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Jim jonas

New Member
Mar 31, 2018
10
20
I kinda want to explain the problem with lust battles. Lust battles are based on a Roshambo game like rock paper scissors. Many games like Pokemon use this rock beats scissors/scissors cuts paper/paper covers rock combo in that fire burns plants plants absorb water water puts out fire.... but pokemon knows that if the computer and the player go with the same element, then there is no advantage... therefore it's a tie. This game however uses a weird success failure mechanic where there is no tie if both pick the same option.... instead it's a "counter move" if you don't get the right option meaning instead of .333 success, .333 failure and .333 tie, it's .667 failure and .333 success. That means there's only a .333 percent probability of success each round. Compounding .333 percent probability each round of an opponent is insane. That means for 2 successful consecutive rounds; the odds become .111 meaning averaging 9 attempts to be successful. Add to this that the computer AI gives the computer an option of healing itself a full hit, you could require 3 successful attempts in a row to be successful. That's a .037 successful possibility. For reference, a .04 means you'd have to try 20 attempts to be successful meaning you'd have to try over 20 times before you "might" be successful. The other character can do multiple heals... meaning you could require 4 successive successes to win.... which is a .014 odd. Meaning you could fail over 80 times and never succeed. Failure results in no level up to improve the odds, and you just cycle through the same few sexy pictures when you miss. I don't care what the game says... loosing continuously for over 2 hours is not fun.... it's a frustrating time sink, especially when it's tied to a side quest. Either get rid of this abomination of a game mechanic, allow for some stat increase even on failure or change the Roshambo mechanic to .333 success, .333 failure and .333 tie like all Roshambo games.
 

Sossse

Member
Apr 15, 2022
307
350
since my last plea for help got ignored i´ll try one more time:
sry, i tried searching this threas, but could not find the answear: in chapter 3, when you have the love love mode scene with Valerye, how do you get 11/11 points? and what consequenses does it have?
 
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LeelaK

Member
Game Developer
Aug 12, 2019
224
1,006
since my last plea for help got ignored i´ll try one more time:
sry, i tried searching this threas, but could not find the answear: in chapter 3, when you have the love love mode scene with Valerye, how do you get 11/11 points? and what consequenses does it have?
To get the bonuses you have to use specific actions on specific body parts. A quick tip is to rotate the actions and the body parts, like rub/grab/kiss/suck on boobs, thigh, butt in a rotation. If you get a bonus you'll unlock new actions/parts to interact with.

LLM scenes max scores gives you extra AP, stats for Mark and the girls for now.
 
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LeelaK

Member
Game Developer
Aug 12, 2019
224
1,006
Hey guys, apparently the last link wasn't set up to public.

This one should be ok now, the link to the public version of the update (v.EX.7015p) should be accesible now:

LINK:


Can also be found on itch:
 

Bob69

Uploading the World
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Mar 2, 2019
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Milfairy Tales [v.ex.7015p] [LeelaK] - Compressed

Win [233 MB]
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remotedesktopconnection

 dl.rpdl.net
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Apr 11, 2023
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MilfairyTales-0.7015p
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Daedra6646

Member
Dec 31, 2017
162
192
I kinda want to explain the problem with lust battles. Lust battles are based on a Roshambo game like rock paper scissors. Many games like Pokemon use this rock beats scissors/scissors cuts paper/paper covers rock combo in that fire burns plants plants absorb water water puts out fire.... but pokemon knows that if the computer and the player go with the same element, then there is no advantage... therefore it's a tie. This game however uses a weird success failure mechanic where there is no tie if both pick the same option.... instead it's a "counter move" if you don't get the right option meaning instead of .333 success, .333 failure and .333 tie, it's .667 failure and .333 success. That means there's only a .333 percent probability of success each round. Compounding .333 percent probability each round of an opponent is insane. That means for 2 successful consecutive rounds; the odds become .111 meaning averaging 9 attempts to be successful. Add to this that the computer AI gives the computer an option of healing itself a full hit, you could require 3 successful attempts in a row to be successful. That's a .037 successful possibility. For reference, a .04 means you'd have to try 20 attempts to be successful meaning you'd have to try over 20 times before you "might" be successful. The other character can do multiple heals... meaning you could require 4 successive successes to win.... which is a .014 odd. Meaning you could fail over 80 times and never succeed. Failure results in no level up to improve the odds, and you just cycle through the same few sexy pictures when you miss. I don't care what the game says... loosing continuously for over 2 hours is not fun.... it's a frustrating time sink, especially when it's tied to a side quest. Either get rid of this abomination of a game mechanic, allow for some stat increase even on failure or change the Roshambo mechanic to .333 success, .333 failure and .333 tie like all Roshambo games.
Considering how much of a slog the story is. I believe the dev just wants you to suffer till you ingrain his writing into your soul, as if everyone wants to embrace a porn game as the next Christopher Nolan movie.
 
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4.10 star(s) 30 Votes