Badjourasmix

Conversation Conqueror
Sep 22, 2017
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I thought it was amazin. But most kids now a days want full-on harem with all the lez scenes. Not many are into solo romances and no lez.
Not gonna lie. If a game doesn't have the harem tag I only play it if I don't have anything else to play. Has for the lez stuff, I am kind of neutral on that. It doesn't bother if the game has it or not.
 

turgsh01

Member
Apr 13, 2020
274
462
There was some intense marketing too... Besides, there was also a limit to what I could do in a week while also having a full time job and a family. Plus the game had been downloaded thousand of times for each update on various websites, I really think the problem wasn't marketing or good ideas.

I do think that players are more hesitant to subscribe to new creators when the new game doesn't have a lot of content yet, that the market is saturated and that the big developers get most of the money. But who knows, maybe I was just unlucky or my game was too niche or I didn't churn out content fast enough to maintain interest, or it's something else entirely...
Having more genres / kinks or planned genres / kinks would likely help greatly in generating more interest, especially if they're optional kinks... ppl love options and hate forced content. As of right now, I have no interest in your game simply because your game provides no kinks / genres I'm interested in so it'll never come up in my search. Render samples look nice though. As mentioned, I'm one of those who also very rarely provide money support to new devs / new work in progress games mainly because there's far too many bad devs out there bailing out before the game is completed or they rush the ending just to call it complete despite all the support they receive.

If you have thousands of ppl downloading your game and you're a new dev, then you just have to have faith that once you're established and have gained a reputation for being consistent, ppl will become more willing to give money to you. You also shouldn't focus so much on the money making when developping a game as that will often show in-game like when devs suddenly add too many sex scenes or love interests just to appease the audience but it ends up ruining the flow of the story in the game. Create your game with passion and money will usually eventually show up later, even years after the game has been completed. They don't call it an investment for nothing. If you're struggling with money, then do something else and just create your game during your free time.

The horrible milking "devs" didn't just get all that support overnight. They initially worked hard and gained a reputation and probably had a bit of luck on their side with some media attention as well. From what I've seen over the years, unfortunately gaining a stable income is just as difficult as losing it. Once ppl start donating, they seem to forget about it and donate even years after it's been abandoned which is the most annoying part as it only encourages other devs to do the same thing (monkey see, monkey do).
 
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K.T.L.

Keeping Families Together
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Mar 5, 2019
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I think people are becoming increasingly wary of supporting developers over the long term due to the ridiculous number of games that get abandoned quietly (really abandoned not just with a yellow tag on this site) while still collecting supporters payments and the small, but not insignificant, number of devs who are clearly milking their supporters for all they can.

It's not really fair on new devs but there's not much we can do about that. The few bad ones have, pretty much, ruined it for the rest.
 

Professor Historian

Member
Game Developer
Sep 23, 2022
236
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As of right now, I have no interest in your game simply because your game provides no kinks / genres I'm interested in so it'll never come up in my search.
Fair enough, my game was probably too vanilla to grow quickly.

You also shouldn't focus so much on the money making when developping a game
I would have happily not focused on money if I didn't have so many people who never gave me a dime complaining each release about the number of renders, the time it took for the new release, that favourite character who said or did this or that making the game now utter trash (it's called a character arc, but okay), not to mention the users who take precious time out of their day to announce that your game is not their kind of game and that they will never play it again like your forced them to sit down and play it, or that will ask you the same questions over and over that have been answered 20 times already.

So the trade off was bust your ass, get constantly criticized for a free game you poured your heart into, and make no money.

Not a great plan.
 

turgsh01

Member
Apr 13, 2020
274
462
I would have happily not focused on money if I didn't have so many people who never gave me a dime complaining each release about the number of renders, the time it took for the new release, that favourite character who said or did this or that making the game now utter trash (it's called a character arc, but okay), not to mention the users who take precious time out of their day to announce that your game is not their kind of game and that they will never play it again like your forced them to sit down and play it, or that will ask you the same questions over and over that have been answered 20 times already.

So the trade off was bust your ass, get constantly criticized for a free game you poured your heart into, and make no money.

Not a great plan.
There's definitely a lot of loud mouth haters on this site and they're almost always the most vocal. The ones who like a game are often the quietest which makes the inspiration very difficult. I get that. I myself have a top 10 fav AVN list in my signature and yet I have yet to post in some of those threads letting the devs know I love their work so far. It is what it is. You have to accept the haters for what they are, if they're too much, then add them to ignore list so as not to kill your mood anymore but still be willing to keep a few of them around if they're providing productive feedback. It'd be nice if developers had the option to literally ban a user from their own thread, but I doubt this website would ever be coded that way.
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
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It'd be nice if developers had the option to literally ban a user from their own thread, but I doubt this website would ever be coded that way.
What could possible go wrong with that.:cautious: Also, I understand that Nefs nonwhere here, but even then, shouldn't that thread actually be about his game? :unsure:
 
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Dark Silence

Conversation Conqueror
Jul 17, 2021
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I would have happily not focused on money if I didn't have so many people who never gave me a dime complaining each release about the number of renders, the time it took for the new release, that favourite character who said or did this or that making the game now utter trash (it's called a character arc, but okay), not to mention the users who take precious time out of their day to announce that your game is not their kind of game and that they will never play it again like your forced them to sit down and play it, or that will ask you the same questions over and over that have been answered 20 times already.

So the trade off was bust your ass, get constantly criticized for a free game you poured your heart into, and make no money.

Not a great plan.
That's when you have to decide that it's either your passion project or not. Criticism is easy and people dish it out left and right without offerin constructive criticism. It's because a lot of players these days are young and if you're not givin them what they want on a silver platter, they throw tantrums. When that happens, you should just use the ignore button on them.
 

turgsh01

Member
Apr 13, 2020
274
462
What could possible go wrong with that.:cautious: Also, I understand that Nefs nonwhere here, but even then, shouldn't that thread actually be about his game? :unsure:
Well, we can either have intellectual conversations about random things or we can go back to the annoying and mindless "Oh no, the game has an abandoned tag after only 3 months?". Or, we could also just have a moderator lock the topic and we all go our separate ways.

Which would you prefer?

Also, even if a dev were to abuse the ban hammer for their own thread... what would be the harm in that? It's their own thread. Abuse of that power in that only those willing to kiss the feet of the dev are allowed to post in that thread, it wouldn't benefit the dev in any way other than stroking their own ego, and the haters can still download the game and lurk in the thread. They can also still create a side thread discussing / hating on the game and the dev would have no say in it.
 
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c3p0

Forum Fanatic
Respected User
Nov 20, 2017
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Well, we can either have intellectual conversations about random things or we can go back to the annoying and mindless "Oh no, the game has an abandoned tag after only 3 months?".

Which would you prefer?
Neither. I can also talk about the weather, the state of my country, the bill I need to pay or whatever comes across my mind. Which would you prefer?
From my standpoint this thread is about Nef's game, neither about the prefixes, the rules, some other games, the weather or whatever came across my mind.
 
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jaw1986baby

Chasing Redhead sm0ls
Donor
Jun 2, 2017
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Seriously

This game is only truly abandoned if Nef died or became terminally ill :cry:

But also there are rules about the tag
for consistency

Longer back there seemed to be inconsistency, But I see (in the threads I follow) the same time frames for any that ghost for a while.
 

Mommysbuttslut

Engaged Member
Feb 19, 2021
3,272
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I do think that players are more hesitant to subscribe to new creators when the new game doesn't have a lot of content yet, that the market is saturated and that the big developers get most of the money. But who knows, maybe I was just unlucky or my game was too niche or I didn't churn out content fast enough to maintain interest, or it's something else entirely...
That's the real issue imo. There's a real bad fallacy that just because a game's well established it won't be abandoned so they only want to support successful projects to not waste their money. Ignoring that lots of well established games go on year+ long hiatuses where the dev's still collecting patreon money. I'd rather rely on leaks for big projects and support smaller less established ones so they don't get abandoned. One of the games on my signature almost got abandoned because the dev made it their full time job too quickly while still in school and was making less than their cost of living. Game's massively better than literally any game on here that makes 10k+ a month but it was fighting to just survive.
 

Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,431
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That's the real issue imo. There's a real bad fallacy that just because a game's well established it won't be abandoned so they only want to support successful projects to not waste their money. Ignoring that lots of well established games go on year+ long hiatuses where the dev's still collecting patreon money. I'd rather rely on leaks for big projects and support smaller less established ones so they don't get abandoned. One of the games on my signature almost got abandoned because the dev made it their full time job too quickly while still in school and was making less than their cost of living. Game's massively better than literally any game on here that makes 10k+ a month but it was fighting to just survive.
I can't wait till the day that I can do this full time and speed up my output!
 
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