I don't know if there is someone else who thinks like me but Part 1 is my favorite.
I like the design philosophy that it had.
I didn't find the grinding that time consuming.
And I liked the rng. For example Gloria's calls, it makes sense for her character. (I'm not saying that I liked to waste my time, I'm saying that the problem was the unskippable text).
Etcetera.
About the design philosophy I mean what they were trying to accomplish.
The sense of a living world. (I'm not talking about realism). I'm talking about the feeling of an evolving world with each update, with new things, new stats caps, and most importantly new permanent events set on special days and times.
This is a thing that is not entirely on Part 2 and Part 3 because the new design philosophy that feels more linear.
I don't feel like I'm playing in another world, In each update I feel like I'm playing the new comic of Milftoon Drama.
("What's going to happen next?").
At the end, Part 1 is still a linear game. But the thing is that it didn't feel like that even when it is. For me.
What do you think?