (There is a reason why this game unlike his previous games does not have H-scenes based on actual stats like lewdness or favorability)
Author also complains that they made the game complicated to edit or add new content to
Not surprising, basically the same conclusions I reached after going through the codebase all those months ago. Even if someone sent what I wrote in
#88, most of the gameplay systems need a complete rework. The code needs to be clean. Clean code is much easier to maintain and build upon yourself as well as for others if you have someone else work on your code.
At the end of the day the code being a mess is a fitting tribute that sums up the entire game really. What I wrote in my feedback post was probably the closest thing the game has to a design plan. This game had the potential to be a turbo-charged Luxoria, the final product is a million miles away and Mijiishi is not going get close to it. Even if a modder tries to salvage this ship wreck, if they want to make something from this, they have a Titanic job on their hands. I have other ideas in terms of what I would add and change that weren't thought of when I wrote my original feedback post.
I hope that this provides details on why I dropped this project since this is of course something I can only really answer myself.