I am just interested to know how the developer does the updates. Does he release only one path in am update, or does he continue more than one path per update.
Hey, and thanks for the kind words!
I usually focus on one route at a time — it just helps me stay concentrated.
Right now, all my energy’s going into the loyal route.
I’ll probably be working on it for about another month, maybe a bit longer — at least until we get to the first scenes with Kiki.
After that, I’ll switch over to the NTS route (with Bob).
Updates usually come out every two weeks,
but with the NTR route I tried working "non-stop" and pushed the release after two months.
Honestly, I didn’t like that approach — I felt less efficient, and I’ll probably avoid doing it that way again.
But I do like experimenting with my workflow, so no promises either way.
Honestly, even though changing things like hair or eye color is relatively easy in prompts,
doing it with finished art — especially with high-detail pieces — turns out to be a huge pain.
I thought about maybe adding a system with masks over certain body parts (like hair, eyes, or even breast size),
but realistically... that’s not gonna work.
You’d need a strong GPU, and we’d lose a lot of immersion.
Stable Diffusion can glitch, and not every generation comes out good —
imagine opening a scene and having to wait 30 seconds just to get a different hair color,
only for the result to look awful and make you not even want to continue.
So the only
realistic way to allow color changes would be for me to go back and rework all 3000+ CGs and sprites with alternate hair colors,
and then rewrite the script system to support hair color variants.
Sounds like a couple months of full-time work, right?
Maybe someone will take it up as a mod someday — I’d totally be okay with that!
Anyway, we
do have a new blonde girl now — Kiki, Mila’s cousin.
And yes, she’s going to have quite a few scenes coming up
