preglovr12

Salt is a Way of Life
Moderator
May 1, 2018
2,403
6,850
It's my take and I have a right to say it. As long as I'm not disrespectin you about it. I'm not goin to get into a pissin match with you on this. But we both know that if this was a certain other game, you would've held off for a bit longer.
You might want to check my posts in this thread if you think I wanted to tag this as abandoned...
 

turgsh01

Member
Apr 13, 2020
348
604
That sure is a take. I'm not the King that declares this as "officially dead," I'm merely adding the tag due to our rules here, for which this game certainly qualifies.
No offence, but I think some rules need to change or be updated and be enforced more consistently too (I'm not only referring to this weird 3 month rule either). As someone with a lot of experience in moderating forums of big websites in the past (and no, I don't want to be one anymore), I do think the rules here could be better. I have no complaints worth mentioning of the moderators though, just the rules being implemented.

I know I'm a nobody here not worth taking seriously at all, but I also know it would make moderating easier (feel less messy in decision making) and the forums cleaner of some of the nonsense if the rules received some updates / changes. So just give it some thought and listen to what ppl have to say about the rules being enforced once in a while.
 
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preglovr12

Salt is a Way of Life
Moderator
May 1, 2018
2,403
6,850
No offence, but I think some rules need to change or be updated and be enforced more consistently too (I'm not only referring to this weird 3 month rule either). As someone with a lot of experience in moderating forums of big websites in the past (and no, I don't want to be one anymore), I do think the rules here could be better. I have no complaints worth mentioning of the moderators though, just the rules being implemented.

I know I'm a nobody here not worth taking seriously at all, but I also know it would make moderating easier and the forums cleaner of some of the nonsense if the rules received some updates / changes. So just give it some thought and listen to what ppl have to say about the rules being enforced once in a while.
Feel free to throw some rule changes in the appropriate subforum but if you think any game needs the abandoned tag and fits our rules for having it, report it.
 

RoadWulf

Forum Fanatic
Nov 18, 2018
4,093
8,191
ngl, this genre of entertainment is dying. I'll go back to literotica at this point.
It's not that's it dying, it's that people are becoming more invested and wanting more than simple cookie cutter games people keep making to earn a quick buck. The ones that are really popular are the ones that have a great story that goes along with the sex. I just played some Inceton Game, and there was literally so much sex in it that at certain point I got bored of it and wanted them to get on with the story.

The ones that have great art and great story/writing, those are the ones people care about. The problem is they are few and far between.
 
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turgsh01

Member
Apr 13, 2020
348
604
Feel free to throw some rule changes in the appropriate subforum but if you think any game needs the abandoned tag and fits our rules for having it, report it.
There are some rules that I don't think can even be discussed in public threads anymore because F95 hates certain words / topics being discussed for whatever reason... I don't think that subforum would help with that. Also, that subforum looks like a section that gets ignored for the most part, including staff (other than yourself... I saw your post). I feel like I'd just be wasting my time.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,187
10,236
It's not that's it dying, it's that people are becoming more invested and wanting more than simple cookie cutter games people keep making to earn a quick buck. The ones that are really popular are the ones that have a great story that goes along with the sex. I just played some Inceton Game, and there was literally so much sex in it that at certain point I got bored of it and wanted them to get on with the story.

The ones that have great art and great story/writing, those are the ones people care about. The problem is they are few and far between.
Bruh like one of the biggest earning games atm is the incredibly shitty and increasingly worse WVM. Inceton makes good money too. Most growth is limited to a few projects and newer as well as under established devs are finding it harder and harder to get a sustainable market share. I don't think that the genre is dying yet but it's getting worse and devs are having a harder time making it into a full time job, especially with all the payment processors and other crowd funders coming down on them.
 

Deleted member 5346100

Member
Game Developer
Sep 23, 2022
243
1,104
Bruh like one of the biggest earning games atm is the incredibly shitty and increasingly worse WVM. Inceton makes good money too. Most growth is limited to a few projects and newer as well as under established devs are finding it harder and harder to get a sustainable market share. I don't think that the genre is dying yet but it's getting worse and devs are having a harder time making it into a full time job, especially with all the payment processors and other crowd funders coming down on them.
Yep, it's pretty much that. Just having good renders and story is not enough, there's just too many developers and most players are giving to the already established ones.
 

Badjourasmix

Conversation Conqueror
Sep 22, 2017
7,206
16,256
Yep, it's pretty much that. Just having good renders and story is not enough, there's just too many developers and most players are giving to the already established ones.
I don't think the issue is that there are too many devs, I think that if you make a good game people will want to support it. I am not a dev so my opinion is from a player's perspective, but most of the new stuff that is coming out it's not really that good or unique. And if you're not offering anything new people will just keep supporting the same devs.
 
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Deleted member 5346100

Member
Game Developer
Sep 23, 2022
243
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I don't think the issue is that there are too many devs, I think that if you make a good game people will want to support it. I am not a dev so my opinion is from a player's prespective, but most of the new stuff that is coming out it's not really that good or unique. And if you're not offering anything new people will just keep supporting the same devs.
I think mine was good and unique. Still, I could barely hold onto 30 patrons after 18 months of strenuous work. But maybe it just wasn't as good or unique as I thought :cautious:
 

SeveredRealms

Well-Known Member
Game Developer
Apr 10, 2020
1,542
6,080
Anyone happen to have a link to Nefastus's discord? his pateron and SS posts mention it but I did not see a link anywhere.
 

Deleted member 5346100

Member
Game Developer
Sep 23, 2022
243
1,104
You can be the bees knees, but if nobody knows you....
There was some intense marketing too... Besides, there was also a limit to what I could do in a week while also having a full time job and a family. Plus the game had been downloaded thousand of times for each update on various websites, I really think the problem wasn't marketing or good ideas.

I do think that players are more hesitant to subscribe to new creators when the new game doesn't have a lot of content yet, that the market is saturated and that the big developers get most of the money. But who knows, maybe I was just unlucky or my game was too niche or I didn't churn out content fast enough to maintain interest, or it's something else entirely...
 

Badjourasmix

Conversation Conqueror
Sep 22, 2017
7,206
16,256
I thought it was amazin. But most kids now a days want full-on harem with all the lez scenes. Not many are into solo romances and no lez.
Not gonna lie. If a game doesn't have the harem tag I only play it if I don't have anything else to play. Has for the lez stuff, I am kind of neutral on that. It doesn't bother if the game has it or not.
 

turgsh01

Member
Apr 13, 2020
348
604
There was some intense marketing too... Besides, there was also a limit to what I could do in a week while also having a full time job and a family. Plus the game had been downloaded thousand of times for each update on various websites, I really think the problem wasn't marketing or good ideas.

I do think that players are more hesitant to subscribe to new creators when the new game doesn't have a lot of content yet, that the market is saturated and that the big developers get most of the money. But who knows, maybe I was just unlucky or my game was too niche or I didn't churn out content fast enough to maintain interest, or it's something else entirely...
Having more genres / kinks or planned genres / kinks would likely help greatly in generating more interest, especially if they're optional kinks... ppl love options and hate forced content. As of right now, I have no interest in your game simply because your game provides no kinks / genres I'm interested in so it'll never come up in my search. Render samples look nice though. As mentioned, I'm one of those who also very rarely provide money support to new devs / new work in progress games mainly because there's far too many bad devs out there bailing out before the game is completed or they rush the ending just to call it complete despite all the support they receive.

If you have thousands of ppl downloading your game and you're a new dev, then you just have to have faith that once you're established and have gained a reputation for being consistent, ppl will become more willing to give money to you. You also shouldn't focus so much on the money making when developping a game as that will often show in-game like when devs suddenly add too many sex scenes or love interests just to appease the audience but it ends up ruining the flow of the story in the game. Create your game with passion and money will usually eventually show up later, even years after the game has been completed. They don't call it an investment for nothing. If you're struggling with money, then do something else and just create your game during your free time.

The horrible milking "devs" didn't just get all that support overnight. They initially worked hard and gained a reputation and probably had a bit of luck on their side with some media attention as well. From what I've seen over the years, unfortunately gaining a stable income is just as difficult as losing it. Once ppl start donating, they seem to forget about it and donate even years after it's been abandoned which is the most annoying part as it only encourages other devs to do the same thing (monkey see, monkey do).
 
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K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
831
1,678
I think people are becoming increasingly wary of supporting developers over the long term due to the ridiculous number of games that get abandoned quietly (really abandoned not just with a yellow tag on this site) while still collecting supporters payments and the small, but not insignificant, number of devs who are clearly milking their supporters for all they can.

It's not really fair on new devs but there's not much we can do about that. The few bad ones have, pretty much, ruined it for the rest.
 

Deleted member 5346100

Member
Game Developer
Sep 23, 2022
243
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As of right now, I have no interest in your game simply because your game provides no kinks / genres I'm interested in so it'll never come up in my search.
Fair enough, my game was probably too vanilla to grow quickly.

You also shouldn't focus so much on the money making when developping a game
I would have happily not focused on money if I didn't have so many people who never gave me a dime complaining each release about the number of renders, the time it took for the new release, that favourite character who said or did this or that making the game now utter trash (it's called a character arc, but okay), not to mention the users who take precious time out of their day to announce that your game is not their kind of game and that they will never play it again like your forced them to sit down and play it, or that will ask you the same questions over and over that have been answered 20 times already.

So the trade off was bust your ass, get constantly criticized for a free game you poured your heart into, and make no money.

Not a great plan.
 

turgsh01

Member
Apr 13, 2020
348
604
I would have happily not focused on money if I didn't have so many people who never gave me a dime complaining each release about the number of renders, the time it took for the new release, that favourite character who said or did this or that making the game now utter trash (it's called a character arc, but okay), not to mention the users who take precious time out of their day to announce that your game is not their kind of game and that they will never play it again like your forced them to sit down and play it, or that will ask you the same questions over and over that have been answered 20 times already.

So the trade off was bust your ass, get constantly criticized for a free game you poured your heart into, and make no money.

Not a great plan.
There's definitely a lot of loud mouth haters on this site and they're almost always the most vocal. The ones who like a game are often the quietest which makes the inspiration very difficult. I get that. I myself have a top 10 fav AVN list in my signature and yet I have yet to post in some of those threads letting the devs know I love their work so far. It is what it is. You have to accept the haters for what they are, if they're too much, then add them to ignore list so as not to kill your mood anymore but still be willing to keep a few of them around if they're providing productive feedback. It'd be nice if developers had the option to literally ban a user from their own thread, but I doubt this website would ever be coded that way.
 
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