ah, didn't know that. unity isn't bad except when something goes wrong it's restart time and no autosaves.
yeah, unity is actualy a great engine, the problem is knowing wtf you are doing in it, and ofc, does it make sense to use it for a vn ?
the truth is that like it or not it takes a little bit more work in unity than in renpy (and trust me you do not need to be a coder/moder to know this, it takes a little extra more polish) ESPECIALY if you don't know very well what you are doing, so that whole event took over 12 months for something that prty much EVERYONE told him at the start, " your previews project was in renpy, both you and your team are more confortable in it, there is no reason to ruin the team's mojo, your game is not an rpg where you have items, multiple shops, cloths/armor/etc., no combat system, no health system, no player base with upgrades, no perk/skill system, there is noooo need to use unity witch can be fantastic for what i just said " but ofc he moved to it and we got the usuals "fuck off guys,it is his games and stop being so intiteled and ungreatful, you are all pirates anyway" you know... the usual... where if you disagree or point out a mistake you are by default in the wrong because you go against the dev, witch is horseshit since everyone can make mistakes, sometimes the devs sometimes the critics, but the important thing is to discuse them, that's why i like this forum
my thoghts on the engines has always been the same, witch one are you good at? that's always the best one, because it does not matter as long as you are good at it you have a better chance of puling it off if something goes wrong,because there are always gone be some problems that is INEVITABLE, but you limit your chances of fixing it if you are in an engine that you are not confortabile in, and some engines are easyer to learn than others that is also a fact, but what about good renders? well even the good ol' RPGM has shown us that it can pull absolutly fantastic renders noooo problem