Fan Art Milfy City: Fan-Art & Assets Thread

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Falcon6

Active Member
Mar 15, 2018
649
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RE: The "Motorcycle is too big for Sara" discussion (instead of trying to quote from many of the above posts about it).

I'm making this post to hopefully clarify something for any new Fan Art creators here, and it's only my observation. So don't anybody go off the deep end about it. ;)

New fan art creators...be aware your MODEL may not be "proportional" to any other ASSET you use for the scene, or vice-versa. This easily happens if the MODEL'S size has been altered to be different from the BASE DAZ MODEL SIZE she is (G3, G8, etc). So, for say Sara, if you are using a Sara model that has been "corrected" height-wise to represent her "game size", there will be MANY assets you try to use with her that you might have to "change size" so the two of them will work together...chairs, beds, whatever. Whether you decide to change the size of the "item" or Sara herself is up to you. But consider the SCENE also, and how the "new size" relates to that. If you reduce the motorcycle size to the point that it looks too small to other objects in the scene, you might be better off making Sara a bit bigger for the motorcycle.

Another place you will REALLY run into the "model's size" problem is when you start rendering multiple models using "pre-made multiple model poses", such as two people holding hands or leaning on each other or kissing or sex acts, etc. Most "out of the box" poses will be based on the GENERIC model size of the base model...G3, G8, etc. So when you have two models that have both had their dimensions altered differently from their "base model's" size, then try to use them in "one-click multiple model poses", they won't line up properly to each other like the pose(s) are supposed to. You will have to know how to manually move arms, heads, and any other body parts o_O (*snicker*) to gets things looking right and remove poke throughs, etc.

Bottom line is don't be afraid to increase/decrease the OVERALL size of the model if needed to fit an asset or to fit the model in a scene so everything looks PROPORTIONALLY correct. As long as everything in the scene "plays nice" together, no one should care if you "fudged" models or assets sizes to make everything work together. FAN ART should NOT necessarily be, "make everything and everyONE look EXACTLY the way it does in the original game".

Render on! (y)

EDIT for Clarification: All I'm saying is that in the original renders that started the discussion, the MOTORCYCLE looks proportionally FINE for the ENVIRONMENT it is rendered in (size compared to the road and background, etc). If that is the case, select Sara in the Scene Tab, go to the Properties Tab, and use the "Size" slider to just increase the overall size of Sara to fit the motorcycle. It doesn't matter if she is no longer the "real game" Sara size. She now proportionally fits the rest of the scene too. In many cases, this is all you have to do for one of the two models in a "pre-made multi-model pose" too.
 
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Falcon6

Active Member
Mar 15, 2018
649
4,222
Motorcycle too big for Sara?

MC's cock is too big for Sara. She can handle the size mismatch when she puts her... ehm.. mind to it! :whistle:
Yeah. That too. There is obviously a lot of increased testosterone male ego in renders created for these games. :ROFLMAO:
 
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OhWee

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Modder
Game Developer
Jun 17, 2017
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29,767
Well, I was going to render Celia on a futuristic hover bike, but then I saw this bad boy in my Daz library and things kind of went off of the rails at that point...



OhWee When it comes to vehicles and motorcycles have you tried a site like GrabCAD (i.e. ). I have had very good results downloading OBJ files or sometimes CAD files to export as OBJ from them. It is a pain in the ass to rescale in DAZ but you really only need to do that once and then apply shaders (MMX has a lot of them that are useful for this purpose). I had one of the BMW R1200GS that was fully textured and it worked great for a number of renders. Model is long gone after several PC rebuilds but I might try it again.
I'm 'register to download these cool things' averse, so I only use download sites with 'open' downloads. I'm registered on too many sites already...

Thankfully there are a number of free download sites. We even have a thread for that!
https://f95zone.to/threads/free-stuff-for-daz-3d.22194/

And yes, I've used a few converters in my day, mostly .stl to .obj these days.

Falcon6

This is my 'go to' tool for checking measurements of props, character heights and such:

 
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Falcon6

Active Member
Mar 15, 2018
649
4,222
Falcon6

This is my 'go to' tool for checking measurements of props, character heights and such:

Yup. There are lots of different ones. I use MWall 2.0. Can download it from the author's Deviant Art site.



I would use the measuring stick one if I was concerned about maintaining the "game real" size of the character, but I don't worry about that when I'm creating my renders. I increase/decrease the size of characters or assets to maintain a "proportional" relationship across the whole scene. Of course, that won't work with 2 different characters with different "modded" sizes when using a 2-person pose asset. Then I'm just gonna change one of their sizes to "line up" the poses with each character. Or if that won't look "right" in the scene proportion-wise, then I'm gonna start moving individual body parts around to get the characters doing what the original posing asset was trying to do.

EDITED: Changed link to go to MWall 2.0 instead of the original one.
 
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  • Hey there
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Ktxondo

Newbie
Oct 26, 2017
93
227
Assets for Caroline

Hair Hr-145:






Dalia:





Avery:





Gen 3 Female Body Morph:






Also A .Duf Preset

:Edit:
Also some extra bits to be place into your Data folder to load the DUF properly.

:Edit:
7/7/2021
Removed broken links, Reuploaded, and added mirrors.

P.M. me if links break.
Dude do you know how to manipulate the hair? its like static always in same position. i want to move the pony tail in different positions
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,116
6,496
Dude do you know how to manipulate the hair? its like static always in same position. i want to move the pony tail in different positions
This is a poser hair asset and doesn't work like regular Daz assets.
Instead of fitting it to the model you have to position it manually without the model selected and then "parent" the hair to the head.
If you need more assistance just PM me.
 
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vendarr

Member
Jan 22, 2019
237
1,936
Caroline 002.png Just testing my Caroline.
Not happy with the nipple texture quality. Lips look a bit artificial too. Would love to get some tips from the pros here. Maybe someone could point me into the right direction for some quality lips and nipple textures?

Besides that, I am quite happy with the outcome. Still similar to the original Caroline, but different enough to be my personal interpretation. Trying to make her look a tad more realistic than in the game. Adding some flaws and little imperfections... A good base for practicing more complex renders/scenes, I guess.
 
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