Frankly, I wanted to read the comments before starting and decide, and I saw that the score you received was quite good. Even though I am not interested in scat , diaper etc, But i think I will give it a try after those comments.
And I have a question, as a game developer, what kind of planning do you do for these project/s as team or solo dev?
I always wondered about the development process of such game projects.
Glad to hear you're willing to give it a try despite those things! ^^ While there is a scat tag included, it should be noted that none is visually seen within the game. (Closest you'll get is discoloration shown on diapers, but nothing actually showing.)
To be honest, this has been my first leap into game development but I've had plans to create something for a long time leading up to it, just wasn't quite sure how to go about doing it or what to focus on. It's been a lot of touch and go with taking lessons learnt during this project from the start up until even now to apply for future projects. ^^" I think the most important thing is just to figure out a working schedule that fits your lifestyle and free time to be able to work continuously on a project without feeling like you're sinking too much of your personal time into it and burning out.
Once you tackle that beast, it seems like the rest is a mix of managing the team, which is mainly just checking in on them on a weekly basis to see what's been done. Some on the team I reach out more often to than others, like our programmer or editor. Another aspect that I think gets overlooked is advertising/marketing.
Which sounds kind of off-putting to some people, but in my case. I google searched around, trying to find websites and social platforms to post about the game, share updates/releases and in time, it'll build up on its own. (When starting, it took 3-4 months before starting to see a real boost in funding support, followed by another 2-3 months to really start taking off in funding to cover costs for the team.) I think a lot of people get caught up in the funding aspect as well, hoping to dive right in and expect things to explode over night. ^^"
Back to schedules and planning. I personally have found that Monday through Friday works best for me to focus on any project progression on writing, with a mix of general managing tossed in. I typically shoot for a soft spot of 750-1000 words written each day, averaging about 3 hours out of the day at the most. (Some days are better and others are worse, I find monologue really speeds things up, where dialogue you'll add on a bit more time or take it slower.) With that setup, it provides me with the weekends to do as I wish.
I could probably go on further, but if I did.. I'd end up leaving a bigger wall of text behind.
Hopefully that gives some insight into things. I should add that the project started with just myself at first, before slowly hiring each person on the team. With our active team being 4-5 people in total with about 3-4 who have finished their duties on the project. (bg artist, music, chibi/promo artist, etc.)