- Sep 11, 2017
- 56
- 52
Nope hopeWill this ever continue even if it was abandoned?
Can you .zip it and post here? One program on Virus Total flagged it.I dont usually post but here I am:
I find a way to extract all of the CG , but what I mean all is this:
as you can tell, it's a mess. I am using an app called Game extractor
I cant post links here but you can google it.
GL everyone View attachment 1385596
Now up to 703. There is more activity in the last post. Comments are 64, up from 58.The number of patreons has dropped drastically... This really is THE END!
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The file as you can tell is quite messed up. They are extracted from a file with .VIS format.Can you .zip it and post here? One program on Virus Total flagged it.
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Now up to 703. There is more activity in the last post. Comments are 64, up from 58.
The real hero here! However all of them are in png form rather than animated. Let's hope one day someone can uses these CG to create a well coded VN game.So here's art pulled from all parts of the game.
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I made a post earlier about how to extract the .VIS file properly yourself.
I'm willing to take a look, corrupted or not. I'm no expert, so I can't do anything. I just want to poke around.The file as you can tell is quite messed up. They are extracted from a file with .VIS format.
After extracting them, they turn out become a .webm file, with over 2000 of them (Part 4 only)
around half of them are corrupted and shown as a google chrome file.
I posted it to provide you guys a direction to dig around. The program I was using(Game extractor) isn't capable to extract all of the cgs. I am hoping some pro game developer/tech savvy can use their program to extract them. Good Luck Boys/Girls.
Amazing my dude. Just what I needed, gonna take a while to put all that mess together tho.So here's art pulled from all parts of the game.
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I made a post earlier about how to extract the .VIS file properly yourself.
I already figured it out some time ago, see the archive I posted.I'm willing to take a look, corrupted or not. I'm no expert, so I can't do anything. I just want to poke around.
The organization of files is a bit messy, but I imagine the biggest trouble will be the animations. I've made a script to put the animations together from the art files, respecting layers and frames. Would that be of use?Amazing my dude. Just what I needed, gonna take a while to put all that mess together tho.
Images are good but nothing compares animations and if you do that i and everyone else would appreciate it because this game had potential but the scenes in it were really good.The organization of files is a bit messy, but I imagine the biggest trouble will be the animations. I've made a script to put the animations together from the art files, respecting layers and frames. Would that be of use?
Yeah, that would be helpful; thanksThe organization of files is a bit messy, but I imagine the biggest trouble will be the animations. I've made a script to put the animations together from the art files, respecting layers and frames. Would that be of use?
I don't understand all that. Which is why I asked for the extracted images.I already figured it out some time ago, see the archive I posted.
The gist of the extraction approach is here.
Man, thank you for your effort. Can you make completely new scenes ?So what I did – I recreated each scene outside of the game by combining the art using a script. As such, my recreated scenes might be different from the game as I didn't go for accuracy - different background, sequence, timing, etc.
I've recreated all scenes I could find, except for some really trivial ones (like a background and a pose). There's around 200 scenes I've recreated this way, missing a couple unfinished ones (or maybe I didn't find the right files). My scenes have more versions and some versions have my edits (altogether around 580 variations? Fuck I have no life -_- ).
Anyway, the script (png-framer.ahk, requires AutoHotkey) takes an ini file as the first argument and outputs a directory with the frames for an animation. The script, ini file and pictures must be in the same directory or registered in PATH. The script requires imagemagick and paths to it (edit the lines). Each scene folder has its ini file inside, plus some have bat files (require imagemagick's 'convert.exe') to convert parts of especially tedious animations that had pictures in wrong resolution (like eyes without the whole canvas, needed to be placed in the right spot by hand, then the offsets are in the bat file).
The ini files might be of most interest. Each line has one file in syntax <frame order>:<layer>:<relative path> - these are fed into the script, which sorts by layer and flattens each frame into a separate file.
What might be problematic is that I reorganized the scenes from the original structure (the filenames are still the same, though) and converted all WEBPs to PNGs. Every scene is self-contained, no need to address files from all over the place, like the original did.
Hope that helps, took a ton of work. Here's the directory:
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I did reshuffle some parts, made some adjustment work and resolution changes, but I'm not an artist, I don't draw.Man, thank you for your effort. Can you make completely new scenes ?