Hi, I have the same problem. I have an integrated graphics card and Windows 7 32bit and the log file says the following
ootstrap to the start of init.init took 0.28s
Early init took 0.01s
Loader init took 0.64s
Loading error handling took 0.86s
Loading script took 10.18s
Loading save slot metadata. took 0.63s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
- Init at renpy/common/00updater.rpy:23 took 0.80000 s.
Set script version to: (7, 4, 4)
- Init at scripts/gui.rpyc:11 took 0.45000 s.
- Init at renpy/common/00images.rpy:52 took 0.27901 s.
Running init code took 1.66s
Loading analysis data took 0.38s
Analyze and compile ATL took 0.06s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.24s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.23s
Cleaning stores took 0.00s
Init translation took 0.27s
Build styles took 0.02s
Load screen analysis took 0.28s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 1.08s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 1.21s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBindFramebuffer: GL 3.x is not supported
UGUU couldn't find glBindRenderbuffer: GL 3.x is not supported
UGUU couldn't find glClearBufferfi: GL 3.x is not supported
UGUU couldn't find glClearBufferfv: GL 3.x is not supported
UGUU couldn't find glClearBufferiv: GL 3.x is not supported
UGUU couldn't find glClearBufferuiv: GL 3.x is not supported
UGUU couldn't find glFlushMappedBufferRange: GL 3.x is not supported
UGUU couldn't find glFramebufferTextureLayer: GL 3.x is not supported
UGUU couldn't find glGetStringi: GL 3.x is not supported
UGUU couldn't find glGetUniformuiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIuiv: GL 3.x is not supported
UGUU couldn't find glMapBufferRange: GL 3.x is not supported
UGUU couldn't find glUniform1ui: GL 3.x is not supported
UGUU couldn't find glUniform1uiv: GL 3.x is not supported
UGUU couldn't find glUniform2ui: GL 3.x is not supported
UGUU couldn't find glUniform2uiv: GL 3.x is not supported
UGUU couldn't find glUniform3ui: GL 3.x is not supported
UGUU couldn't find glUniform3uiv: GL 3.x is not supported
UGUU couldn't find glUniform4ui: GL 3.x is not supported
UGUU couldn't find glUniform4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4i: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4iv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4ui: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribIPointer: GL 3.x is not supported
The following gl functions are missing:
- glBindFramebuffer
- glBindRenderbuffer
Initializing angle2 renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create GLES window surface',)
Initializing gles2 renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create GLES window surface',)
Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBindFramebuffer: No OpenGL context has been made current
UGUU couldn't find glBindRenderbuffer: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current
UGUU couldn't find glFramebufferTextureLayer: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
The following gl functions are missing:
- glBindFramebuffer
Initializing angle renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Mobile Intel(R) 4 Series Express Chipset Family Direct3D11 vs_4_0 ps_4_0)'
Version: 'OpenGL ES 2.0.0 (ANGLE 2.1.0.a4b21cf26074)'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using angle renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 31.2427299023s
Sorry for my really bad English ;P its not my Native Language thanks for the Help