- Dec 20, 2017
- 1,460
- 3,675
Since Part 2 we stopped adding puzzles and minigames and instead we added hints/tips while the characters talk so the player will somewhat figure out what to do while we also added a build-in Cheat (F12) to reduce the game grind in Part 1 while currently in Part 2 there is NO grind at all.Funny, nobody got a clue what to do and how to progress, including myself. And that's exactly the problem with this game. It's absolutely not intuitive. Therefore the progression system is absurd. Without a walkthrough most players are completely helpless. And that's how a game/quests or progression should never be designed.
For example , talking to Linda in the Living room in Part 2 , Joey will start talking about the Workout Milf. This points towards her and the only item the player has at this point in his inventory are the HandBands. Alternatively the player can trial-and-error with the items as the game does not punish trial-and-error.
The only "difficult" part are the hours of visit which again the player needs to just try even though in many cases the hero during discussions will mention hints and tips.
There is also always the walkthrough for people who couldn't care less ^_^ as with many ..many games that dare to be different (some 3D and some 2D)
Many people confuse this game with a Renpy or the standard visual novel type of game where they just click like crazy and then they are most likely given a dialog choice every 100 clicks or not. This is not the case with this game as we do try (our best at least) to create a world where the user has some interaction and not just reading a book while at the same time getting a sense of accomplishment when they get to a scene since they figured out the hints/tips that Joey or the girls were dropping.
We try our best so tips/hints are always welcome.