Samhill
Active Member
- Nov 2, 2020
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I don't understand all that. Which is why I asked for the extracted images.I already figured it out some time ago, see the archive I posted.
The gist of the extraction approach is here.
I don't understand all that. Which is why I asked for the extracted images.I already figured it out some time ago, see the archive I posted.
The gist of the extraction approach is here.
Man, thank you for your effort. Can you make completely new scenes ?So what I did – I recreated each scene outside of the game by combining the art using a script. As such, my recreated scenes might be different from the game as I didn't go for accuracy - different background, sequence, timing, etc.
I've recreated all scenes I could find, except for some really trivial ones (like a background and a pose). There's around 200 scenes I've recreated this way, missing a couple unfinished ones (or maybe I didn't find the right files). My scenes have more versions and some versions have my edits (altogether around 580 variations? Fuck I have no life -_- ).
Anyway, the script (png-framer.ahk, requires AutoHotkey) takes an ini file as the first argument and outputs a directory with the frames for an animation. The script, ini file and pictures must be in the same directory or registered in PATH. The script requires imagemagick and paths to it (edit the lines). Each scene folder has its ini file inside, plus some have bat files (require imagemagick's 'convert.exe') to convert parts of especially tedious animations that had pictures in wrong resolution (like eyes without the whole canvas, needed to be placed in the right spot by hand, then the offsets are in the bat file).
The ini files might be of most interest. Each line has one file in syntax <frame order>:<layer>:<relative path> - these are fed into the script, which sorts by layer and flattens each frame into a separate file.
What might be problematic is that I reorganized the scenes from the original structure (the filenames are still the same, though) and converted all WEBPs to PNGs. Every scene is self-contained, no need to address files from all over the place, like the original did.
Hope that helps, took a ton of work. Here's the directory:
You must be registered to see the links
I did reshuffle some parts, made some adjustment work and resolution changes, but I'm not an artist, I don't draw.Man, thank you for your effort. Can you make completely new scenes ?
First: Thank you very much for your work.So what I did – I recreated each scene outside of the game by combining the art using a script. As such, my recreated scenes might be different from the game as I didn't go for accuracy - different background, sequence, timing, etc.
I've recreated all scenes I could find, except for some really trivial ones (like a background and a pose). There's around 200 scenes I've recreated this way, missing a couple unfinished ones (or maybe I didn't find the right files). My scenes have more versions and some versions have my edits (altogether around 580 variations? Fuck I have no life -_- ).
Anyway, the script (png-framer.ahk, requires AutoHotkey) takes an ini file as the first argument and outputs a directory with the frames for an animation. The script, ini file and pictures must be in the same directory or registered in PATH. The script requires imagemagick and paths to it (edit the lines). Each scene folder has its ini file inside, plus some have bat files (require imagemagick's 'convert.exe') to convert parts of especially tedious animations that had pictures in wrong resolution (like eyes without the whole canvas, needed to be placed in the right spot by hand, then the offsets are in the bat file).
The ini files might be of most interest. Each line has one file in syntax <frame order>:<layer>:<relative path> - these are fed into the script, which sorts by layer and flattens each frame into a separate file.
What might be problematic is that I reorganized the scenes from the original structure (the filenames are still the same, though) and converted all WEBPs to PNGs. Every scene is self-contained, no need to address files from all over the place, like the original did.
Hope that helps, took a ton of work. Here's the directory:
You must be registered to see the links
artist leftWhy is this game abandonned? It reached so much patreon sub and they are now losing them all. Did they explain why they stopped the game?
Install AHK and ImageMagick. Edit the lines in the png-framer.ahk to point to correct exe files on your computer. Run png-framer.ahk from the command line in a scene's folder with the name of an ini file as the first argument. It will create a folder with frames.First: Thank you very much for your work.
Now, Im kinda retarded. I mean, in order to reproduce the scenes as an "animation" I have to dowload AH and then what?
Haha well, I think the 3rd option is the easiestInstall AHK and ImageMagick. Edit the lines in the png-framer.ahk to point to correct exe files on your computer. Run png-framer.ahk from the command line in a scene's folder with the name of an ini file as the first argument. It will create a folder with frames.
You can also use ImageMagick's convert.exe to make the frames into a video.
Something like
convert.exe -antialias -delay 1x12 *.png animation.mp4
Or, you know, don't bother with all that and download the ones I've made a while back.
https://f95zone.to/threads/milftoon-drama-v0-35-milftoon.7346/post-5097338
link doesnt work...So what I did – I recreated each scene outside of the game by combining the art using a script. As such, my recreated scenes might be different from the game as I didn't go for accuracy - different background, sequence, timing, etc.
I've recreated all scenes I could find, except for some really trivial ones (like a background and a pose). There's around 200 scenes I've recreated this way, missing a couple unfinished ones (or maybe I didn't find the right files). My scenes have more versions and some versions have my edits (altogether around 580 variations? Fuck I have no life -_- ).
Anyway, the script (png-framer.ahk, requires AutoHotkey) takes an ini file as the first argument and outputs a directory with the frames for an animation. The script, ini file and pictures must be in the same directory or registered in PATH. The script requires imagemagick and paths to it (edit the lines). Each scene folder has its ini file inside, plus some have bat files (require imagemagick's 'convert.exe') to convert parts of especially tedious animations that had pictures in wrong resolution (like eyes without the whole canvas, needed to be placed in the right spot by hand, then the offsets are in the bat file).
The ini files might be of most interest. Each line has one file in syntax <frame order>:<layer>:<relative path> - these are fed into the script, which sorts by layer and flattens each frame into a separate file.
What might be problematic is that I reorganized the scenes from the original structure (the filenames are still the same, though) and converted all WEBPs to PNGs. Every scene is self-contained, no need to address files from all over the place, like the original did.
Hope that helps, took a ton of work. Here's the directory:
You must be registered to see the links
I downloaded the ones you made and the videos wont pop up. Can you help me out please.Install AHK and ImageMagick. Edit the lines in the png-framer.ahk to point to correct exe files on your computer. Run png-framer.ahk from the command line in a scene's folder with the name of an ini file as the first argument. It will create a folder with frames.
You can also use ImageMagick's convert.exe to make the frames into a video.
Something like
convert.exe -antialias -delay 1x12 *.png animation.mp4
Or, you know, don't bother with all that and download the ones I've made a while back.
https://f95zone.to/threads/milftoon-drama-v0-35-milftoon.7346/post-5097338