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Fan Art Milfy City: Fan-Art & Assets Thread

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redle

Active Member
Apr 12, 2017
626
1,094
Yes, exactly. It's a slow process to convince someone to change or accept something new when it scares them.
People who argue against AI art don't do it because hands are deformed. Deformed parts make the result undesirable, period. Whether it is AI generated, 3D model created and rendered, oil painting on canvas, or pencil sketch on a napkin doesn't matter. A bad portion of an image is a bad portion of an image. The general ongoing debate about AI in regards to images is that much of the source material is copyrighted/protected material.

I can't go to facebook or twitter or pull up any random search, pick a person's images, and then start using those images for my own purposes (selling the images outright, using them as "the face of the company" in product literature, or anything else).

The AI basically did do the above. It went online, looked at other people's images, and stored them for later use. A user then goes to the AI and asks for an image. The AI digs around in its storage and returns something. The user then considers the result "their image."

Now the reality is certainly a bit more complicated than that. The AI isn't simply storing, retrieving, and handing out those images. It is fragmenting, slicing, and dissecting the images. The end result is closer to making a collage from the original image sources and even that's a simplification.

Some of the debate is likely due to the potential for technology to replace workers (as has already happened in lots of other jobs and lots of other fields), but the core focused more on potential copyright issues. Technology is going to continue the trend for ages to come of upgrading to do more and more jobs. AI is going to continue to be used for imagery. Arguing that an app has no right to make imagery would be a rather silly stance for anyone to take. But the question of what data (does it owe royalties, does it need permission, is it fair use, etc, etc) is it using from which to create said imagery is a less clear debate.
 

Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
5,693
17,019
But the question of what data (does it owe royalties, does it need permission, is it fair use, etc. is using from which to create said imagery is a less clear debate.
Good points. A morally normal person will have a reaction to it's stealing copyrighted pictures and be upset.
One safeguard is the market dictates what is popular, and AI will get bigger or just stay in a niche area based on what we decide with our money. As far as art goes, I think it's a fad that will go away like many artsy fads.
Remember the large pictures made out of smaller photos? Still around, but it's not that big a deal anymore.
There are many examples like that. We, humans, appreciate creative things, but deep down we know that the thought and labor put into art is what makes it great art. It's the uncanny valley problem too.
 

Ohhyeahbabe

Newbie
Feb 12, 2023
68
785
Damn how good you are at this Pixil . Buddy you should make a continuation of milfy city 0.71b. Audience has seen you work in Aiden's Task, you should definitely give milfy city a try:geek:
 
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Vicho75

Member
Aug 24, 2022
169
599
Good afternoon, Gentlemen and Men of Culture
It is known that one important thing to make good models of characters that already exist is to have good references.
It is also known that capturing all the scenes in this game (with one hand) is quite difficult.
In that complex scenario, I decided to use a little program called rpaExtract, which we use in modding to do the job.

what does the program do?
an operation called "uncooking". That is, takes the original rpa file and extracts all game assets in a readable format
*if we were to do modding, we would take the file we want to modify/replace, replace it with the modified one, and then "cook again"*

what's here?
all game screenshots, in their original size and resolution (and something else that you can thank me later for DM:LOL:)
what is Not here?
the rest of the game assets, icons, scripts, maps, etc.
There are only the images ;)
*but now you know how to do it*

(I also decided to keep the same file and folder structure that the developer uses, because the scenes are kept ordered and numbered correctly)


Enjoy, and stay weird

 
Last edited:

Adltoon

New Member
May 5, 2018
5
3
Good afternoon, Gentlemen and Men of Culture
It is known that one important thing to make good models of characters that already exist is to have good references.
It is also known that capturing all the scenes in this game (with one hand) is quite difficult.
In that complex scenario, I decided to use a little program called rpaExtract, which we use in modding to do the job.

what does the program do?
an operation called "uncooking". That is, takes the original rpa file and extracts all game assets in a readable format
*if we were to do modding, we would take the file we want to modify/replace, replace it with the modified one, and then "cook again"*

what's here?
all game screenshots, in their original size and resolution (and something else that you can thank me later for DM:LOL:)
what is Not here?
the rest of the game assets, icons, scripts, maps, etc.
There are only the images ;)
*but now you know how to do it*

(I also decided to keep the same file and folder structure that the developer uses, because the scenes are kept ordered and numbered correctly)


Enjoy, and stay weird

The images are in .webp format... to convert to jpg or png just google Pixillian Plus by NCH Software then drop an image to convert (or folders at a time).

OOPS! Almost forgot to thank Vicho75 for this.
 
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