I’ve been a quiet reader here for years, and I’ll be blunt: calling every small update or fix “milking” is nonsense.
People pay for quality, not quantity. Same as when you buy shoes—you pick Nike over something that falls apart on day two. Games are no different. What you call “two little fixes” usually means triage, reproducing the bug, writing the patch, code review, multiple builds, QA and regression tests, certification/store checks, deployment, monitoring, and a rollback plan if it misbehaves. Tiny on the changelog doesn’t mean tiny in effort. But sure—let’s pretend those patches write, test, and ship themselves between two sips of coffee.
Also, there’s the part everyone loves to ignore: months or years of design, simulation, playtesting, and planning go in before you ever touch a download button. That costs time, energy, and yes—money. You’re on a platform where a lot of what you enjoy is effectively subsidized by people who do pay. Without that, you wouldn’t be railing against “milking”; you’d be stuck with bargain-bin quality and wondering why nothing improves.
If you want durability, you don’t buy garbage and then complain it isn’t premium. Same principle here. So before you shout “cash grab” over a patch you scrolled past in ten seconds, think it through.