4.30 star(s) 20 Votes

WhornyFlamingo

New Member
May 13, 2021
3
0
Cool to see you back, but does it have to correlate at all with the recently produced fan-made game of your last abandoned project?
 

cannon9009

Active Member
Aug 17, 2018
774
953
Huh, the artstyle for this looks familiar to me. Do you have an artist that works on graphics or are you the one that does the graphics? If the former, are you comfortable saying who it is?
 
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MilfToon-Grounded

Member
Game Developer
Jul 7, 2022
331
1,437
Uh, i dunno a damn thing about this engine but i have a suggestion.
Being able to go to the next text with the mouse scroll.
Other than that, thanks you for the game it does look nice (y)
Well...thats not a bad idea. We were going to use Space Bar but we can always include the scroll too. The only problem is that you won't be able to roll back , only forward
 

MilfToon-Grounded

Member
Game Developer
Jul 7, 2022
331
1,437
any walkthrough on this... 2nd day and I don't know what to do
Talk milf in kitchen. Go upstairs and grab pants from parents room. Put (click) pants in Lola's room under her bed. Go tell mom about it. Return to Lola's room to see them fight
 
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MilfToon-Grounded

Member
Game Developer
Jul 7, 2022
331
1,437
Huh, the artstyle for this looks familiar to me. Do you have an artist that works on graphics or are you the one that does the graphics? If the former, are you comfortable saying who it is?
Artist is Llamaboy or Breno. He also does comics for our website Milftoon.com
 
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Niches

Newbie
Dec 2, 2018
34
27
I like the art style, the animations are also very good and ... well, I think many here have already anticipated to my criticism:
  • Unfortunately, you cannot adjust the in-game audio volume, but this was already noted by others and the developer want to fix it in the next update.
  • The font is very difficult to read, I hope this will be changed by a more "normal" font. Because of this, I didn't feel like reading through the dialogues, simply because I had to read the text two or three times to know what the text was supposed to say.
  • The music is very annoying, I would prefer less "porn-like" music, even if it sounds very contradictory (except for certain scenes, where this kind of music is appropriate).
  • When selecting answers, you can't really tell what each answer is. It would be better if there was more "space" between the possible answers. At first I thought that all possible answers would be one "sentence".
  • When pointing to items or furniture, I find it better, for my taste, if the item/furniture name appears above the cursor and not at the bottom of the screen. I think it's just more comfortable for the player not to look all the way down, but to see the name right over the cursor. Now that's not a must-have, just a note about my personal taste in gameplay. :^)
  • As has already been mentioned, it would be good if the text weren't always just a one-liner, but significantly larger, so that you don't always have to click through a lot of one-liners when reading through the dialogues.
  • Items/furniture that you can interact with should just be highlighted somehow when you hover over them. For example, with a thicker, perhaps also colored, outline or something else, so you don't have to search endlessly to find out, with which item/furniture you can interact with.
  • Arrows or something would be good to indicate where to click to exit a certain area, given that in the POV you can't see a door or exit (i. e. the kitchen).
  • At first I was confused when saving, probably because you don't really recognize that you've clicked on one of those savegame boxes. It would be better if the selection of such a savegame box was made more visible. Instead of just using small "darker" tapes to indicate this.
  • It would also be cool if you could also just right-click to get into the menu.
  • Choosing your own name would also be great, but I think it will come one way or another.
Otherwise I think the game is pretty good and at first glance very nicely done. I know that I criticized a lot, but actually you should know that I really liked the game and I don't think that all of these suggestions for improvement have to be adopted one by one or at all. But that would be my contribution to the whole thing. :^)
 
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MilfToon-Grounded

Member
Game Developer
Jul 7, 2022
331
1,437
Can u add some sleep sneak contents on next build ...
Unfortunately no. Everything is still in production and things change. I don't want to post something promising which we may later remove. Sorry :)

How do you: save, make the screen window instead of full, quit?
Alt+Enter goes into window mode
Click on the Menu on the top left to go to the Save

I like the art style, the animations are also very good and ... well, I think many here have already anticipated to my criticism:
  • Unfortunately, you cannot adjust the in-game audio volume, but this was already noted by others and the developer want to fix it in the next update.
  • The font is very difficult to read, I hope this will be changed by a more "normal" font. Because of this, I didn't feel like reading through the dialogues, simply because I had to read the text two or three times to know what the text was supposed to say.
  • The music is very annoying, I would prefer less "porn-like" music, even if it sounds very contradictory (except for certain scenes, where this kind of music is appropriate).
  • When selecting answers, you can't really tell what each answer is. It would be better if there was more "space" between the possible answers. At first I thought that all possible answers would be one "sentence".
  • When pointing to items or furniture, I find it better, for my taste, if the item/furniture name appears above the cursor and not at the bottom of the screen. I think it's just more comfortable for the player not to look all the way down, but to see the name right over the cursor. Now that's not a must-have, just a note about my personal taste in gameplay. :^)
  • As has already been mentioned, it would be good if the text weren't always just a one-liner, but significantly larger, so that you don't always have to click through a lot of one-liners when reading through the dialogues.
  • Items/furniture that you can interact with should just be highlighted somehow when you hover over them. For example, with a thicker, perhaps also colored, outline or something else, so you don't have to search endlessly to find out, with which item/furniture you can interact with.
  • Arrows or something would be good to indicate where to click to exit a certain area, given that in the POV you can't see a door or exit (i. e. the kitchen).
  • At first I was confused when saving, probably because you don't really recognize that you've clicked on one of those savegame boxes. It would be better if the selection of such a savegame box was made more visible. Instead of just using small "darker" tapes to indicate this.
  • It would also be cool if you could also just right-click to get into the menu.
  • Choosing your own name would also be great, but I think it will come one way or another.
Otherwise I think the game is pretty good and at first glance very nicely done. I know that I criticized a lot, but actually you should know that I really liked the game and I don't think that all of these suggestions for improvement have to be adopted one by one or at all. But that would be my contribution to the whole thing. :^)
All good points and most will be addressed in the next update. Now it will take some experimenting (I will enlarge the font for example 1-2 points not a lot) until we get it just right for everyone. Note though: The font will remain the same.

The answers need space --> OK.. sounds reasonable. I will write it down to add 0.5 or 1 space horizontally

Highlighting items is a good idea but it will take quite a lot of time to implement which will slow down the update process and future updates. I will have to discuss this with the rest of the team to see firstly IF we can do it and secondly if it is worth sacrificing that time vs the updates.* Now there is no highlight but you do get the text below as an indicator so it shows that an item can be interacted.

*There is also another way to give a hint of an interact-able item. See below

Exit Areas can be done either by highlight OR by having the Mouse Cursor change to EXIT or something similar. This can also be used for items where the mouse cursor will change. It is similar with highlighting the item but far simpler and much easier to implement.

Right Clicking to go into the Menu ... why not? OK. We can do that too. It's not like Right Click does anything now anyway so...

Thanks for the feedback! Much appreciated. I will try to do as many of these + previous fixes as possible and then get started on the next update (today and yesterday was supposedly my resting day but I've spent it all in the forum :eek: )
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,018
12,337
When I saw there was a new game by Milftoon, two things came to my mind. How awful everything about the last game was besides the art, and how it ONLY got worse. So when I read on the first page that changes were made to improve on a few things I was pleasantly surprised.

However what do we actually have? The exact same boring, backwards, point and click gameplay with nonsensical solutions to problems. An extremely similar archetype character, yet somehow even worse then Joey from the last game. Seriously, my god is he annoying. You claim to have made the engine closer to Renpy, yet all you've seemingly done to do that is add a textbox in the same place as Renpy that doesn't even show up half the time. No skipping text, instead it just skips an entire scene, and it doesn't even work 99% of the time (Apparently being fixed.) No role back. The save system is vastly inferior, its more like tyranobuilder then Renpy.

None of the real issues people had with the original game are actually addressed in any real way. The games still the same terrible engine with wet Band-Aids on it to try and copy Renpy while not understanding any of the real reasons people love Renpy, and the gameplay is still a chore to slog through. Once again another Milftoon game that is solely carried by its art, and the artist would literally be better off working with almost anyone else.
 
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astranabeat

Active Member
Jun 6, 2017
676
801
I don't mind the game use same engine like last game. I only hope the game is easy to understand and don't need some wtf logic to solve puzzle or need mind eyes to spot a pixel to click to progress. honestly I have to wait for someone to post walkthrough for every update to play past game. at first I play by myself. solve puzzle etc. then it's just too much.

The arts is good. I bookmarked the thread before I read the title and know this was Milftoon game.
 
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MilfToon-Grounded

Member
Game Developer
Jul 7, 2022
331
1,437
I don't mind the game use same engine like last game. I only hope the game is easy to understand and don't need some wtf logic to solve puzzle or need mind eyes to spot a pixel to click to progress. honestly I have to wait for someone to post walkthrough for every update to play past game. at first I play by myself. solve puzzle etc. then it's just too much.

The arts is good. I bookmarked the thread before I read the title and know this was Milftoon game.
This game is aimed to be as straight forward as possible. It will be giving hints to the users on what to do by either the hero saying outloud what he needs to do or the other characters will be dropping hints. There will never be any grind or troublesome tasks and if we add something that players find difficult then in the next update we will simplify it.
 
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4.30 star(s) 20 Votes