TonyMurray

Forum Fanatic
Apr 8, 2024
4,326
7,421
it's alot better than whining about it before and after an update, tho.
everyone is so entitled to their thoughts and opinions on someone elses work... like, stop.
it takes a whole of what, 15min to skip through the entire game? if you play it once, you know wassup, you've reached the end, so your choices would be pretty self explanitory at that point. especially if you have to do it with every update, supposedly.
not to mention that you also have a metric fuckton of save slots that you can use at any time.... so use them at choices and thats that.

its annoying to see people complaining about something they get for free... wtf?
and just as well, noone is forcing anyone to play the game, so you can just rage quit and wait for the completed tag. ;)
Sounds like someone pissed in your cornflakes this morning. Why would it not be annoying to have to replay a game (even using skip where it's available) because the dev has made changes that render save files non-compatible? That's what was mentioned here, not playing again after every update for some reason.

Again, skipping (as you are describing it) isn't really as applicable for a game like this where you have all the sandbox elements to complete. You would be able to skip between choices, but that will only help to speed up the dialogue. However, once more, it is also irrelevant here as the dev has advised a restart should not be required.
 

Mercintosh

Newbie
Jun 3, 2021
19
48


View attachment 4022600 View attachment 4022599 View attachment 4022598 View attachment 4022597
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Hey everyone

A quick little update:
I worked on a much needed UI overhaul for MP. I couldn't postpone this any longer, but it was a nice change to work on something different.
If you didn't know, the UI for DoD and MP has been done by a UI artist and not me. But this time I decided to take things into my own hands update the visuals after many years.

You can see some examples in the pictures here, the new map, the calendar, save screen, settings screen and the objectives panel. (Don't mind the image, it's just a placeholder)
These are subject to change a little until release but I think they'll fit the game's branding a lot more and will be more consistent.
Every UI element will change even the ones not shown here, so textbox, main menu, navigation etc.
And we all know that map screen. The current map screen background in the game is a placeholder. Well, it sure held its place for many years lol! But that's finally gone with this new one that I made of Midnight City.
The city will be divided into four sections and each location that was just a pin, now displays on the side with the background of that location so it's easy navigate with just a glance.
And this time there is both a daytime version and a nighttime version.

With the UI is finished and I'm working on the new content, lots of fun stuff for the girls and for Connor ahead.
More previews are coming until the release.

Talk to you guys in the next one!
-Dr Sin
Why?
 
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Filipis

Well-Known Member
Nov 15, 2022
1,534
2,873
So, instead of releasing this "UI overhaul" with the 1.0 Steam version of the game as a means of celebrating the completion of the game, the dev decides to postpone releasing actual content instead?

Here's a small piece of advice: If you get burn-out from developing a single AVN for 5 years or more, then maybe it would be better to not develop a single AVN for 5 years.

But, them greenbucks sure do mess with a man's reason...
 

fpsgamer

Active Member
Nov 21, 2017
663
1,030
because he can.



1. nobody
2. nothing
3. dev is just stalling
One would think with over 5 years of development dev would get bored and would want to finish it faster. He is acting as this is gonna be hit one hit wonder. There are devs that become even more bigger in their second, third or fourth games.
He could make another games using new story setup, newer models(which lets be honest get more beautiful and hot because of advancement in models in daz.
One has to keep moving if they wanna be fresh, if one stay at one place for too long they become stale.
 

smuuv44

New Member
Apr 15, 2019
8
2
I'm getting this error after talking to the teacher in her office for the first time and then try to open the phone messages after getting a message alert. I'm attaching my save file right before it happens. I started a new game and uninstalled all the mods except for the video enhancements.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/scripts/phone.rpy", line 1107, in execute
  File "game/scripts/phone.rpy", line 1107, in execute
  File "game/scripts/phone.rpy", line 1142, in execute
  File "game/scripts/phone.rpy", line 1157, in execute
  File "game/scripts/phone.rpy", line 1267, in execute
  File "game/scripts/phone.rpy", line 1275, in execute
  File "game/scripts/phone.rpy", line 1289, in execute
  File "game/scripts/phone.rpy", line 1289, in <module>
  File "game/scripts/phone.rpy", line 1289, in <lambda>
  File "game/scripts/phone.rpy", line 413, in phone_order
NameError: name 'PHONE_ORDER' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/locations/school.rpyc", line 120, in script
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\ast.py", line 1971, in execute
    self.call("execute")
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\ast.py", line 1953, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\statements.py", line 349, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\exports.py", line 3420, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/scripts/phone.rpy", line 1107, in execute
  File "game/scripts/phone.rpy", line 1107, in execute
  File "game/scripts/phone.rpy", line 1142, in execute
  File "game/scripts/phone.rpy", line 1157, in execute
  File "game/scripts/phone.rpy", line 1267, in execute
  File "game/scripts/phone.rpy", line 1275, in execute
  File "game/scripts/phone.rpy", line 1289, in execute
  File "game/scripts/phone.rpy", line 1289, in <module>
  File "C:\GAMES\Midnight Paradise [v0.25 Elite]\MidnightParadise-0.25-pc-elite\renpy\revertable.py", line 277, in revertable_sorted
    return RevertableList(sorted(*args, **kwargs))
  File "game/scripts/phone.rpy", line 1289, in <lambda>
  File "game/scripts/phone.rpy", line 413, in phone_order
NameError: name 'PHONE_ORDER' is not defined

Windows-10-10.0.22631 AMD64
Ren'Py 8.2.3.24061702
Midnight Paradise 0.25
Fri Sep 27 10:59:21 2024
 

cxx

Message Maestro
Nov 14, 2017
72,331
36,974
One would think with over 5 years of development dev would get bored and would want to finish it faster. He is acting as this is gonna be hit one hit wonder.
this was abandoned while dev remade dod and that wasn't quick project either.
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,655
10,192
One would think with over 5 years of development dev would get bored and would want to finish it faster. He is acting as this is gonna be hit one hit wonder. There are devs that become even more bigger in their second, third or fourth games.
He could make another games using new story setup, newer models(which lets be honest get more beautiful and hot because of advancement in models in daz.
One has to keep moving if they wanna be fresh, if one stay at one place for too long they become stale.
He's got 1752 paying patrons. Should he care about your "games become stale" theory?
 
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PunkHooligan

Onion Ninja
Donor
Aug 10, 2020
619
1,137
Lewdlab is sounding desperate. :ROFLMAO:

Hey! You are getting this message because you've been a Patron before and I wanted to tell you about where Midnight Paradise is - we had released the Joyce update recently where you can finally have sex with her in a 1,000 render steaming hot sequence of events! We're also very close to the finishing the full story, and currently every girl in the game is fuckable! We are also releasing the next update very soon, with tons more sex scenes with Joyce too! If you're interested, check out the latest 0.25 release, "The Joyce Update" and become a Patron! I'd really appreciate it. Or if you'd rather get the game on Steam, you can wishlist it now at this link: It's coming out later this year with a 1.0 version! (We'll have updates afterwards, there's also a full roadmap posted on the Patreon page) Anyways, thanks for considering checking out the current state of Midnight Paradise! Have a great day! -Dr Sin
He will probably call it Season one. I didnt read any news about MP for a very long time, but this sounds hilarious.
 
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