link doesnt work...So what I did – I recreated each scene outside of the game by combining the art using a script. As such, my recreated scenes might be different from the game as I didn't go for accuracy - different background, sequence, timing, etc.
I've recreated all scenes I could find, except for some really trivial ones (like a background and a pose). There's around 200 scenes I've recreated this way, missing a couple unfinished ones (or maybe I didn't find the right files). My scenes have more versions and some versions have my edits (altogether around 580 variations? Fuck I have no life -_- ).
Anyway, the script (png-framer.ahk, requires AutoHotkey) takes an ini file as the first argument and outputs a directory with the frames for an animation. The script, ini file and pictures must be in the same directory or registered in PATH. The script requires imagemagick and paths to it (edit the lines). Each scene folder has its ini file inside, plus some have bat files (require imagemagick's 'convert.exe') to convert parts of especially tedious animations that had pictures in wrong resolution (like eyes without the whole canvas, needed to be placed in the right spot by hand, then the offsets are in the bat file).
The ini files might be of most interest. Each line has one file in syntax <frame order>:<layer>:<relative path> - these are fed into the script, which sorts by layer and flattens each frame into a separate file.
What might be problematic is that I reorganized the scenes from the original structure (the filenames are still the same, though) and converted all WEBPs to PNGs. Every scene is self-contained, no need to address files from all over the place, like the original did.
Hope that helps, took a ton of work. Here's the directory:
You must be registered to see the links
I downloaded the ones you made and the videos wont pop up. Can you help me out please.Install AHK and ImageMagick. Edit the lines in the png-framer.ahk to point to correct exe files on your computer. Run png-framer.ahk from the command line in a scene's folder with the name of an ini file as the first argument. It will create a folder with frames.
You can also use ImageMagick's convert.exe to make the frames into a video.
Something like
convert.exe -antialias -delay 1x12 *.png animation.mp4
Or, you know, don't bother with all that and download the ones I've made a while back.
https://f95zone.to/threads/milftoon-drama-v0-35-milftoon.7346/post-5097338
I'd suggest an immediate malware scan. All anonfiles links are up and fine, even from back in the day.I dl'ed ur file from ************* but it only installed that shitty Audacity program! Are u for real man, or just trolling?
Maybe this helps:I downloaded the ones you made and the videos wont pop up. Can you help me out please.
The animations are H.264 in MP4. Installing codecs might help. Or maybe even drag-and-dropping the file into a browser window.
Here's a MediaInfo printout for one of the files:
Code:General Complete name : Format : MPEG-4 Format profile : Base Media Codec ID : isom (isom/iso2/avc1/mp41) File size : 87.9 KiB Duration : 480 ms Overall bit rate : 1 499 kb/s Writing application : Lavf56.40.101 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : High 4:4:4 Predictive@L4 Format settings : CABAC / 4 Ref Frames Format settings, CABAC : Yes Format settings, Reference : 4 frames Codec ID : avc1 Codec ID/Info : Advanced Video Coding Duration : 480 ms Bit rate : 1 483 kb/s Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 25.000 FPS Chroma subsampling : 4:4:4 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.029 Stream size : 86.9 KiB (99%) Writing library : x264 core 148 r2638 7599210 Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=4 / threads=6 / lookahead_threads=1 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=23.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00 Color range : Full Codec configuration box : avcC
What is the artists name so I can see other works they have doneartist left
Hey, I'm not sure I understand how this works, after downloading and unzipping your package I get a bunch of folders with .png and .ini files, but no .mp4 — am I missing something? I'm on macOS tooMaybe this helps:
So what I did – I recreated each scene outside of the game by combining the art using a script. As such, my recreated scenes might be different from the game as I didn't go for accuracy - different background, sequence, timing, etc.
I've recreated all scenes I could find, except for some really trivial ones (like a background and a pose). There's around 200 scenes I've recreated this way, missing a couple unfinished ones (or maybe I didn't find the right files). My scenes have more versions and some versions have my edits (altogether around 580 variations? Fuck I have no life -_- ).
Anyway, the script (png-framer.ahk, requires AutoHotkey) takes an ini file as the first argument and outputs a directory with the frames for an animation. The script, ini file and pictures must be in the same directory or registered in PATH. The script requires imagemagick and paths to it (edit the lines). Each scene folder has its ini file inside, plus some have bat files (require imagemagick's 'convert.exe') to convert parts of especially tedious animations that had pictures in wrong resolution (like eyes without the whole canvas, needed to be placed in the right spot by hand, then the offsets are in the bat file).
The ini files might be of most interest. Each line has one file in syntax <frame order>:<layer>:<relative path> - these are fed into the script, which sorts by layer and flattens each frame into a separate file.
What might be problematic is that I reorganized the scenes from the original structure (the filenames are still the same, though) and converted all WEBPs to PNGs. Every scene is self-contained, no need to address files from all over the place, like the original did.
Hope that helps, took a ton of work. Here's the directory:
You must be registered to see the links
discreen vision, he has a small game too if you are interested.What is the artists name so I can see other works they have done
1) Animations:Hey, I'm not sure I understand how this works, after downloading and unzipping your package I get a bunch of folders with .png and .ini files, but no .mp4 — am I missing something? I'm on macOS too
1) Animations:
You must be registered to see the links
2) Rip of art of the game from all parts:
You must be registered to see the links
3) Sources for animations:
You must be registered to see the links
If anyone is struggling with 2) and 3), really just take 1) and enjoy, no need to bother with the source art or my messy system.
It plays fine in my VLC. What are you using?When I open any of the mp4s in the animation file its just a black screen, I dont know what to do. Do I merge the mp4 files somehow? please help.