Unity Midnight Sin [v0.5.3] [Faerin]

4.10 star(s) 53 Votes

AMRFTY

Member
Jun 28, 2023
248
464
The premise is kind of stupid, for a security expert hes pretty dumb, buy cameras and put them in the tunnels duh.
That last bit might belong in a spoiler section to new players.

Whereabouts in the game are you right now? (blur it if you let us know) Mike is cautious and a bit of a closet perv for many of the women in the house, so compromising his position isn't what he wants to do. That said, the game picks up after the last few updates.

You're not wrong, but keep in mind cameras pose a security risk and I don't think anyone in the house wants you to record any of the girls from a spying position, especially after 11PM.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,677
34,438
That last bit might belong in a spoiler section to new players.

Whereabouts in the game are you right now? (blur it if you let us know) Mike is cautious and a bit of a closet perv for many of the women in the house, so compromising his position isn't what he wants to do. That said, the game picks up after the last few updates.

You're not wrong, but keep in mind cameras pose a security risk and I don't think anyone in the house wants you to record any of the girls from a spying position, especially after 11PM.
Also, he sold most of his equipment, and there isn't a store for that here. XD
 

DNCH2019

Member
Aug 7, 2019
339
354
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im a slow learner like the security expert maybe he is i and i am him or maybe im the blackmailer
tenor.gif

Edit:
Well that felt like a fucken scooby doo episode
 
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abane

Newbie
Apr 18, 2017
15
32
I just finished playing this for the first time, it had been on my radar for a while, but I finally got around to it (nearly 2 years late to the party…:p) and I wanted to leave some thoughts as a first-time player. Not meant to sound like a review, just musings and praises. Long post, so fair warning:

*The sandbox and schedule is impressive, especially with the hint system. With the hints, I liked how I didn’t have to check every room at every hour to discover something. I also like how this doesn’t play like a overly simple scene-hunter either. This is how a sandbox should be.

*Regarding story, I liked the blackmail b-plot. It added nice tension, a bit of character development for our MC, and serves its purpose as a means to further interact and develop with the girls on a flirtatious, sexual level.

However, I would have liked to have seen more regarding the main plot. As a newcomer, it felt like the death/murder aspect of the story was lost early in the game and never quite resurfaced. It certainly doesn't seem like this is simply meant to be an excuse for the MC to be present, since John is a conversation choice for all of the LIs, Kate's presence seems tied to the murder/ investigation, and with Madeline still going to board meetings at John's business. But, and again as a newcomer, the wait for the circling back to this plot line hasn’t been a long wait for me, for now. I hope more of this main plot line, as well as more of the MC acting as a legitimate bodyguard/ protector/ guardian, comes into play sooner rather than later. Otherwise, how is this plot any different from all of the other "So-and-so returns home and beds everyone," VNs already out there...

*I like that these characters all have clear, distinct personalities:

MC isn’t a blank page who’s simply along for the ride (mostly); we see his thought processes, and we see his emotions. I do hope we get to see more of that. I also hope we get a bit more push-back from him, given how easily he’s been played by a few of the LIs. I know we’re starting to see it with the bdsm scenes, but I’d like more from him outside of sex scenes or those quick dinner scenes that set them up. As of now, he tends to get emotional, only to lose it too soon. If the MC’s emotions could linger in future scenes, or if his levelheadedness were made more apparent and focal to his character, I think that would give him more authenticity.

I also like the core personalities of the LIs. They’re well established from the start and I like seeing how they act, react, and behave in believable accordance. I do hope more growth and evolution is introduced, for example I’ve liked how Annabelle is coming out of her shell, and I liked how Victoria implicitly owned up to her attitude by bettering her interactions with the MC. Though I’m now waiting on Olivia to feel some real remorse and humility. Her crying toward the end, great as it was, only led to sex, so it kind of felt like she got what she wanted again, even felt like she's getting another one over the MC. I think I need to see more from her before judging.

*Perhaps by biggest gripe, however, is how little character development and interaction there is beyond establishing the LIs’ personalities, especially in the beginning. I know we see a list of likes and dislikes for the girls, and yes the MC interacts with their likes, for example, Victoria’s preference for social media via the photoshoots, or Olivia and the one swimming event. But beyond that, I feel like we just don’t really learn anything deeper about them. Nor have we seen enough everyday, slice-of-life interaction between the MC and the girls for their relationships to have gotten to where they are now.

What are their goals in life? What are they studying? What are their ambitions? Do those ambitions conflict with what Madeline wants for them? Are they feeling overly pressured? What do they like about the MC besides his looks or how easily he’s wrapped around their fingers? Do the girls, or MC, have any long-term thoughts on their relationships?

And I think much of this could be addressed with more interactions between the girls and the MC outside of the mansion. For their relationships to have developed at this pace, and in such a small, contained environment, and without any real-world interactions, it all makes it feel like their relationships were forced and developed unnaturally quickly.

Using Victoria as an example again, I would like to have seen how deep her initial animosity towards MC ran, and perhaps what the reasoning behind it was. Why so mistrusting? Are there deeper reasons for it? Possible past trauma? Or perhaps recent events regarding John, Devon, or both are hitting her harder than she’s letting on?

So as her bodyguard, maybe the MC and Victoria are forced together when she wants to go out, like a shopping trip or whatever, whom both end up loathing, and during which Victoria has inner monologues providing us a bit of insight. Misdirected anger, frustration, hate, projecting onto MC, that sort of thing. Then, maybe after the Devon scene, they go out and have proper conversations during shopping, lunch, jog, whatever, we learn more about both of them, and their relationship properly builds up from staunch business associates to genuine friendliness to then flirtatiousness and so on.

I guess what I’m saying is, the courses of the relationships between MC and the LIs lack believe-ability. And I think it’s because those courses, the progression, are lacking in depth and genuineness. And look, I get it, there is no Romance tag, and hell, 2 of the girls just started calling MC "master." However, it most certainly takes trust to get to this point in a relationship, and that trust happens in normal living over time. So I think slice-of-life scenes, with emphasis on life outside/ away from the mansion and what it represents, can help both better lay that foundation and build to where their relationships are now.

To just throw an idea out there, perhaps a rotation of 3 or so optional scenes, again like an outing, per LI over the weekends (so as not to interfere with the schedule early game). Maybe more optional scenes could replace those weekday mandatory tasks when they disappear. Maybe the text could also change as the LIs’ stats change too. The groundwork is already there, as are the characters and their personalities. So I think that extra something, that extra touch of real life happening around them can go such a long way to solidifying those relationships.

*Overall, despite my one hangup and a few other odds and ends I've mentioned above, playing this has been an enjoyable experience. Faerin (and I think TheDevian too, yeah?), you’ve done amazing work and I’m looking forward to what you have in store. Hopefully a good mix of bdsm and sweeter interactions as well (again, I know, there's no Romance tag, but you have all of the pieces there, accidentally or intentional! Just saying...:)). But, I’m also hoping to see more of the murder mystery soon, and especially more in the ways of character depth. Characters ultimately make a story, and more detail and depth would take the LIs, and this game, from great to exceptional. You're right there, just a bit more cooking would do it.
 

Sycho

Conversation Conqueror
Respected User
May 9, 2018
7,297
8,794
I just finished playing this for the first time, it had been on my radar for a while, but I finally got around to it (nearly 2 years late to the party…:p) and I wanted to leave some thoughts as a first-time player. Not meant to sound like a review, just musings and praises. Long post, so fair warning:

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To just throw an idea out there, perhaps a rotation of 3 or so optional scenes, again like an outing, per LI over the weekends (so as not to interfere with the schedule early game). Maybe more optional scenes could replace those weekday mandatory tasks when they disappear. Maybe the text could also change as the LIs’ stats change too. The groundwork is already there, as are the characters and their personalities. So I think that extra something, that extra touch of real life happening around them can go such a long way to solidifying those relationships.

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Amazing post, and glad to hear you're enjoying what you're seeing so far. About your comment I highlighted - I don't know if you were aware of this - all of the girls have a different text as their stats increase. That's been in there from the beginning. For example:
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,677
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However, I would have liked to have seen more regarding the main plot. As a newcomer, it felt like the death/murder aspect of the story was lost early in the game and never quite resurfaced. It certainly doesn't seem like this is simply meant to be an excuse for the MC to be present, since John is a conversation choice for all of the LIs, Kate's presence seems tied to the murder/ investigation, and with Madeline still going to board meetings at John's business. But, and again as a newcomer, the wait for the circling back to this plot line hasn’t been a long wait for me, for now. I hope more of this main plot line, as well as more of the MC acting as a legitimate bodyguard/ protector/ guardian, comes into play sooner rather than later. Otherwise, how is this plot any different from all of the other "So-and-so returns home and beds everyone," VNs already out there...
Keep in mind, we have quite a few updates to go, and that will be a big part of some of it.
 
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abane

Newbie
Apr 18, 2017
15
32
Amazing post, and glad to hear you're enjoying what you're seeing so far. About your comment I highlighted - I don't know if you were aware of this - all of the girls have a different text as their stats increase. That's been in there from the beginning.
I meant changes in text during hypothetical replayable scenes. I was saying if more "everyday life" scenes could be added, a further idea to make them unique could be to have subtle changes to the text based on stats. An example, a replayable lunch scene could have a convo with awkward, short replies when a LI's stats are low, versus a more cozy convo with more engagement between the MC and whichever LI when her stats are high. Ultimately, the original point I was making was that I hope to see more "everyday life" interactions, those kinds of interactions that make people accustommed to each other and build a believable relationship.
Keep in mind, we have quite a few updates to go, and that will be a big part of some of it.
I'm glad to hear it! I'm a fan of murder mysteries in particular, so it's another reason on a solid list for why I'm enjoying this game.
 

Faerin

Well-Known Member
Game Developer
Jul 14, 2017
1,086
7,536
I just finished playing this for the first time...
Thanks a lot for your constructive feedback!

The main story will be more fleshed out and in the final version, this will follow along more naturally as you progress.
It's just (yet) another thing I haven't gotten around to yet.
But I get what you're saying about the character development of the girls and the depth of it.
There is so much more that can be done. The problem, as always (for me, at least) is time.

I'd like to add more non-sexual events and story-building, but that's part of the problem. I tend to want to add too much "other" stuff, leaving me with less time to focus on sexual content (MwM is a good example of that).
I'd also love to add more different animations, camera angles, and sex positions, but these are very time-consuming to make too.

Working on these games practically 24/7, I have learned a lot. And while this is great, it also makes it very enticing to "start over" and apply all of that to a new game. MotH (my first game) shows that as well, as I originally intended for more girls to have storylines, but they ended up as side characters for the same reason.

And the problem with sandbox and/or more gameplay is that they take up a LOT more time than a VN.
So balancing between making a game that's interesting enough (for you as a player, but also for me as a dev) and having enough content of a high enough level, is something that has been one the biggest learning curves for me so far.
I think that's something that took me 3 games to learn, and I'm still not sure if I really figured it out by now.
I've been considering scaling it down more for a potential next game and focusing more on doing less things better, instead of more things worse, if that makes sense.

Now, I know most people would probably say, just take more time, but I tend to "burn out" if I work too long on the same game. I try to finish my games in about 3-4 years, so I can keep myself motivated and make sure that doesn't happen, but I can't deny that's probably my biggest limitation as a dev. On the other hand, it's what kept me going for 9-10 years now, so I have just come to terms with it, I guess.

I didn't mean to make this a "cop-out" post, but in a way, I guess it ended up being that after all.
Nevertheless, I think your feedback is very valid and will definitely take it on board.
So, thanks again!
 
4.10 star(s) 53 Votes