Thanks for the reply and I'm glad, that a dev takes care. I'll try to be as constructive as possible with my criticism. After all I really like the art of your game very much and just wish the best for the future of this game, but I don't like how progression in your game works - or respectively doesn't. ;-)
The clues or hints, you're talking about still aren't self expalantory at all. And surely, it has got nothing to do with lack of intelligence on the player side. I played version 0.14 to the end, then the recent mini updates from 0.15 to 0.17. So I really know your game so far and I'm used to its mechanics and I can clearly say, wihtout the help of a walkthrough it would have been almost impossible to progress that far. I'll also give you that you really improved concerning grind and pointless mini games since your latest update.
Let's talk about update 0.17 part 2 f.e and why your hints aren't that obvious and self-explanatory as you state. Version 0.17 continues at the end of 0.16 with the poolside scene including Gloria and House Milf. Afterwards the player comes home, talks to grandma and eventually goes to his room, where the brawl with the fat kid starts. The next step is also alright. Most players will pick up their dirty clothes from the room as new inventory item and show them to the house milf working in the kitchen, which is awarded with a small cut scene. But then most are stuck. I'll tell you why.
In the player's inventory are no new items, except the dirty clothes, only some of the previous main-game versions, which are cut off from the current mini updates. Since items in your game are usally only needed once (except for the wallet), the players got a hard time to figure out, that they should give one of those "old" items like the hair-band (or whatever it is) to the house milf watching TV on the couch. For what reason should the player do that? I mean, his arms are broken, but he's still capable to talk and communicate with the house milf, isn't he? There is hardly any logic behind this progression step. The text tells the player, usually the house milf does workouts at this hour with Kelly. So the logical next step would be talking to the house milf, instead of giving her the hair-band, which most players won't remember from where or whom they've got it into their inventory. If the inventory would at least tell us, Kelly's hand-band, instead of simply "hand-band" there would be a chance for some to figure it out. But still the most obvious way would be to be able to talk to the house milf. That's why people are stuck and don't know, what to do.
After the following couch scene, players get the hint, that they should go shower. The problem is, that this shower scene only takes place at exactly 19:00. How should the players figure out, at what exact hour they should visit the bathroom? Therefore many will simply miss it, while they skip time. If the house milf during the couch dialogue at least told the player, that he should go shower in the evening this was alright, but there is no such info. Most players will head directly to the bathroom after the couch scene, but nothing will happen. They will pointlessly click around all over the bathroom in order to trigger something , but it will be futile. Then they skip some time and most will miss the specific scene during doing so. Another option would have been to be able to add the bath duck of the house milf to the player's inventory, which then could be shown to the house milf in order to trigger the shower scene, but that's also not the case here. Players need to have nothing but luck to be at the right spot at the right time with no clues at all in order to trigger the shower scene. That's why people are helpless and cluelessly stuck wihtout a walkthrough while playing your game, which could be so much better.