- Aug 30, 2017
- 347
- 179
play web-versiondepending on how much he spent to buy assets and if this is a first timer and is on a budget..there is not a lot to choose from..so picking one that many consider the uber-milf is not a bad thing...play the game and judge...pity it is unity..i do not get along with unity...lol
If you consider a fictional character from a video game your queen you have bigger problems than a random VN..The fact that he is using what many of us consider our "queen"... is kind of a slap in the face
r/murderedbywordsIf you consider a fictional character from a video game your queen you have bigger problems than a random VN..
game title has mistake.wow it looks good but short
what is that a game or a comic book
that is way shorter then a demo
Are there any dialogs with context, or just straight out fucking and sucking?game title has mistake.
it is not demo. it is full chapter.
my aim was to show all the animation.
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yeah point is to show the skill and get backing after that work on more complex game.Are there any dialogs with context, or just straight out fucking and sucking?
Also is this a teaser of something bigger, or are you showing off your skills to get some backing before you go off making something more substancial? Either way im going to check it out later, looks pretty good from the previews.
you can skip animation by left click or pressing Space bar otherwise animation will loop.Short and to the point I guess.
Animations are okay, would help more to have it loop with an option to exit the scene rather than do one cycle and it's back to menu.
The "landlady's" face looks really plastic like in some renders(mainly ones where her face is visible and not blindfolded), like a blow up doll almost so if possible, work on that a bit for the future.
No idea where this wants to go from here, but I hope it will include more options in future editions (audio volume adjustment especially).
ive played over 250+ games from this site and have to say EVERYONE copy characters, dont remember any unique character that is in 1 game onlyWhat a crap , if you want to be taken seriously as a game maker dont copy models from other games , this wont take you anywhere.
Mate 80% of the 3dcg DAZ games on this site reuse assets from different games.What a crap , if you want to be taken seriously as a game maker dont copy models from other games , this wont take you anywhere.
In its current state where player's normal interact options automatically exit the animation is not ideal, because players are used to clicking/spacebar to advance. Having a physical button/option that visually indicates [End Animation] will let players know that option is there so you can exit when you choose. Rather than having players wondering if the animation was short or if they prematurely exited out the animation (not knowing the animation length, click spamming).you can skip animation by left click or pressing Space bar otherwise animation will loop.
i will make few more short game.add more interactive stuff in next game
i get your point.In its current state where player's normal interact options automatically exit the animation is not ideal, because players are used to clicking/spacebar to advance. Having a physical button/option that visually indicates [End Animation] will let players know that option is there so you can exit when you choose. Rather than having players wondering if the animation was short or if they prematurely exited out the animation (not knowing the animation length, click spamming).
It's a quality of life thing, it's not a huge issue in this since we only play animations from the menu, but I hope you can see why I'm suggesting it.