Art = 9/10
Gameplay = 0/10
Story = 0/10
Im going to be brutally honest and hope the developer(s) actually read the reviews.
This game looks incredible. The art is great, the animation is fluid, visually this game is firing off on all cylinders. Im surprised the artist on this game doesn't need spinal reconstruction surgery because the amount of carrying they're doing would make Atlas jealous.
In terms of gameplay, this game is quite possibly the worst i've ever seen. As other reviewers have hinted at, what the hell is up with the horizontal inventory system with small clickbox arrows? Why do I need to click and drag a map to the Limo when it only serves one purpose? Why do I need to click and drag a keycard to the keyreader when I have the keycard in my inventory and it only serves one purpose?
The sheer number of half-baked mechanics in this game is staggering. Why the artist chose to work with this developer is beyond me. If the artist is the developer it may be time to reconsider just sticking to art because they're incredible at that whereas their development skills and design direction is arguably the worst i've ever seen in my existence.
All in all, I would say this game isn't worth experiencing even for free as it is.
Gameplay = 0/10
Story = 0/10
Im going to be brutally honest and hope the developer(s) actually read the reviews.
This game looks incredible. The art is great, the animation is fluid, visually this game is firing off on all cylinders. Im surprised the artist on this game doesn't need spinal reconstruction surgery because the amount of carrying they're doing would make Atlas jealous.
In terms of gameplay, this game is quite possibly the worst i've ever seen. As other reviewers have hinted at, what the hell is up with the horizontal inventory system with small clickbox arrows? Why do I need to click and drag a map to the Limo when it only serves one purpose? Why do I need to click and drag a keycard to the keyreader when I have the keycard in my inventory and it only serves one purpose?
The sheer number of half-baked mechanics in this game is staggering. Why the artist chose to work with this developer is beyond me. If the artist is the developer it may be time to reconsider just sticking to art because they're incredible at that whereas their development skills and design direction is arguably the worst i've ever seen in my existence.
All in all, I would say this game isn't worth experiencing even for free as it is.